Compare The Island Combat prices across 50+ stores and find the best deal. Developed by Softwaves. Published by SA Industry. Released on 5/8/2021. Available on PC. Genres: Action, Casual, Indie, Strategy.

Forty percent positive on Steam from 15 reviews tells you most of what you need to know. A budget FPS curiosity with a slow-motion trick up its sleeve, but almost nothing underneath it.

My spreadsheet instinct kicked in immediately here: 15 Steam reviews, 40% positive, tagged as FPS, Casual, Action, and Strategy. The strategy label is doing heavy lifting it has not earned. What you actually get is a first-person shooter set on an island where treasure hunters are trying to raid your home, and your principal mechanical tool is a slow-motion ability that briefly lets you control the pace of a firefight. That is the entire mechanical vocabulary. There are no build layers, no resource loops, no decision trees worth mapping. For strategy fans expecting even a thin layer of tower placement or tactical planning, reset those expectations before clicking anything. The core loop is straightforward to the point of being sparse. You shoot waves of invaders, you use the slow-motion window to line up shots or survive tight situations, and the game cycles through a handful of difficulty settings to keep things nominally escalating. The gunplay has been described by community members as functional and occasionally satisfying, the kind of thing that works in a mindless twenty-minute session. Bodies persist, the shooting feels responsive enough, and the FPS framing is competent rather than creative. The slow-motion mechanic itself is the one genuine design idea present, but it is implemented without the resource management or cooldown tension that makes bullet-time in better titles feel earned. The problems are structural, not cosmetic. There is almost no content depth to speak of. The community hub is nearly silent, there have been no notable post-launch updates or mod support additions, and the game ships in just two languages. The AI offers little meaningful resistance once you understand the slow-motion window. Anyone coming from even a lightweight tactics game will feel the absence of systems almost immediately. The difficulty options exist, but scaling difficulty on a shallow loop does not create depth, it just creates repetition at a faster frame rate. Who is this for, then? Honestly, someone who wants a brainless ten-to-fifteen minute shooter session and has absolutely zero interest in decision-making. There is a niche for that. The setting has a bit of scrappy charm, the pirate-treasure-island premise is harmless fun, and the game runs on hardware from a decade ago given its DirectX 11 minimum spec. If you are eyeing a budget bundle that happens to include this as a filler entry, the opportunity cost is low. Purchased as a standalone because you want a strategy experience or any meaningful shooter progression, the disappointment will arrive within the first hour and stay. Diego, Scout Team

The Island Combat
ActionCasualIndieStrategy

The Island Combat

May 8, 2021SoftwavesSA Industry
GamerScout Says

Forty percent positive on Steam from 15 reviews tells you most of what you need to know. A budget FPS curiosity with a slow-motion trick up its sleeve, but almost nothing underneath it.

PC
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About The Island Combat

My spreadsheet instinct kicked in immediately here: 15 Steam reviews, 40% positive, tagged as FPS, Casual, Action, and Strategy. The strategy label is doing heavy lifting it has not earned. What you actually get is a first-person shooter set on an island where treasure hunters are trying to raid your home, and your principal mechanical tool is a slow-motion ability that briefly lets you control the pace of a firefight. That is the entire mechanical vocabulary. There are no build layers, no resource loops, no decision trees worth mapping. For strategy fans expecting even a thin layer of tower placement or tactical planning, reset those expectations before clicking anything. The core loop is straightforward to the point of being sparse. You shoot waves of invaders, you use the slow-motion window to line up shots or survive tight situations, and the game cycles through a handful of difficulty settings to keep things nominally escalating. The gunplay has been described by community members as functional and occasionally satisfying, the kind of thing that works in a mindless twenty-minute session. Bodies persist, the shooting feels responsive enough, and the FPS framing is competent rather than creative. The slow-motion mechanic itself is the one genuine design idea present, but it is implemented without the resource management or cooldown tension that makes bullet-time in better titles feel earned. The problems are structural, not cosmetic. There is almost no content depth to speak of. The community hub is nearly silent, there have been no notable post-launch updates or mod support additions, and the game ships in just two languages. The AI offers little meaningful resistance once you understand the slow-motion window. Anyone coming from even a lightweight tactics game will feel the absence of systems almost immediately. The difficulty options exist, but scaling difficulty on a shallow loop does not create depth, it just creates repetition at a faster frame rate. Who is this for, then? Honestly, someone who wants a brainless ten-to-fifteen minute shooter session and has absolutely zero interest in decision-making. There is a niche for that. The setting has a bit of scrappy charm, the pirate-treasure-island premise is harmless fun, and the game runs on hardware from a decade ago given its DirectX 11 minimum spec. If you are eyeing a budget bundle that happens to include this as a filler entry, the opportunity cost is low. Purchased as a standalone because you want a strategy experience or any meaningful shooter progression, the disappointment will arrive within the first hour and stay. Diego, Scout Team

Tags

singleplayertier:sub-5Bullet-TimeWave DefenseBudget FPSMinimal SystemsShort Session

System Requirements

Minimum

OS
Windows Vista, Windows 7 or Windows 8;
Memory
2 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Graphics card that supports DirectX11 and with at least 1 GB of VRam;
Processor
CPU with 2 cores of 2,4 Ghz;
Sound Card
-

Recommended

OS
Windows Vista, Windows 7 or Windows 8;
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Graphics card with DirectX11 support and with at least 1 GB of RAM (nVidia GTX560 or higher, or AMD HD5870 or higher);
Processor
CPU with 4 cores of 2,4 Ghz;
Sound Card
-

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Game Info

Developer
Softwaves
Publisher
SA Industry
Release Date
May 8, 2021

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2026-06-100.99(lowest)
2026-06-090.99(lowest)

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How much does The Island Combat cost?

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What platforms is The Island Combat available on?

The Island Combat is available on PC.

When was The Island Combat released?

The Island Combat was released on 8 May 2021.

Who developed The Island Combat?

The Island Combat was developed by Softwaves and published by SA Industry.