
A Night in Prison
Barely a game at full price, but at sub-dollar territory this first-person prison escape is a curiosity worth exactly the hour it takes - if it doesn't freeze on launch first.
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About A Night in Prison
My instinct when I see a first-person horror title sitting at a mixed Steam rating is to dig into why the split exists, and with A Night in Prison the answer comes back fast and unflattering: this is a budget micro-experience with a technical debt problem that no amount of atmospheric dripping water can disguise. You wake in a prison cell, disoriented, and the core loop is simple enough - hunt for keys, unlock doors, manage a ticking countdown timer, and push deeper into the catacombs before time collapses on you. That loop, on paper, has legitimate tension. The flashlight battery management adds a thin resource layer: you scavenge batteries scattered through darkened corridors and slot them into your inventory to stay lit. Enemies do appear, and the game hands you a gun and an axe to deal with them. That last sentence sounds more promising than the reality. Here is where the decision-making depth I care about simply evaporates. Player reports from the Steam community are consistent: weapons register no damage on enemies, hitboxes let creatures clip through cell walls and strike you from distances that defy the geometry, and the timer mechanic - the one systemic pressure holding the whole experience together - is documented as unreliable. One forum thread asks whether anyone has actually completed the sewer section; at time of writing, nobody can confirm they have. That is not a design-intended difficulty spike. That is a completability problem. For a sim-and-strategy audience used to games where every mechanic has a defined input and output, a broken feedback loop is not an inconvenience - it is a structural failure. The atmosphere deserves a passing acknowledgement because it is not entirely without effort. The sound design leans on ambient cues - scraping metal, distant water - to build unease in the early cell sections, and the first-person perspective keeps the claustrophobia intact during exploration of the prison corridors and catacombs. If you want a quick atmospheric walking-sim-adjacent horror with a short runtime, the opening act delivers a serviceable mood before the mechanical cracks show. The graphics are modest but functional for the price bracket. Nobody buying at this tier expects Resident Evil production values. The honest summary is that this game is priced like a throwaway and plays like one too - which would be fine if the throwaway part worked correctly from start to finish. It does not, reliably. Freeze-on-new-game bugs, enemy wall-clipping, non-functional weapons, and an apparently unbeatable late section make this a gamble even for the lowest ask on Steam. If you are hunting sub-dollar horror curiosities to fill a horror bundle gap, eyes open. If you want any mechanical satisfaction from your escape-room loop, look elsewhere. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 8.1, 10
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
- Processor
- Intel Core i5-3570K or AMD FX-8310
Recommended
- OS
- Windows 8.1, 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
- Processor
- INTEL CORE I7-8700K or AMD RYZEN 5 3600X
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Game Info
- Developer
- STuNT
- Publisher
- STuNT
- Release Date
- Aug 6, 2023






