Compare The Moment of Silence prices across 50+ stores and find the best deal. Developed by House of Tales. Published by HandyGames. Released on 3/27/2015. Available on PC. Genres: Adventure, Indie. Metacritic score: 70/100.

A slow-burn Orwellian thriller from 2004 that rewards patient adventure fans with a genuinely unsettling near-future conspiracy, if they can forgive some stubborn pathfinding and an uncharismatic protagonist.

I have a soft spot for adventure games that ask you to sit with a grieving man in a dimly lit apartment before anything dramatic happens, and The Moment of Silence opens exactly that way. Peter Wright is drinking himself through the wreckage of his life when a SWAT team quietly erases his neighbor from the hallway. That one image, a journalist named Graham Oswald dragged away in front of his devastated wife, is enough to pull a hollowed-out advertising executive into the machinery of a surveillance state. It is a good hook. The question is how well the game sustains it. The world House of Tales built for 2044 New York is genuinely atmospheric in patches. Satellite cabs replace car traffic, every citizen is networked through a video-phone messenger device, and propaganda screens pulse on street corners like digital wallpaper. The pre-rendered backgrounds range from quietly striking Lower East Side decay to a moon-resort detour that the game treats, wonderfully, as banal tourism. The score is legitimately strong, one of those soundtracks that earns its 34-track release, shifting from low suspense drones to something almost mournful whenever Peter's private grief surfaces. When the environmental storytelling and music align, there is a fragile, watchful quality to this game that I find hard to dismiss. The mechanics, though, are where patience gets tested. Navigation is classic left-click-to-walk, but the fixed camera angles shift between screens and Peter has an alarming tendency to reverse direction mid-stride, turning a simple room crossing into a small argument. Pixel hunting for hotspots is real and occasionally mean-spirited. Puzzles lean heavily on dialogue trees and inventory combinations rather than logic leaps, which suits the story's investigative rhythm, but the opening hours traffic in mundane errands before the conspiracy machinery clicks into gear. Reviews from the original release and returning players alike flag the same structural problem: the pace feels unearned before it becomes tense. I would defend a slow opening if the payoff justifies it, and here, mostly, it does, once Peter is tangled with Luddite factions, online informants, and a shadow government that reaches further than the Lower East Side. What holds the experience back from something special is Peter himself. He is a cipher with grief bolted on. His voice work is competent, but the character resists becoming someone you root for rather than merely inhabit. The broader cast is uneven, with some supporting performances landing and a few, most infamously a child early in the game, crossing into unintentional comedy. The conspiracy plot draws on Orwellian influences without fully committing to them, gesturing at censorship and state control before resolving things in more conventional thriller fashion. For an adventure game released in 2004 that had the raw material to say something pointed about surveillance capitalism, that restraint stings a little. For the right player, specifically someone who lived through the Sierra and LucasArts era and wants a moody, politically tinged mystery that clocks in around fifteen hours, The Moment of Silence still has something to offer. It is a time capsule with a good soul and some visible seams. Go in expecting Syberia's quiet poetry or The Longest Journey's world-building ambition and you will feel the gap. Go in expecting a functional, occasionally evocative mid-tier adventure with a soundtrack worth keeping, and you might find it exactly that. Kai, Scout Team

The Moment of Silence
AdventureIndie

The Moment of Silence

Mar 27, 2015House of TalesHandyGames
GamerScout Says

A slow-burn Orwellian thriller from 2004 that rewards patient adventure fans with a genuinely unsettling near-future conspiracy, if they can forgive some stubborn pathfinding and an uncharismatic protagonist.

