Compare Overclocked: A History of Violence prices across trusted key stores and find the best deal. Developed by House of Tales. Published by HandyGames. Released on 4/3/2015. Available on PC. Genres: Adventure, Indie. Metacritic score: 70/100.

A brooding point-and-click thriller that bets everything on its reverse-chronology mystery structure. Worth it for story-first players who can forgive rigid, hand-holding puzzles.

I have a soft spot for games that arrive before the genre vocabulary to describe them exists, and Overclocked: A History of Violence is exactly that kind of orphaned artefact. House of Tales released it at a moment when interactive drama was still a fringe concept, Heavy Rain was two years away, and most players expected their adventure games to challenge them with inventories and logic puzzles. Overclocked wanted to be something closer to a playable psychological thriller, and the gap between that ambition and the technology and craft available to a small German studio in 2008 is the whole story of why this game lands somewhere between fascinating and frustrating. You play as David McNamara, an army psychiatrist with his own private wreckage, summoned to a crumbling Staten Island asylum during a torrential New York storm. Five amnesiac teenagers were found on the streets, armed and in crisis, all connected to the same trauma on an isolated military island. Your job is to draw out their memories. Mechanically, that means alternating between McNamara navigating the rain-slicked present and stepping into each patient's flashback in sequence, working backwards through time across five different viewpoints. The reverse-chronology structure, piecing together what happened by moving from the most recent memories toward the origin, genuinely distinguishes this game from its contemporaries. There is a real Memento quality to the layered revelations, and when a connection clicks across two separate flashbacks, the satisfaction is quiet but real. The atmosphere does a lot of heavy lifting and mostly earns its keep. The permanent downpour, the institutional rot of the asylum, the moody piano signature buried in the score, all of it creates an oppressive urban gloom that feels intentional rather than cheap. McNamara himself carries a compelling nihilism that the game handles with more care than most adventure games would bother with. A PDA that records sessions and triggers memories in other patients is a smart diegetic tool, and the pendulum used for hypnosis sessions is exactly the kind of small prop detail that makes a world feel considered. The 45 locations are pre-rendered and densely staged, though revisiting the same corridors repeatedly in the final chapters wears on you. Here is the honest part. The puzzle design is thin. The hotspot system highlights everything interactable, inactive objects disappear the moment they stop being useful, and locations lock you out when the story is not ready for you. The game essentially walks you through itself. Players who come for mechanical challenge will bounce off hard. The flashback puzzles are mostly inventory combinations of the open-a-grate, restore-the-radio-signal variety, and the present-day segments lean almost entirely on dialogue topic menus. The voice acting is uneven in English, serviceable but rarely convincing. A subplot involving McNamara's disintegrating personal life telegraphs its resolution so early that the game's own psychiatrist protagonist comes across as oblivious. These are real flaws, not minor gripes. What keeps Overclocked worth revisiting, particularly for narrative-focused players, is that it was awarded the Innovation Prize at the Deutscher Entwicklerpreis for its psychological trauma mechanics and narrative structure. That recognition feels justified even if the execution is imperfect. If you have any patience for story-over-interactivity adventures, the kind of space where games like Fahrenheit or early Telltale sit, and especially if you want something that treats violence and PTSD as a subject rather than a backdrop, the mystery here is worth following to its end. Go in knowing the game is steering you firmly. Let the atmosphere settle. The payoff is not explosive, but it lingers. Kai, Scout Team

Overclocked: A History of Violence

Overclocked: A History of Violence

Apr 3, 2015House of TalesHandyGames
GamerScout Says

A brooding point-and-click thriller that bets everything on its reverse-chronology mystery structure. Worth it for story-first players who can forgive rigid, hand-holding puzzles.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.50

GamerScout Verdict

Best for story-first adventure fans willing to accept a game that guides rather than challenges, in exchange for a genuinely unsettling mystery structure.

