Compare The Jackbox Party Pack 2 prices across 50+ stores and find the best deal. Developed by Jackbox Games, Inc.. Published by Jackbox Games, Inc.. Released on 10/13/2015. Available on PC, Xbox. Genres: Casual, Indie, Strategy.

Five browser-controlled party games for up to 8 players and a 10,000-person audience. No controllers, no fuss, just phones and chaos.

The Jackbox Party Pack 2 is a local-and-stream party game collection built around one clever conceit: everyone uses their phone or tablet as a controller through a browser, so the barrier to entry is almost zero. No pairing, no downloading separate apps mid-session, no hunting for a spare gamepad. You load the game on one screen, your guests punch in a room code, and you are playing inside of two minutes. For a strategy guy who normally cares about system depth and decision trees, I will admit that the frictionless setup alone earns real respect. The five games packed in here cover enough ground to survive a full evening. Earwax is a sound-clip matching game that sounds thin until someone pairs a clip of a baby crying with "romantic dinner" and the room loses it. Bidiots is a drawing-and-auction hybrid where you bid on art you secretly commissioned, which creates genuinely funny bluffing moments. Quiplash XL is the headliner: players write punchlines to prompts, the room votes, and a sharp crowd will produce genuinely memorable rounds. Bomb Corp. is the standout for groups who want something with mechanical teeth, a co-op bomb-defusal game built around sharing partial information across phones. Each player sees different instructions, nobody has the full picture, and the time pressure turns it into a shouty, stressful, wonderful mess. Then there is Fibbage 2, the lie-crafting trivia game where you try to trick people into picking your fake answer over the real one. Fibbage rewards lateral thinking and bluffing reads more than raw trivia knowledge, which keeps it fair across skill levels. For anyone wondering about depth: this is not a strategy game, and treating it as one misses the point entirely. The decision-making is social, not systemic. You are reading your friends, calibrating how absurd your Quiplash answer needs to be, deciding whether to lowball a Bidiots auction. That said, Bomb Corp. is the closest thing here to genuine cooperative puzzle logic, and groups that like hidden-information games will get more mileage out of it than they expect. The AI quality is irrelevant because there is no AI opponent. The mod ecosystem is nonexistent. What you are buying is a reliable party toolkit. Shortcomings are real but predictable. The games age fastest with the same group playing repeatedly, since prompts and trivia questions recycle. Quiplash in particular loses some spark once regulars have seen a prompt before. The audience feature, which lets up to 10,000 people vote via stream, makes this genuinely good for content creators, but local-only groups will not touch that mode. Bomb Corp. can frustrate groups with poor communication habits, which is either a feature or a bug depending on your crowd. None of the five games work as a solo experience. If you are buying this to anchor a regular game night or a streaming setup, the library holds up. The phone-as-controller design has become industry standard for a reason, and the variety across the five titles means you can read the room and pick accordingly. Start with Quiplash XL to warm everyone up, close with Bomb Corp. if people want a challenge. That is a solid two-hour rotation. Diego, Scout Team

The Jackbox Party Pack 2
CasualIndieStrategy

The Jackbox Party Pack 2

Oct 13, 2015Jackbox Games, Inc.
GamerScout Says

Five browser-controlled party games for up to 8 players and a 10,000-person audience. No controllers, no fuss, just phones and chaos.

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About The Jackbox Party Pack 2

The Jackbox Party Pack 2 is a local-and-stream party game collection built around one clever conceit: everyone uses their phone or tablet as a controller through a browser, so the barrier to entry is almost zero. No pairing, no downloading separate apps mid-session, no hunting for a spare gamepad. You load the game on one screen, your guests punch in a room code, and you are playing inside of two minutes. For a strategy guy who normally cares about system depth and decision trees, I will admit that the frictionless setup alone earns real respect. The five games packed in here cover enough ground to survive a full evening. Earwax is a sound-clip matching game that sounds thin until someone pairs a clip of a baby crying with "romantic dinner" and the room loses it. Bidiots is a drawing-and-auction hybrid where you bid on art you secretly commissioned, which creates genuinely funny bluffing moments. Quiplash XL is the headliner: players write punchlines to prompts, the room votes, and a sharp crowd will produce genuinely memorable rounds. Bomb Corp. is the standout for groups who want something with mechanical teeth, a co-op bomb-defusal game built around sharing partial information across phones. Each player sees different instructions, nobody has the full picture, and the time pressure turns it into a shouty, stressful, wonderful mess. Then there is Fibbage 2, the lie-crafting trivia game where you try to trick people into picking your fake answer over the real one. Fibbage rewards lateral thinking and bluffing reads more than raw trivia knowledge, which keeps it fair across skill levels. For anyone wondering about depth: this is not a strategy game, and treating it as one misses the point entirely. The decision-making is social, not systemic. You are reading your friends, calibrating how absurd your Quiplash answer needs to be, deciding whether to lowball a Bidiots auction. That said, Bomb Corp. is the closest thing here to genuine cooperative puzzle logic, and groups that like hidden-information games will get more mileage out of it than they expect. The AI quality is irrelevant because there is no AI opponent. The mod ecosystem is nonexistent. What you are buying is a reliable party toolkit. Shortcomings are real but predictable. The games age fastest with the same group playing repeatedly, since prompts and trivia questions recycle. Quiplash in particular loses some spark once regulars have seen a prompt before. The audience feature, which lets up to 10,000 people vote via stream, makes this genuinely good for content creators, but local-only groups will not touch that mode. Bomb Corp. can frustrate groups with poor communication habits, which is either a feature or a bug depending on your crowd. None of the five games work as a solo experience. If you are buying this to anchor a regular game night or a streaming setup, the library holds up. The phone-as-controller design has become industry standard for a reason, and the variety across the five titles means you can read the room and pick accordingly. Start with Quiplash XL to warm everyone up, close with Bomb Corp. if people want a challenge. That is a solid two-hour rotation. Diego, Scout Team

Tags

steamParty GamePhone ControllerLocal MultiplayerStream-FriendlyCo-op PuzzleBluffingDrawing GameTriviaAudience Mode

System Requirements

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Reviews & Ratings

Steam
95%(2,168)

Game Info

Developer
Jackbox Games, Inc.
Publisher
Jackbox Games, Inc.
Release Date
Oct 13, 2015

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