Compare The Next BIG Thing prices across trusted key stores and find the best deal. Developed by Pendulo Studios. Published by Focus Entertainment. Released on 4/21/2011. Available on PC, Mac. Genres: Adventure. Metacritic score: 75/100.

If you have a soft spot for the golden age of point-and-click comedy and a tolerance for puzzles that occasionally defy all known logic, Pendulo's Hollywood monster romp delivers more charm than it has any right to.

My first impression of The Next BIG Thing was that somebody at Pendulo Studios had crammed a 1940s Hollywood monster movie, a Monkey Island puzzle book, and a Saturday morning cartoon into a single executable, then dared you to complain. Set in an alternate history where real creatures from horror films are genuine celebrities, the game pairs neurotic reporter Liz Allaire with arrogant sports hack Dan Murray across eight chapters of classic point-and-click adventuring. The premise sounds absurd on paper, partly because it is. Venus flytrap dogs, a zeppelin escape sequence, a thousands-of-years-old mummy princess running a magic show - none of it is explained, and the game is better for that restraint. On the mechanical side this is old-school stuff: mouse-only navigation, an inventory that fills with bizarre items like soul extractors and fake chupacabra claws, and puzzles built almost entirely around combining those objects in ways the average person would never consider. Three difficulty tiers adjust how much hand-holding you get - the hotspot highlighter that reveals every interactive object on screen, and a narrator-driven hint system that gives you a vague nudge when you ask for help. One important caveat: difficulty is locked at the start and cannot be changed mid-game, so pick carefully before you begin. Most puzzles are fair once you settle into the adventure-game headspace; a musical flower-tango puzzle and a hieroglyph syntax challenge are the two notorious exceptions where the game's logic orbits a different planet entirely. What consistently impresses is the production. The hand-drawn backgrounds are lush - an Egyptian magic theatre and a zeppelin interior stand out - and the cell-shaded character animations are expressive enough to carry the comedy on their own. Voice acting for Liz and Dan is genuinely good, and the bickering chemistry between them gives the whole thing its engine. Critically, the game picked up awards for Best Sound, Best Graphics, and Best Script at Spain's ADIV industry awards after release, and the Steam community currently sits at 83% positive across several hundred reviews, which is not a fluke for a title this niche. The honest criticisms are real, though. The game runs about six hours with essentially zero replay value once you know the solutions. The plot starts abruptly and takes a chapter or so to find its footing. Some puzzle solutions are genuinely nonsensical - the kind where the game's own narrator retroactively explains the logic you apparently just applied by accident. And Mac users should be aware the game is not compatible with macOS Catalina or later, so verify your system before purchasing. These are not dealbreakers for the target audience, but someone expecting tight, Grim Fandango-level puzzle design may find the rougher moments frustrating. For the right player, none of that matters much. If you grew up with LucasArts adventures and want something that recaptures that tone without pretending it's 1993, or if you just want a funny, good-looking story you can finish in a couple of evenings, this delivers. Genre newcomers will appreciate the accessibility options. Veterans will appreciate that Pendulo still trusts players to actually think, even when the thinking required is deeply weird. Alex, Scout Team

The Next BIG Thing

The Next BIG Thing

Apr 21, 2011Pendulo StudiosFocus Entertainment
GamerScout Says

If you have a soft spot for the golden age of point-and-click comedy and a tolerance for puzzles that occasionally defy all known logic, Pendulo's Hollywood monster romp delivers more charm than it has any right to.

PCMac
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.76
at Eneba
Lowest tracked: €0.76
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GamerScout Verdict

A charming, funny point-and-click for genre fans who can forgive a short runtime and a handful of puzzles that make zero logical sense.