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Screenshots & Media

About Overclocked: A History of Violence

I have a soft spot for games that arrive before the genre vocabulary to describe them exists, and Overclocked: A History of Violence is exactly that kind of orphaned artefact. House of Tales released it at a moment when interactive drama was still a fringe concept, Heavy Rain was two years away, and most players expected their adventure games to challenge them with inventories and logic puzzles. Overclocked wanted to be something closer to a playable psychological thriller, and the gap between that ambition and the technology and craft available to a small German studio in 2008 is the whole story of why this game lands somewhere between fascinating and frustrating. You play as David McNamara, an army psychiatrist with his own private wreckage, summoned to a crumbling Staten Island asylum during a torrential New York storm. Five amnesiac teenagers were found on the streets, armed and in crisis, all connected to the same trauma on an isolated military island. Your job is to draw out their memories. Mechanically, that means alternating between McNamara navigating the rain-slicked present and stepping into each patient's flashback in sequence, working backwards through time across five different viewpoints. The reverse-chronology structure, piecing together what happened by moving from the most recent memories toward the origin, genuinely distinguishes this game from its contemporaries. There is a real Memento quality to the layered revelations, and when a connection clicks across two separate flashbacks, the satisfaction is quiet but real. The atmosphere does a lot of heavy lifting and mostly earns its keep. The permanent downpour, the institutional rot of the asylum, the moody piano signature buried in the score, all of it creates an oppressive urban gloom that feels intentional rather than cheap. McNamara himself carries a compelling nihilism that the game handles with more care than most adventure games would bother with. A PDA that records sessions and triggers memories in other patients is a smart diegetic tool, and the pendulum used for hypnosis sessions is exactly the kind of small prop detail that makes a world feel considered. The 45 locations are pre-rendered and densely staged, though revisiting the same corridors repeatedly in the final chapters wears on you. Here is the honest part. The puzzle design is thin. The hotspot system highlights everything interactable, inactive objects disappear the moment they stop being useful, and locations lock you out when the story is not ready for you. The game essentially walks you through itself. Players who come for mechanical challenge will bounce off hard. The flashback puzzles are mostly inventory combinations of the open-a-grate, restore-the-radio-signal variety, and the present-day segments lean almost entirely on dialogue topic menus. The voice acting is uneven in English, serviceable but rarely convincing. A subplot involving McNamara's disintegrating personal life telegraphs its resolution so early that the game's own psychiatrist protagonist comes across as oblivious. These are real flaws, not minor gripes. What keeps Overclocked worth revisiting, particularly for narrative-focused players, is that it was awarded the Innovation Prize at the Deutscher Entwicklerpreis for its psychological trauma mechanics and narrative structure. That recognition feels justified even if the execution is imperfect. If you have any patience for story-over-interactivity adventures, the kind of space where games like Fahrenheit or early Telltale sit, and especially if you want something that treats violence and PTSD as a subject rather than a backdrop, the mystery here is worth following to its end. Go in knowing the game is steering you firmly. Let the atmosphere settle. The payoff is not explosive, but it lingers.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercloud-savestier:aaaPsychological ThrillerReverse ChronologyNarrative-DrivenMemory MechanicsMulti-ProtagonistAtmospheric HorrorSlow Burn

System Requirements

Minimum

OS
Windows 2000 / XP / Vista / 7 / 8 32 or 64 bit
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
DirectX 9 compliant video card Shader Model 1.1
Processor
1.3 GHz Intel or AMD processor
Sound Card
DirectX compatible card

Recommended

OS
Windows XP/Vista/7/8 32 or 64 bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
DirectX 9 compliant video card Shader Model 3
Processor
2 GHz Dual Core Intel or AMD processor
Sound Card
DirectX compatible card

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Reviews & Ratings

Metacritic
70

Game Info

Developer
House of Tales
Publisher
HandyGames
Release Date
Apr 3, 2015

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What platforms is Overclocked: A History of Violence available on?

Overclocked: A History of Violence is available on PC.

When was Overclocked: A History of Violence released?

Overclocked: A History of Violence was released on 3 April 2015.

Who developed Overclocked: A History of Violence?

Overclocked: A History of Violence was developed by House of Tales and published by HandyGames.

Is Overclocked: A History of Violence worth buying?

Overclocked: A History of Violence holds a Metacritic score of 70/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.