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Screenshots & Media

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About The Moment of Silence

I have a soft spot for adventure games that ask you to sit with a grieving man in a dimly lit apartment before anything dramatic happens, and The Moment of Silence opens exactly that way. Peter Wright is drinking himself through the wreckage of his life when a SWAT team quietly erases his neighbor from the hallway. That one image, a journalist named Graham Oswald dragged away in front of his devastated wife, is enough to pull a hollowed-out advertising executive into the machinery of a surveillance state. It is a good hook. The question is how well the game sustains it. The world House of Tales built for 2044 New York is genuinely atmospheric in patches. Satellite cabs replace car traffic, every citizen is networked through a video-phone messenger device, and propaganda screens pulse on street corners like digital wallpaper. The pre-rendered backgrounds range from quietly striking Lower East Side decay to a moon-resort detour that the game treats, wonderfully, as banal tourism. The score is legitimately strong, one of those soundtracks that earns its 34-track release, shifting from low suspense drones to something almost mournful whenever Peter's private grief surfaces. When the environmental storytelling and music align, there is a fragile, watchful quality to this game that I find hard to dismiss. The mechanics, though, are where patience gets tested. Navigation is classic left-click-to-walk, but the fixed camera angles shift between screens and Peter has an alarming tendency to reverse direction mid-stride, turning a simple room crossing into a small argument. Pixel hunting for hotspots is real and occasionally mean-spirited. Puzzles lean heavily on dialogue trees and inventory combinations rather than logic leaps, which suits the story's investigative rhythm, but the opening hours traffic in mundane errands before the conspiracy machinery clicks into gear. Reviews from the original release and returning players alike flag the same structural problem: the pace feels unearned before it becomes tense. I would defend a slow opening if the payoff justifies it, and here, mostly, it does, once Peter is tangled with Luddite factions, online informants, and a shadow government that reaches further than the Lower East Side. What holds the experience back from something special is Peter himself. He is a cipher with grief bolted on. His voice work is competent, but the character resists becoming someone you root for rather than merely inhabit. The broader cast is uneven, with some supporting performances landing and a few, most infamously a child early in the game, crossing into unintentional comedy. The conspiracy plot draws on Orwellian influences without fully committing to them, gesturing at censorship and state control before resolving things in more conventional thriller fashion. For an adventure game released in 2004 that had the raw material to say something pointed about surveillance capitalism, that restraint stings a little. For the right player, specifically someone who lived through the Sierra and LucasArts era and wants a moody, politically tinged mystery that clocks in around fifteen hours, The Moment of Silence still has something to offer. It is a time capsule with a good soul and some visible seams. Go in expecting Syberia's quiet poetry or The Longest Journey's world-building ambition and you will feel the gap. Go in expecting a functional, occasionally evocative mid-tier adventure with a soundtrack worth keeping, and you might find it exactly that. Kai, Scout Team

Tags

singleplayercloud-savestier:aaaOrwellianPolitical ThrillerDialogue-HeavyPre-rendered BackgroundsInventory PuzzlesFixed CameraConspiracyAtmospheric SoundtrackSlow Burn

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 98 / ME / 2000 / XP / Vista / 7 / 8 32 or 64 bit
Memory
256 MB RAM
DirectX
Version 8.1
Storage
4 GB available space
Graphics
DirectX compliant video card with 64 MB VRAM
Processor
800 MHz Intel or AMD
Sound Card
DirectX compatible card
Additional Notes
Might not work on Windows 10

Recommended

OS
Windows XP / Vista / 7 / 8 32 or 64 bit
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
DirectX compliant video card with 128 MB VRAM
Processor
1,4 GHz Intel or AMD
Sound Card
DirectX compatible card
Additional Notes
Might not work on Windows 10

Community Discussion

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Reviews & Ratings

Metacritic
70

Game Info

Developer
House of Tales
Publisher
HandyGames
Release Date
Mar 27, 2015

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The Moment of Silence is available on PC.

When was The Moment of Silence released?

The Moment of Silence was released on 27 March 2015.

Who developed The Moment of Silence?

The Moment of Silence was developed by House of Tales and published by HandyGames.

Is The Moment of Silence worth buying?

The Moment of Silence holds a Metacritic score of 70/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.