Compare Manual Samuel prices across 50+ stores and find the best deal. Developed by Perfectly Paranormal. Published by Perfectly Paranormal. Released on 10/14/2016. Available on PC, Xbox. Genres: Adventure, Indie.

Samuel dies, cuts a deal with Death, and must manually control every bodily function for 24 hours. Yes, including blinking. It is exactly as chaotic as it sounds.

Manual Samuel is a comedy adventure from Perfectly Paranormal that commits completely to a single absurd premise: a spoiled rich kid named Samuel dies, bargains with Death himself, and is sent back to the living world with one condition. He has to survive a full day manually operating his own body. Breathing, blinking, walking, working, all mapped to inputs that your fingers will absolutely fumble. The game is built around that friction, and it knows it. The controls are the joke and the mechanic simultaneously. You cycle your legs with one input, time your breathing with another, remember to blink before your eyes dry out, and somehow hold down a job and drive a car on top of all that. The coordination required is deliberately overwhelming, and the resulting slapstick chaos is the entire point. It is less a test of skill and more a test of how long you can hold back laughter while your character ragdolls into a wall for the fourth time in a minute. The difficulty is real but forgiving enough that progression never truly stalls. Checkpoints are generous. The game wants you to see the ending. And the writing earns its place. Death as a character is genuinely funny, dry and theatrical without becoming tiresome. The dialogue moves at a good clip, the voice acting is committed, and the darkly comic tone holds together from the opening scene to the final sequence. There are touches here that feel carefully placed: a specific cutaway gag that lands harder than it has any right to, a tonal shift late in the game that is small but lands with unexpected weight. The story is thin by design, but it respects its own internal logic, which is more than a lot of bigger productions manage. Where it stumbles is in the back half, where some sections lean too hard on the same coordination gimmicks without adding enough new texture. A couple of the work and vehicle segments start to feel like they are stretching the runtime rather than enriching it. At roughly two to three hours for a solo run, the game sits right on the edge of its welcome. It does not quite overstay it, but you can feel the seams. There is also a local co-op mode that splits control of Samuel between two players, which sounds like social chaos and apparently delivers exactly that, though it requires another person physically present to find out. The visual style is cartoony and expressive, doing a lot of character work through animation rather than detail. The soundtrack fits the screwball energy without being overbearing. Nothing about the presentation is technically impressive, but it all serves the tone, which is the right priority for a game this small and this focused. Manual Samuel is for people who appreciate a developer that found one weird idea and followed it to its logical end rather than padding it into something it was never meant to be. It is a short, sharp, self-aware comedy that knows exactly what it is. If you enjoy absurdist humor, local co-op chaos, or just want something that will make you genuinely laugh out loud at a completely stupid mechanic executed with complete sincerity, this delivers. Kai, Scout Team

Manual Samuel
AdventureIndie

Manual Samuel

Oct 14, 2016Perfectly Paranormal
GamerScout Says

Samuel dies, cuts a deal with Death, and must manually control every bodily function for 24 hours. Yes, including blinking. It is exactly as chaotic as it sounds.

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About Manual Samuel

Manual Samuel is a comedy adventure from Perfectly Paranormal that commits completely to a single absurd premise: a spoiled rich kid named Samuel dies, bargains with Death himself, and is sent back to the living world with one condition. He has to survive a full day manually operating his own body. Breathing, blinking, walking, working, all mapped to inputs that your fingers will absolutely fumble. The game is built around that friction, and it knows it. The controls are the joke and the mechanic simultaneously. You cycle your legs with one input, time your breathing with another, remember to blink before your eyes dry out, and somehow hold down a job and drive a car on top of all that. The coordination required is deliberately overwhelming, and the resulting slapstick chaos is the entire point. It is less a test of skill and more a test of how long you can hold back laughter while your character ragdolls into a wall for the fourth time in a minute. The difficulty is real but forgiving enough that progression never truly stalls. Checkpoints are generous. The game wants you to see the ending. And the writing earns its place. Death as a character is genuinely funny, dry and theatrical without becoming tiresome. The dialogue moves at a good clip, the voice acting is committed, and the darkly comic tone holds together from the opening scene to the final sequence. There are touches here that feel carefully placed: a specific cutaway gag that lands harder than it has any right to, a tonal shift late in the game that is small but lands with unexpected weight. The story is thin by design, but it respects its own internal logic, which is more than a lot of bigger productions manage. Where it stumbles is in the back half, where some sections lean too hard on the same coordination gimmicks without adding enough new texture. A couple of the work and vehicle segments start to feel like they are stretching the runtime rather than enriching it. At roughly two to three hours for a solo run, the game sits right on the edge of its welcome. It does not quite overstay it, but you can feel the seams. There is also a local co-op mode that splits control of Samuel between two players, which sounds like social chaos and apparently delivers exactly that, though it requires another person physically present to find out. The visual style is cartoony and expressive, doing a lot of character work through animation rather than detail. The soundtrack fits the screwball energy without being overbearing. Nothing about the presentation is technically impressive, but it all serves the tone, which is the right priority for a game this small and this focused. Manual Samuel is for people who appreciate a developer that found one weird idea and followed it to its logical end rather than padding it into something it was never meant to be. It is a short, sharp, self-aware comedy that knows exactly what it is. If you enjoy absurdist humor, local co-op chaos, or just want something that will make you genuinely laugh out loud at a completely stupid mechanic executed with complete sincerity, this delivers. Kai, Scout Team

Tags

steamDark ComedyRagdoll PhysicsLocal Co-opShort PlaytimeVoice ActedSingle Premise DesignSlapstick

System Requirements

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Reviews & Ratings

Steam
83%(3,524)

Game Info

Developer
Perfectly Paranormal
Publisher
Perfectly Paranormal
Release Date
Oct 14, 2016

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