Compare The Metronomicon - Chiptune Challenge Pack 2 (DLC) prices across 50+ stores and find the best deal. Developed by Puuba. Published by Akupara Games. Released on 10/20/2016. Available on PC. Genres: Action, Indie, RPG.

Three chiptune tracks, three brutal challenges, three pieces of gear locked behind clear conditions. Pure endgame content for players who think they've mastered the dance floor.

Let's be clear about what this is: Chiptune Challenge Pack 2 is not a story expansion, not a new chapter, and absolutely not an entry point. It is a compact, uncompromising shot of extra content for players who have already run the base game of The Metronomicon dry and want harder problems to solve with their builds. If you haven't finished the main campaign, close this tab and come back later. For the uninitiated who somehow landed here first: The Metronomicon is a rhythm-RPG hybrid where you control a four-character party, each assigned their own falling-note lane, and you cycle between them mid-song to queue up abilities, trigger heals, stack buffs, and melt elemental weaknesses, all while keeping your combo streak alive. It sounds like chaos, and at higher difficulty it very much is. The RPG layer includes gear loadouts, tiered active abilities, passive triggers, and character-specific skills like Clark's Purify and Gruver's Big Pharm, all of which interact with each other in ways that reward genuine theorycrafting. This DLC delivers exactly three tracks: ChronoWolf's "Challenge," Dya's "Lazarus," and Popskyy's "ABXY." Each song comes paired with a specific scenario condition. "Challenge" has you keeping a Kewpie Clark plushie alive under pressure. "Lazarus" throws a full gang of simultaneous enemies at you, with the reward being an upgraded version of Clark's Purify that adds debuff immunity on top of its existing cleanse. The standout is "ABXY," which introduces land mines alongside Meteor Attacks in the same fight, the first time the DLC series layers those two hazards together. Surviving that one upgrades Gruver's Big Pharm to hit a wider spread of heroes. All three songs unlock for Freeplay after completion, which is a nice touch for score-chasers who want to revisit the tracks without the scenario constraints. The gear rewards here are not cosmetic fluff. They are meaningful build pieces gated behind genuine execution tests. That design philosophy is honest: you want the loot, you earn it through rhythmic competence and party management, not through grinding the same easy encounter until the XP bar fills. As someone who has sat through enough padded RPG filler to fill a small library, I can appreciate DLC that respects the player's time and just hands you a hard problem to solve. The caveat is obvious: three songs is three songs. This is a small content drop, and players expecting a full arc or new characters will leave disappointed. Treat it as a skill gauntlet with gear attached, and it delivers exactly what it promises. If you are deep enough into The Metronomicon to care about min-maxing Purify and Big Pharm interactions, this pack is a natural purchase. Everyone else should start with the base game. Monika, Scout Team

The Metronomicon - Chiptune Challenge Pack 2 (DLC)
ActionIndieRPG

The Metronomicon - Chiptune Challenge Pack 2 (DLC)

Oct 20, 2016PuubaAkupara Games
GamerScout Says

Three chiptune tracks, three brutal challenges, three pieces of gear locked behind clear conditions. Pure endgame content for players who think they've mastered the dance floor.

PC
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About The Metronomicon - Chiptune Challenge Pack 2 (DLC)

Let's be clear about what this is: Chiptune Challenge Pack 2 is not a story expansion, not a new chapter, and absolutely not an entry point. It is a compact, uncompromising shot of extra content for players who have already run the base game of The Metronomicon dry and want harder problems to solve with their builds. If you haven't finished the main campaign, close this tab and come back later. For the uninitiated who somehow landed here first: The Metronomicon is a rhythm-RPG hybrid where you control a four-character party, each assigned their own falling-note lane, and you cycle between them mid-song to queue up abilities, trigger heals, stack buffs, and melt elemental weaknesses, all while keeping your combo streak alive. It sounds like chaos, and at higher difficulty it very much is. The RPG layer includes gear loadouts, tiered active abilities, passive triggers, and character-specific skills like Clark's Purify and Gruver's Big Pharm, all of which interact with each other in ways that reward genuine theorycrafting. This DLC delivers exactly three tracks: ChronoWolf's "Challenge," Dya's "Lazarus," and Popskyy's "ABXY." Each song comes paired with a specific scenario condition. "Challenge" has you keeping a Kewpie Clark plushie alive under pressure. "Lazarus" throws a full gang of simultaneous enemies at you, with the reward being an upgraded version of Clark's Purify that adds debuff immunity on top of its existing cleanse. The standout is "ABXY," which introduces land mines alongside Meteor Attacks in the same fight, the first time the DLC series layers those two hazards together. Surviving that one upgrades Gruver's Big Pharm to hit a wider spread of heroes. All three songs unlock for Freeplay after completion, which is a nice touch for score-chasers who want to revisit the tracks without the scenario constraints. The gear rewards here are not cosmetic fluff. They are meaningful build pieces gated behind genuine execution tests. That design philosophy is honest: you want the loot, you earn it through rhythmic competence and party management, not through grinding the same easy encounter until the XP bar fills. As someone who has sat through enough padded RPG filler to fill a small library, I can appreciate DLC that respects the player's time and just hands you a hard problem to solve. The caveat is obvious: three songs is three songs. This is a small content drop, and players expecting a full arc or new characters will leave disappointed. Treat it as a skill gauntlet with gear attached, and it delivers exactly what it promises. If you are deep enough into The Metronomicon to care about min-maxing Purify and Big Pharm interactions, this pack is a natural purchase. Everyone else should start with the base game. Monika, Scout Team

Tags

steamChiptuneRhythm-RPGEndgame ContentGear RewardsChallenge ModeSkill GauntletBuild OptimizationNote-Matching

System Requirements

Minimum

OS *
Windows 7, 8.1, 10
Memory
2 MB RAM
Storage
2500 MB available space
Graphics
1GB, OpenGL 1.5+
Processor
Intel Core i3 or equivalent
Sound Card
One that allows sound to come out of a sound maker

Recommended

Additional Notes
You can use the following controllers for this game; M/K, Xbox 360 Controller, Xbox One Controller, PS3/4 Rock Band Guitars, XB Rock Band Guitars, our Custom "The Metronomicon" Dance Pad, plus the majority of USB Dance Pads (sadly we haven't tested them all so there is no guarantee on these)

Reviews & Ratings

No ratings available

Game Info

Developer
Puuba
Publisher
Akupara Games
Release Date
Oct 20, 2016

Features

Single-playerMulti-playerPvPShared/Split Screen PvPCo-opShared/Split Screen Co-opShared/Split ScreenDownloadable Content+7 more

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