Sir, You Are Being Hunted
A procedurally generated British countryside where tweed-wearing robots hunt you down. Tense stealth sandbox with dark comedy baked into every hedge and fog bank.
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About Sir, You Are Being Hunted
Sir, You Are Being Hunted is a first-person stealth survival game set across procedurally generated islands that look uncannily like the English countryside, rolling fields, dry-stone walls, ruined manor houses, and an oppressive grey sky that never quite lifts. You are stranded. Robots in deerstalkers and flat caps are hunting you with shotguns and an unsettling air of gentlemanly purpose. Your job is to scavenge enough scattered fragments to power a teleporter and escape. That is the entire premise, and it is completely committed to the bit. The procedural generation is the core hook here. Each run produces a new cluster of islands stitched together by rowboat, with loot, robot patrols, and environmental landmarks reshuffled every time. No two playthroughs feel identical, and that unpredictability is genuinely well-executed for a small studio effort. Fog rolls in unexpectedly. A patrol route that felt safe yesterday cuts across a farmyard you need to cross tonight. The game does not hold your hand, does not mark objectives, and will cheerfully let you starve or bleed out if you push your luck. Inventory management is tight and intentional. Noise discipline matters. This is a stealth game that actually punishes noise rather than just suggesting you avoid it. Where the game earns real affection is its atmosphere. The soundtrack and ambient soundscape are quietly exceptional, wind through tall grass, distant robot footsteps on gravel, the faint mechanical chuffing of a hunter getting too close. Big Robot clearly spent time on the sound design, and it pays off in genuine tension. The visual aesthetic, all muted greens and browns with Victorian robot silhouettes, has a handmade personality that a larger budget might have smoothed away into nothing. There is something almost melancholy about it, like a watercolour of England that has gone quietly wrong. The honest caveats: the mid-game loop can drag. Once you understand patrol patterns and loot logic, the runs start to rhyme with each other in ways the early mystery disguised. The comedy, which is sharp at first, stops arriving in fresh doses after a few hours. Metacritic landed at 63, and that score reflects a real gap between the strength of the concept and the depth of the execution. This is a game that peaks around hour three and then asks you to repeat itself for another four. Players who want mechanical depth, skill trees, or narrative payoff will run out of reasons to continue before they run out of islands to visit. The Mixed Steam rating is fair. For a certain kind of player, though, one who finds pleasure in careful movement, who enjoys a game with genuine atmosphere and a dry sense of humour, who does not need the loop to expand infinitely to appreciate it, this is a low-key gem from a small developer who knew exactly what mood they were after. It released in 2014 and has aged into its limitations with something close to grace. If you like your stealth games quiet, atmospheric, and slightly absurdist, you will find something here worth the patience. Kai, Scout Team
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Game Info
- Developer
- Big Robot Ltd
- Publisher
- Big Robot Ltd
- Release Date
- May 2, 2014