The Metronomicon - The End Records Challenge Pack (DLC)
A rhythm-RPG DLC pack adding End Records challenge tracks to The Metronomicon. More beats, more boss pressure, same dance-floor combat loop.
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About The Metronomicon - The End Records Challenge Pack (DLC)
The Metronomicon is a game that knows exactly what it is: a rhythm game wearing an RPG's party system like a costume, and pulling it off with more confidence than you'd expect. The core conceit has you managing a four-character party on the right side of the screen while hitting note lanes on the left, timing your inputs to the music to charge up abilities and tear into monsters crashing your very unfortunate dance floor. The End Records Challenge Pack is a DLC expansion to that base experience, delivering a set of additional tracks from the End Records label and the challenge content built around them. If you already own The Metronomicon and you're still in it past the early hours, this pack is exactly what it sounds like: more music, more structured challenges, and tighter difficulty pressure. The challenge framing matters because the base game's RPG layer, which includes leveling your party members, slotting gear, and choosing which character holds which lane, gives you real mechanical decisions to make. Builds here are not deep in the Baldur's Gate 3 sense, but they're not decorative either. Picking which class covers which lane based on tempo and note density is a genuine optimization puzzle, and the harder tracks in challenge packs are specifically designed to stress-test those decisions. The writing and worldbuilding are light. There are no branching dialogue trees, no choices that matter narratively, no character arcs worth quoting at parties. If you're coming to this expecting RPG storytelling, adjust expectations sharply downward. What the RPG layer actually delivers is progression pacing and a reason to care about the numbers on your gear screen. It works because the music itself carries the emotional weight that a script would in a traditional RPG. Whether End Records' catalog connects with you is a taste question, but the tracks are energetic and the note charts are competently designed for the challenge tier they target. The split-screen co-op and PvP modes deserve a mention because they genuinely change how you read the challenge content. Playing the End Records tracks with a second person splits the note lanes between players, which redistributes the cognitive load in interesting ways and makes the co-op feel like actual coordination rather than just watching someone else play. The leaderboard integration gives the challenge pack legs if you're competitive about scores, though the community around this title is not enormous. The honest caveat: this is DLC for a niche hybrid genre, and there are no Steam reviews available to triangulate community sentiment on the specific pack. The base game holds a Metacritic score of 79, which reflects a solid, undersold title rather than a landmark one. If you are not already sold on the rhythm-RPG loop or you bounced off the base game early, this pack will not change your mind. If you are still playing and want more tracks to grind your challenge score against, it delivers without padding or filler beyond what's in the track list itself. Monika, Scout Team
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Game Info
- Developer
- Puuba
- Publisher
- Akupara Games
- Release Date
- Sep 29, 2016