Compare The Holy Gosh Darn prices across 50+ stores and find the best deal. Developed by Perfectly Paranormal. Published by Yogscast Games. Released on 9/26/2024. Available on PC. Genres: Adventure, Indie. Metacritic score: 86/100.

Perfectly Paranormal's third universe-entry is the one where all their craft clicks into place: a time-loop adventure so well-written it makes you laugh, solve, and then immediately wish it were longer.

I went in half-expecting a charming one-trick pony, the kind of indie that leans entirely on a gimmick and hopes the jokes carry the weight. What I got instead was one of the tightest, most confident adventure games I have played in years. Cassiel of Celerity is an angel running out of time, literally. Heaven explodes at 6 PM, she slept until noon, and the only thing standing between existence and oblivion is a mysterious relic, a time-travelling watch handed over by Death himself, and whatever patience she has left for the people she keeps having to talk to again and again across every loop. That setup sounds hectic. The execution is anything but. The core loop works like a best-of-genre hybrid. You move through 2D side-scrolling environments, picking up objects and talking to characters, then rewind or fast-forward the in-game clock in 15-minute increments (upgradeable to 5) to carry knowledge, and eventually items, backward and forward. Crucially, Cassiel remembers everything. When you already know a character's secret from a later conversation, you can skip straight to using that information in an earlier moment, cutting long exchanges down to a single pointed line. It feels like genuine mastery accumulating in real time, the same structural satisfaction as Majora's Mask or Day of the Tentacle, but wearing its own foul-mouthed personality. The Metroidvania-flavour progression, unlocking a dash and double jump as Cassiel earns Grace, gives the compact set of locations across Heaven, Hell, Earth and Helheim a pleasant sense of expansion rather than repetition. One small caveat worth flagging: the 2D platforming itself is the game's weakest link. Stairs can be fiddly, and the collision occasionally disagrees with your intentions. With a rewind watch around your neck it never becomes genuinely frustrating, but it is the one seam showing in an otherwise polished garment. The writing is where Perfectly Paranormal clearly put the most hours. Every character is fully voiced to an impeccably high standard, and the humour spans a wide tonal range without the gears grinding. Heaven is bureaucratic, mundane, and patrolled by a Biblical Eagle Creature who wants to tell you at great length about his morning shoveling dog waste. Hell has a swear jar that materialises whenever someone cusses near an imp, a delightful inversion given that the angels talk like sailors. One sub-quest asks you to track down and personally insult a series of Heavenly Elders across multiple timelines. None of this is there to pad runtime. The density of side content, including Holy Spirits to collect, phone numbers to call, books to read, and coffees to taste, is remarkable for a game where the main story can be cleared in five to seven hours. Completionists should note that triggering the endgame locks off certain areas, so pace yourself before you sprint to the finish. For newcomers to Perfectly Paranormal's shared universe, the good news is that nothing here requires homework. Cameos from Manual Samuel and Helheim Hassle enrich things, but Cassiel's story stands entirely on its own. If you have played those games, the universe-building rewards you generously. The cartoon visual style is vibrant without being busy, and the soundtrack ranges from the banal hum of heavenly admin to something genuinely epic when the stakes escalate. Audio repetition during extended puzzle loops is a mild complaint worth acknowledging, but it never became the thing I remembered afterward. What I remembered was the writing, the puzzles that rewarded logic over guesswork, and Cassiel's increasingly exhausted expression as she got ruder to the same NPCs for the fourth time through a loop. This is a small studio operating at full conviction. The Holy Gosh Darn knows exactly how long it wants to be, what it wants to say, and when to let a joke land in silence. That is rarer than it sounds. Kai, Scout Team

The Holy Gosh Darn
AdventureIndie

The Holy Gosh Darn

Sep 26, 2024Perfectly ParanormalYogscast Games
GamerScout Says

Perfectly Paranormal's third universe-entry is the one where all their craft clicks into place: a time-loop adventure so well-written it makes you laugh, solve, and then immediately wish it were longer.

