
The Guard
Sixty minutes of flashlight management in a broken mall. Useful only if you genuinely can't resist dirt-cheap horror walking sims and have already exhausted every better option in the genre.
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Screenshots & Media

About The Guard
My first impression of The Guard was one I recognised instantly from years of sifting through sub-five-dollar horror bundles: a skeleton of an idea that never fills itself out. You play a night-shift security guard whose partner has vanished somewhere inside a darkened shopping mall. The loop is as stripped-down as it sounds. You move through corridors in first-person, pick up keys to unlock doors, and manage a flashlight that runs on the three - yes, three - batteries scattered across the entire map. That is essentially the full decision space the game offers. There is no enemy AI to speak of, no threat system, no stamina or sanity meter, nothing that creates genuine tension. The inventory is a Tab-key affair where you examine found objects with the right mouse button. For anyone who tracks decision depth, this registers somewhere near zero. The technical side compounds the disappointment. Community reports cite a persistent "Texture streaming over budget" error with no graphics settings panel to address it, geometry gaps in the bathroom ceilings wide enough to see the void beyond, flickering pillar textures in the opening hallway, and Emergency Exit doors with no collision - walk through them and the floor disappears beneath you. The flashlight itself is so aggressively bright at close range that it obscures the very objects you are trying to examine. These are not minor rough edges; they are the kind of issues that surface in the first ten minutes and never go away. With roughly 111 Steam reviews sitting at a 60 percent positive rate, the community verdict lands squarely in Mixed territory, which feels about right. To STuNT's credit, the atmosphere has a kernel of something real. A deserted mall at night is a solid horror setting, and the first-person perspective with a finite light source is a proven formula. The sound design does enough to keep you scanning corners. If you have never touched a walking-sim horror title before and the mall setting genuinely appeals, there are perhaps 45 to 60 minutes of mild unease here before the experience collapses into its own technical seams. As a comparison point for genre-aware players, titles like Spooky Shelter - another STuNT entry bundled alongside this one - share the same template at the same price tier. None of them push the formula forward. The honest case for buying this comes down to one variable: whether you are collecting the STuNT bundle for value across the lot, or picking this up individually expecting a complete horror experience. The former is defensible. The latter will leave you looking at a geometry void in the ladies' restroom ceiling and wondering why you bothered. There is no mod ecosystem, no replay hook, no difficulty tuning. The key-and-door puzzle structure is so thin that calling it a puzzle is generous. Genre newcomers who want a safe, low-stakes introduction to walking-sim horror can find far better-built options for the same money, and veterans will clock the ceiling gaps and bounce in under twenty minutes. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 8.1, 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
- Processor
- Intel Core i5-3570K or AMD FX-8310
Recommended
- OS
- Windows 8.1, 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
- Processor
- Intel Core i5-3570K or AMD FX-8310
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Reviews & Ratings
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Game Info
- Developer
- STuNT
- Publisher
- STuNT
- Release Date
- Feb 28, 2023






