Compare The Metronomicon - Soundtrack prices across 50+ stores and find the best deal. Developed by Puuba. Published by Akupara Games. Released on 9/29/2016. Available on PC, Mac. Genres: Action, Indie, RPG.

If the idea of managing a party healer mid-dubstep drop sounds like your kind of chaos, The Metronomicon Soundtrack is the raw fuel that makes all of that work.

I came into this as a shooter guy, but I have a soft spot for games where performance under pressure actually means something, and The Metronomicon Soundtrack is the backbone of one of the stranger pressure tests I have seen on PC. This is the music pack companion to Puuba's rhythm-RPG hybrid, a game where your combat effectiveness is literally tied to how well you hit notes on a falling-arrow highway while simultaneously managing a four-character party of healers, tanks, nukers, and buffers in real time. The soundtrack is not background wallpaper. It is the game's entire mechanical foundation. The tracklist spans electronic, synthwave, chiptune, and indie rock, with licensed cuts from artists like Jimmy Urine of Mindless Self Indulgence, Shiny Toy Guns, Perturbator, YACHT, and DJ Cutman. That is a genuinely eclectic mix, not the kind of royalty-free filler you see propping up lesser indie titles. The tempo and structure of each track directly dictates note density and difficulty, so higher BPM songs are not just more intense to listen to, they physically increase the execution demand on the note highway. If you hate EDM and synthwave, I would not sugarcoat it: the soundtrack is going to make or break your experience with the base game, and this DLC puts that library front and center. For players already inside the Metronomicon ecosystem, owning the soundtrack separately means you get the full audio suite to listen to outside the game. That matters more here than it would for most titles, because the songs are the thing. The RPG layer, with its elemental weaknesses across air, earth, electricity, and water, and its tiered ability slots where a Cure in tier three hits harder but demands a longer note chain to trigger, is clever and functional. But the soundtrack is what you are actually engaging with for dozens of hours across the story mode, Arena, Freeplay, and Endless Mode. If those tracks do not hold up on their own merit, the whole construct collapses. The honest read is that this is a niche product aimed at a specific kind of buyer: someone who already plays or is committed to playing The Metronomicon, and who wants the music as a standalone listen or as part of a bundle pickup. As a pure soundtrack DLC it has no gameplay value on its own. If you are on the fence about the base game, the music is legitimately good enough that sampling this first is a reasonable move. Just know that the rhythm-RPG mechanics are leaning harder toward the rhythm side than the RPG side, and that is exactly what makes the soundtrack the most important component in the package. Fred, Scout Team

The Metronomicon - Soundtrack
ActionIndieRPG

The Metronomicon - Soundtrack

Sep 29, 2016PuubaAkupara Games
GamerScout Says

If the idea of managing a party healer mid-dubstep drop sounds like your kind of chaos, The Metronomicon Soundtrack is the raw fuel that makes all of that work.

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Screenshots & Media

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About The Metronomicon - Soundtrack

I came into this as a shooter guy, but I have a soft spot for games where performance under pressure actually means something, and The Metronomicon Soundtrack is the backbone of one of the stranger pressure tests I have seen on PC. This is the music pack companion to Puuba's rhythm-RPG hybrid, a game where your combat effectiveness is literally tied to how well you hit notes on a falling-arrow highway while simultaneously managing a four-character party of healers, tanks, nukers, and buffers in real time. The soundtrack is not background wallpaper. It is the game's entire mechanical foundation. The tracklist spans electronic, synthwave, chiptune, and indie rock, with licensed cuts from artists like Jimmy Urine of Mindless Self Indulgence, Shiny Toy Guns, Perturbator, YACHT, and DJ Cutman. That is a genuinely eclectic mix, not the kind of royalty-free filler you see propping up lesser indie titles. The tempo and structure of each track directly dictates note density and difficulty, so higher BPM songs are not just more intense to listen to, they physically increase the execution demand on the note highway. If you hate EDM and synthwave, I would not sugarcoat it: the soundtrack is going to make or break your experience with the base game, and this DLC puts that library front and center. For players already inside the Metronomicon ecosystem, owning the soundtrack separately means you get the full audio suite to listen to outside the game. That matters more here than it would for most titles, because the songs are the thing. The RPG layer, with its elemental weaknesses across air, earth, electricity, and water, and its tiered ability slots where a Cure in tier three hits harder but demands a longer note chain to trigger, is clever and functional. But the soundtrack is what you are actually engaging with for dozens of hours across the story mode, Arena, Freeplay, and Endless Mode. If those tracks do not hold up on their own merit, the whole construct collapses. The honest read is that this is a niche product aimed at a specific kind of buyer: someone who already plays or is committed to playing The Metronomicon, and who wants the music as a standalone listen or as part of a bundle pickup. As a pure soundtrack DLC it has no gameplay value on its own. If you are on the fence about the base game, the music is legitimately good enough that sampling this first is a reasonable move. Just know that the rhythm-RPG mechanics are leaning harder toward the rhythm side than the RPG side, and that is exactly what makes the soundtrack the most important component in the package. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Rhythm-RPGLicensed SoundtrackSynthwaveChiptuneEDMParty ManagementElemental CombatFreeplay ModeEndless Mode

System Requirements

Minimum

OS
Windows 7, 8.1, 10
Storage
341 MB available space
Graphics
1GB, OpenGL 1.5+
Processor
Intel Core i3 or equivalent
Sound Card
One that allows sound to come out of a sound maker

Recommended

Additional Notes
You can use the following controllers for this game; M/K, Xbox 360 Controller, Xbox One Controller, PS3/PS4 controllers, PS3/4 Rock Band Guitars, XB Rock Band Guitars, our Custom "The Metronomicon" Dance Pad, plus the majority of USB Dance Pads (sadly we haven't tested them all so there is no guarantee on these)

Reviews & Ratings

No ratings available

Game Info

Developer
Puuba
Publisher
Akupara Games
Release Date
Sep 29, 2016

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