
The Greater Good
A one-person passion project that sidesteps pixel art for something stranger: flat-polygon worlds, chill electronica, and turn-based battles without the grind tax.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About The Greater Good
I have a soft spot for the kind of game that exists because one person simply had to make it, and The Greater Good is exactly that kind of game. Sam Enright is an electronic musician by trade, and that background shapes every corner of this side-scrolling turn-based RPG in ways that most genre entries never manage. The 29-track score feels less like accompaniment and more like the actual heartbeat of the world, a mostly chill, futuristic electronic pulse that carries you through regions where magic and machines are locked in a slow war of extinction. When the atmosphere clicks, it really clicks. The setup follows Flint, a soldier with rare elemental magic who serves under the villainous King Kro, gets betrayed, survives, and ends up recruited into the resistance. The plot skeleton is familiar territory for anyone who has spent time with late-nineties JRPGs, and the storytelling does not always dress that skeleton in interesting clothes. Character depth is thin, dialogue occasionally veers into goofy territory that some players will read as charming and others will find half-baked. What saves it is pacing: Enright deliberately cut grind out of the equation. The main story wraps in roughly twelve hours without demanding that you backtrack or level-farm, which in this genre is a genuine act of design discipline. Optional superbosses, a world map, hidden totems, and a New Game Plus mode exist for players who want to push further, but the critical path never overstays its welcome. The battle system runs on an ATB-style meter where skills recharge through successful attacks and elemental abilities draw from a magic pool. It is approachable for newcomers and adds just enough skill-based strategy through Flint's Judgement move and party abilities like Marlo's steal mechanic to keep veteran players engaged. There are no random encounters: you platform and jump your way through areas, choosing when to engage. That side-scrolling movement is genuinely pleasant, though the low-poly visual style creates real readability problems in darker cave sections where enemy and background silhouettes blur together, and some building entrances are only identifiable by an on-screen prompt when you are standing in exactly the right pixel. The font choices and occasional loading hiccup are rougher edges that a solo first release can be forgiven for, but they are present and worth knowing about before you sit down. What keeps me in the camp of recommending this is the sincerity of its craft and the sheer oddity of its aesthetic. This is not another pixel art retro throwback, which alone makes it worth a look. The flat-polygon style occasionally produces images that feel genuinely alien and beautiful, even if spatial clarity suffers for it. The soundtrack is the star, full stop, and Enright clearly knew that when designing the game's pacing around it. If you are the kind of player who lets a game's soundscape wash over you while you explore, who values a tightly contained RPG that knows when to end, and who can forgive rough technical edges on a handmade project, this is a small, strange, worthwhile thing. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 and above
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- GTX 960
Recommended
- OS
- Windows 7 and above
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Graphics
- GTX 970
Reviews & Ratings
No ratings available
Game Info
- Developer
- Sam Enright
- Publisher
- Sam Enright
- Release Date
- Oct 23, 2018
