Compare The Flame in the Flood prices across 50+ stores and find the best deal. Developed by The Molasses Flood. Published by The Men Who Wear Many Hats. Released on 2/24/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 73/100.

A roguelike survival trip down a procedurally generated river, where a girl and her dog fight hunger, cold, and bad luck one rickety raft at a time.

The Flame in the Flood is a survival roguelike set in a flooded, forgotten America somewhere past the edge of civilization. You play as Scout, a young woman drifting downriver on a makeshift raft with her dog Aesop, scrounging supplies from half-submerged riverbanks, ruined gas stations, and overgrown campsites. The loop is lean and honest: steer between rocks, dock at stops, forage for food and materials, craft what you need to stay warm and fed, and keep moving before the river or the weather kills you. There is no hand-holding, and the game means it. What makes it stick is atmosphere, not complexity. The Molasses Flood built something that feels genuinely lonely and beautiful at the same time. The art direction leans into a washed-out folk-American palette, all muddy browns and pale greens, with enough visual detail in each location to reward a slow look around before you leave. The soundtrack by Chuck Ragan is the real quiet star here - acoustic guitar and banjo that sit low in the mix and make the river feel like it stretches forever. I have started this game up just to hear the title screen music. That counts for something. The survival systems are tighter than the genre average for its era. Hunger, thirst, body temperature, and injury all demand attention, and crafting requires you to actually think about which materials to prioritize when inventory space is limited. Shelter-building and fire management during cold nights add a small layer of planning that stops the game from feeling purely reactive. Where it earns its mixed-review reputation is in the difficulty curve, which can feel steep and sometimes arbitrary. A bad seed or a string of poorly stocked stops can end a run through no real fault of your own, and the procedural generation occasionally produces stretches of river that just do not give you what you need to survive. Roguelike veterans will shrug this off. Players who came for the story and atmosphere may find the punishing resets more frustrating than fun. The narrative is thin by design. Scout is looking for something, and the journey is the point more than the destination. For a certain kind of player, that restraint is exactly right. For someone who wants a plot to pull them through the hard parts, the game may feel like it offers too little. The roughly eight-to-ten hour campaign length feels calibrated well for what the game actually is: a mood piece with survival teeth, not an epic. If you have a tolerance for runs that end badly and a genuine fondness for quiet, handcrafted games that prioritize feel over feature count, this is worth your time. The folk-survival aesthetic is specific enough that nothing else quite replaces it, and the dog is always good company on the water. Kai, Scout Team

The Flame in the Flood
ActionAdventureIndie

The Flame in the Flood

Feb 24, 2016The Molasses FloodThe Men Who Wear Many Hats
GamerScout Says

A roguelike survival trip down a procedurally generated river, where a girl and her dog fight hunger, cold, and bad luck one rickety raft at a time.

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About The Flame in the Flood

The Flame in the Flood is a survival roguelike set in a flooded, forgotten America somewhere past the edge of civilization. You play as Scout, a young woman drifting downriver on a makeshift raft with her dog Aesop, scrounging supplies from half-submerged riverbanks, ruined gas stations, and overgrown campsites. The loop is lean and honest: steer between rocks, dock at stops, forage for food and materials, craft what you need to stay warm and fed, and keep moving before the river or the weather kills you. There is no hand-holding, and the game means it. What makes it stick is atmosphere, not complexity. The Molasses Flood built something that feels genuinely lonely and beautiful at the same time. The art direction leans into a washed-out folk-American palette, all muddy browns and pale greens, with enough visual detail in each location to reward a slow look around before you leave. The soundtrack by Chuck Ragan is the real quiet star here - acoustic guitar and banjo that sit low in the mix and make the river feel like it stretches forever. I have started this game up just to hear the title screen music. That counts for something. The survival systems are tighter than the genre average for its era. Hunger, thirst, body temperature, and injury all demand attention, and crafting requires you to actually think about which materials to prioritize when inventory space is limited. Shelter-building and fire management during cold nights add a small layer of planning that stops the game from feeling purely reactive. Where it earns its mixed-review reputation is in the difficulty curve, which can feel steep and sometimes arbitrary. A bad seed or a string of poorly stocked stops can end a run through no real fault of your own, and the procedural generation occasionally produces stretches of river that just do not give you what you need to survive. Roguelike veterans will shrug this off. Players who came for the story and atmosphere may find the punishing resets more frustrating than fun. The narrative is thin by design. Scout is looking for something, and the journey is the point more than the destination. For a certain kind of player, that restraint is exactly right. For someone who wants a plot to pull them through the hard parts, the game may feel like it offers too little. The roughly eight-to-ten hour campaign length feels calibrated well for what the game actually is: a mood piece with survival teeth, not an epic. If you have a tolerance for runs that end badly and a genuine fondness for quiet, handcrafted games that prioritize feel over feature count, this is worth your time. The folk-survival aesthetic is specific enough that nothing else quite replaces it, and the dog is always good company on the water. Kai, Scout Team

Tags

steamSurvival RoguelikePermadeathCraftingAtmosphericFolk SoundtrackProcedural GenerationSingle-PlayerResource Management

System Requirements

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Reviews & Ratings

Metacritic
73
Steam
76%(7,260)

Game Info

Developer
The Molasses Flood
Publisher
The Men Who Wear Many Hats
Release Date
Feb 24, 2016

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