Compare The Occluder prices across 50+ stores and find the best deal. Developed by Softwaves. Published by SA Industry. Released on 11/16/2018. Available on PC. Genres: Casual, Indie.

A micro-budget CryEngine horror experiment that hands you a camera and a flashlight and dares you to last long enough to find out what happened to a missing journalist. Approach with very low expectations and you might find a fleeting chill or two.

I want to be honest with you the way I would with a friend, because The Occluder is the kind of small, obscure release that slips through every crack and never gets a fair hearing. Built in CryEngine by a tiny team at Softwaves, this is a first-person survival horror walking-sim in the most stripped-down sense of the phrase. You play as Bruce, a private investigator sent into a post-nuclear disaster zone somewhere in Russia to document the area and, somewhere along the way, find answers about what happened to a journalist named Alex. Your entire loadout is a camera and a flashlight. That is the whole game. The premise has real bones. A government-quarantined exclusion zone full of mutated residents, a missing person mystery, a lone investigator with no weapons, just documentation tools. That setup borrows from the Chernobyl-flavored unease that games like the S.T.A.L.K.E.R. series leaned into, and on paper the vibe is genuinely interesting. The CryEngine rendering does give the environment a certain weight when the lighting cooperates, and there are moments where a dark corridor and a well-timed sound cue do exactly what low-fi horror is supposed to do: they make you pause before moving forward. The problems are real, though, and they are worth naming plainly. This is a very short experience, and not in the confident, self-aware way a tight six-hour indie can pull off. Community threads flag a black screen at the end of the filming sequence, suggesting the conclusion has a bug that prevents the game from resolving cleanly for some players. There is no controller support, which the game's own community has grumbled about since launch with no fix arriving. Linux is out entirely due to an ActiveX dependency that breaks Proton compatibility. The online chat feature feels like a curiosity more than a feature, and the difficulty settings, while present, do not transform the experience in any meaningful way. Who is this actually for? If you have a particular fondness for budget horror experiments, the kind of release that cost almost nothing and occasionally stumbles into an atmosphere its budget has no right to achieve, there is something here. The soundtrack add-on exists, which suggests Softwaves cared about the audio component, and I respect that instinct. But this is a hard sell to anyone who has played Outlast, Amnesia, or even the cheaper end of the found-footage horror genre, because those games polish the same core loop to a much higher standard. The Occluder sits in that uncomfortable tier of games that deserved maybe one more year of development. The seed of a compelling horror premise is there. The execution is fragile enough that I cannot advocate for it with any warmth unless you are a completionist horror fan who actively seeks out the rough and the forgotten. Go in with patience, accept that it may end abruptly, and you might find a single corridor worth remembering. Kai, Scout Team

The Occluder
CasualIndie

The Occluder

Nov 16, 2018SoftwavesSA Industry
GamerScout Says

A micro-budget CryEngine horror experiment that hands you a camera and a flashlight and dares you to last long enough to find out what happened to a missing journalist. Approach with very low expectations and you might find a fleeting chill or two.

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Screenshots & Media

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About The Occluder

I want to be honest with you the way I would with a friend, because The Occluder is the kind of small, obscure release that slips through every crack and never gets a fair hearing. Built in CryEngine by a tiny team at Softwaves, this is a first-person survival horror walking-sim in the most stripped-down sense of the phrase. You play as Bruce, a private investigator sent into a post-nuclear disaster zone somewhere in Russia to document the area and, somewhere along the way, find answers about what happened to a journalist named Alex. Your entire loadout is a camera and a flashlight. That is the whole game. The premise has real bones. A government-quarantined exclusion zone full of mutated residents, a missing person mystery, a lone investigator with no weapons, just documentation tools. That setup borrows from the Chernobyl-flavored unease that games like the S.T.A.L.K.E.R. series leaned into, and on paper the vibe is genuinely interesting. The CryEngine rendering does give the environment a certain weight when the lighting cooperates, and there are moments where a dark corridor and a well-timed sound cue do exactly what low-fi horror is supposed to do: they make you pause before moving forward. The problems are real, though, and they are worth naming plainly. This is a very short experience, and not in the confident, self-aware way a tight six-hour indie can pull off. Community threads flag a black screen at the end of the filming sequence, suggesting the conclusion has a bug that prevents the game from resolving cleanly for some players. There is no controller support, which the game's own community has grumbled about since launch with no fix arriving. Linux is out entirely due to an ActiveX dependency that breaks Proton compatibility. The online chat feature feels like a curiosity more than a feature, and the difficulty settings, while present, do not transform the experience in any meaningful way. Who is this actually for? If you have a particular fondness for budget horror experiments, the kind of release that cost almost nothing and occasionally stumbles into an atmosphere its budget has no right to achieve, there is something here. The soundtrack add-on exists, which suggests Softwaves cared about the audio component, and I respect that instinct. But this is a hard sell to anyone who has played Outlast, Amnesia, or even the cheaper end of the found-footage horror genre, because those games polish the same core loop to a much higher standard. The Occluder sits in that uncomfortable tier of games that deserved maybe one more year of development. The seed of a compelling horror premise is there. The execution is fragile enough that I cannot advocate for it with any warmth unless you are a completionist horror fan who actively seeks out the rough and the forgotten. Go in with patience, accept that it may end abruptly, and you might find a single corridor worth remembering. Kai, Scout Team

Tags

singleplayertier:sub-5Found-Footage HorrorWalking SimExclusion ZoneCryEngineInvestigationMicro-Budget HorrorFirst-Person Horror

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Graphics card that supports DirectX11 and with at least 1 GB of VRam;
Processor
Processor: CPU with 2 cores of 2,4 Ghz;
Sound Card
-
Additional Notes
-

Recommended

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Graphics card with DirectX11 support and with at least 1 GB of RAM (nVidia GTX560 or higher, or AMD HD5870 or higher);
Processor
CPU with 4 cores of 2,4 Ghz;
Sound Card
-
Additional Notes
-

Reviews & Ratings

No ratings available

Game Info

Developer
Softwaves
Publisher
SA Industry
Release Date
Nov 16, 2018

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