
The Hunt in the Forest
Mostly Negative on Steam, a peak concurrent player count of one, and five maps to show for it. Skip this unless you're clearing a bundle checklist.
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About The Hunt in the Forest
I keep a running list of hunting sims that actually respect the genre, and The Hunt in the Forest is not on it. From a strategy perspective, where I expect layered systems and meaningful decision-making, this is almost the opposite of what you want: a bare-bones first-person shooter dressed up with an animal skin. You pick a map, you shoot things, and then you are essentially done. There are five environments in total, each populated by different animals that can occasionally turn and attack you. That reactive AI wrinkle is genuinely the most interesting mechanical note in the entire package, and it is still thin. The weapon selection covers assault rifles and sniper-type rifles, which is a curious loadout for a game calling itself a hunting simulation. Real hunting sims lean into ballistics, wind, distance, and patience. Here, the gun-feel and sighting mechanics are functional at best, approximate at worst. There is no progression system worth describing, no unlockable gear, no score loop that would give a casual player a reason to return after the first thirty minutes. The challenge series the game gestures at does not build toward anything with structural depth. Comparing it to something like theHunter: Call of the Wild makes the gap in production values and systemic design almost uncomfortable to acknowledge. The Steam community signal is about as clear as it gets: a mostly negative rating across a small review pool, and a recorded all-time peak of a single concurrent player. That is not a number that suggests a hidden gem situation. The system requirements are extremely light, with an Intel Celeron and 2 GB of RAM listed as sufficient, which tells you something about the fidelity ceiling. The game runs on Windows only with no mod support, no community tools, and no post-launch update history that would suggest the developer revisited the design after release. Who is this actually for? Honestly, it is hard to make a case. If you landed here via a bundle and the key cost you essentially nothing, launching it once to see the maps is a harmless ten minutes. But anyone paying for this individually, expecting a hunting sim with real marksmanship depth, will feel the absence of everything that makes that genre compelling: the stalking, the environmental systems, the gear progression. The five-map structure with assault rifles and no advancement loop is a framework, not a game. I have seen deeper hunting mechanics in mobile freemium titles from the same era. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- Storage
- 100 MB available space
- Graphics
- Intel HD graphics
- Processor
- Intel Celeron
Recommended
- OS
- Windows 10 x64
- Memory
- 2 GB RAM
- Storage
- 100 MB available space
- Graphics
- GT 730
- Processor
- Intel Quad Core
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Game Info
- Developer
- A Nostru
- Publisher
- My Way Games
- Release Date
- Apr 7, 2019