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About The Holy Gosh Darn

I went in half-expecting a charming one-trick pony, the kind of indie that leans entirely on a gimmick and hopes the jokes carry the weight. What I got instead was one of the tightest, most confident adventure games I have played in years. Cassiel of Celerity is an angel running out of time, literally. Heaven explodes at 6 PM, she slept until noon, and the only thing standing between existence and oblivion is a mysterious relic, a time-travelling watch handed over by Death himself, and whatever patience she has left for the people she keeps having to talk to again and again across every loop. That setup sounds hectic. The execution is anything but. The core loop works like a best-of-genre hybrid. You move through 2D side-scrolling environments, picking up objects and talking to characters, then rewind or fast-forward the in-game clock in 15-minute increments (upgradeable to 5) to carry knowledge, and eventually items, backward and forward. Crucially, Cassiel remembers everything. When you already know a character's secret from a later conversation, you can skip straight to using that information in an earlier moment, cutting long exchanges down to a single pointed line. It feels like genuine mastery accumulating in real time, the same structural satisfaction as Majora's Mask or Day of the Tentacle, but wearing its own foul-mouthed personality. The Metroidvania-flavour progression, unlocking a dash and double jump as Cassiel earns Grace, gives the compact set of locations across Heaven, Hell, Earth and Helheim a pleasant sense of expansion rather than repetition. One small caveat worth flagging: the 2D platforming itself is the game's weakest link. Stairs can be fiddly, and the collision occasionally disagrees with your intentions. With a rewind watch around your neck it never becomes genuinely frustrating, but it is the one seam showing in an otherwise polished garment. The writing is where Perfectly Paranormal clearly put the most hours. Every character is fully voiced to an impeccably high standard, and the humour spans a wide tonal range without the gears grinding. Heaven is bureaucratic, mundane, and patrolled by a Biblical Eagle Creature who wants to tell you at great length about his morning shoveling dog waste. Hell has a swear jar that materialises whenever someone cusses near an imp, a delightful inversion given that the angels talk like sailors. One sub-quest asks you to track down and personally insult a series of Heavenly Elders across multiple timelines. None of this is there to pad runtime. The density of side content, including Holy Spirits to collect, phone numbers to call, books to read, and coffees to taste, is remarkable for a game where the main story can be cleared in five to seven hours. Completionists should note that triggering the endgame locks off certain areas, so pace yourself before you sprint to the finish. For newcomers to Perfectly Paranormal's shared universe, the good news is that nothing here requires homework. Cameos from Manual Samuel and Helheim Hassle enrich things, but Cassiel's story stands entirely on its own. If you have played those games, the universe-building rewards you generously. The cartoon visual style is vibrant without being busy, and the soundtrack ranges from the banal hum of heavenly admin to something genuinely epic when the stakes escalate. Audio repetition during extended puzzle loops is a mild complaint worth acknowledging, but it never became the thing I remembered afterward. What I remembered was the writing, the puzzles that rewarded logic over guesswork, and Cassiel's increasingly exhausted expression as she got ruder to the same NPCs for the fourth time through a loop. This is a small studio operating at full conviction. The Holy Gosh Darn knows exactly how long it wants to be, what it wants to say, and when to let a joke land in silence. That is rarer than it sounds. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaTime-Loop PuzzlesFully Voiced CastGrace ProgressionBlasphemous ComedyCompletionist Side QuestsKnowledge Persistence MechanicUniverse CrossoverTight Runtime

System Requirements

Minimum

OS
Windows 10/11
DirectX
Version 10
Storage
2 GB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities. 2GB VRAM.
Processor
4th Generation Intel or equivalent AMD

Reviews & Ratings

Metacritic
86

Game Info

Developer
Perfectly Paranormal
Publisher
Yogscast Games
Release Date
Sep 26, 2024

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