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EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.76
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.84-83%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.15
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.87-18%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.767 Jul 2026
Current best
€0.76
Lowest since we started tracking
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€0.70€0.74€0.78€0.827 Jul19 Jul1 Aug13 Aug25 Aug
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Screenshots & Media

About The Next BIG Thing

My first impression of The Next BIG Thing was that somebody at Pendulo Studios had crammed a 1940s Hollywood monster movie, a Monkey Island puzzle book, and a Saturday morning cartoon into a single executable, then dared you to complain. Set in an alternate history where real creatures from horror films are genuine celebrities, the game pairs neurotic reporter Liz Allaire with arrogant sports hack Dan Murray across eight chapters of classic point-and-click adventuring. The premise sounds absurd on paper, partly because it is. Venus flytrap dogs, a zeppelin escape sequence, a thousands-of-years-old mummy princess running a magic show - none of it is explained, and the game is better for that restraint. On the mechanical side this is old-school stuff: mouse-only navigation, an inventory that fills with bizarre items like soul extractors and fake chupacabra claws, and puzzles built almost entirely around combining those objects in ways the average person would never consider. Three difficulty tiers adjust how much hand-holding you get - the hotspot highlighter that reveals every interactive object on screen, and a narrator-driven hint system that gives you a vague nudge when you ask for help. One important caveat: difficulty is locked at the start and cannot be changed mid-game, so pick carefully before you begin. Most puzzles are fair once you settle into the adventure-game headspace; a musical flower-tango puzzle and a hieroglyph syntax challenge are the two notorious exceptions where the game's logic orbits a different planet entirely. What consistently impresses is the production. The hand-drawn backgrounds are lush - an Egyptian magic theatre and a zeppelin interior stand out - and the cell-shaded character animations are expressive enough to carry the comedy on their own. Voice acting for Liz and Dan is genuinely good, and the bickering chemistry between them gives the whole thing its engine. Critically, the game picked up awards for Best Sound, Best Graphics, and Best Script at Spain's ADIV industry awards after release, and the Steam community currently sits at 83% positive across several hundred reviews, which is not a fluke for a title this niche. The honest criticisms are real, though. The game runs about six hours with essentially zero replay value once you know the solutions. The plot starts abruptly and takes a chapter or so to find its footing. Some puzzle solutions are genuinely nonsensical - the kind where the game's own narrator retroactively explains the logic you apparently just applied by accident. And Mac users should be aware the game is not compatible with macOS Catalina or later, so verify your system before purchasing. These are not dealbreakers for the target audience, but someone expecting tight, Grim Fandango-level puzzle design may find the rougher moments frustrating. For the right player, none of that matters much. If you grew up with LucasArts adventures and want something that recaptures that tone without pretending it's 1993, or if you just want a funny, good-looking story you can finish in a couple of evenings, this delivers. Genre newcomers will appreciate the accessibility options. Veterans will appreciate that Pendulo still trusts players to actually think, even when the thinking required is deeply weird.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:aaaPoint-and-ClickInventory PuzzlesAlternate HistoryComedy AdventureHollywood SettingChapter-BasedNarrator HintsDual Protagonists

System Requirements

Minimum

OS
Microsoft Windows XP SP2, Vista SP1 or 7
Sound
DirectX 9 compatible
Memory
1GB (XP)/2GB (Vista/7)
DirectX®
9.0
Processor
Intel/AMD 2.0GHZ equivalent, or higher
Additional
INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION. *SIS AND VIA/S3G Graphics Controllers Not Supported
Video Card
: 256 MB 100% DirectX 9 compatible, ATI Radeon X800/Intel GMA 3000/Nvidia GeForce 6800 or Higher*
Hard Disk Space
8GB

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Pendulo Studios
Publisher
Focus Entertainment
Release Date
Apr 21, 2011

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Frequently asked questions about The Next BIG Thing

How much does The Next BIG Thing cost?

As of 25 August 2026, the cheapest in-stock offer for The Next BIG Thing is €0.76 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Next BIG Thing cheapest?

The lowest in-stock price we track for The Next BIG Thing is €0.76 at Eneba (25 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Next BIG Thing available on?

The Next BIG Thing is available on PC, Mac.

When was The Next BIG Thing released?

The Next BIG Thing was released on 21 April 2011.

Who developed The Next BIG Thing?

The Next BIG Thing was developed by Pendulo Studios and published by Focus Entertainment.

Is The Next BIG Thing worth buying?

The Next BIG Thing holds a Metacritic score of 75/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.