Compare The Elder Scrolls V: Skyrim [VR] prices across trusted key stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 4/2/2018. Available on PC. Genres: RPG. Metacritic score: 81/100.

Skyrim's massive open world crammed into a VR headset - genuinely wild to stand in Whiterun for the first time in six degrees of freedom, but the seams show fast.

Skyrim VR is exactly what it sounds like: the full Elder Scrolls V experience, including all three DLC expansions, rebuilt for virtual reality on PC. You get the whole map - Whiterun, Solstheim, the Forgotten Vale - with your head physically inside it. Caves feel claustrophobic in a way a flat screen never captured. Dragons swooping down on the Throat of the World will genuinely make you step backward. For a game that released over a decade ago on a home console, the sheer scale of the world translated to VR is, bluntly, impressive. That said, the VR implementation is a messy compromise and you should go in knowing that. Motion controls feel bolted on rather than designed from the ground up. Sword swinging works, barely, and archery with a physical draw is genuinely satisfying until the tracking decides you are aiming at your own foot. Magic casting is functional but lacks the weight you would hope for - waggling a controller to launch a Fireball at a bandit never reaches the fantasy of what it should feel like. Locomotion options (teleport or smooth movement) are both imperfect, and smooth movement in a world this large will wreck anyone prone to sim sickness. The base game also carries every original Skyrim flaw into the headset intact: shallow dialogue choices, companion AI that treats physics as a suggestion, and a main quest that peaks at the first dragon kill then coasts on radiant filler for hours. Build variety is the same as vanilla Skyrim, which means it is wide but shallow past the mid-game. A stealth archer remains comically overpowered. A pure mage is genuinely fun until enemy health pools start scaling against your Destruction damage. The perk tree system holds up for character fantasy - there is real pleasure in committing to a two-handed Nord or a conjuration-heavy Dunmer - but do not expect the mechanical depth of something built with RPG systems at the forefront. Skills level by use, which means grinding Restoration by healing yourself against a mudcrab is still a valid strategy in the year of our lord whenever you are reading this. Where Skyrim VR earns its place is the modding ecosystem. The PC version supports a significant portion of the existing Skyrim Special Edition mod library through tools like SKSEVR and SkyUI VR, which transforms the experience from a competent port into something with genuine longevity. Texture overhauls, combat overhauls, quest mods, NPC dialogue expansions - the community has been patching Bethesda's gaps for years and that work carries over. If you are willing to spend an afternoon setting up a mod list, the ceiling rises considerably. Without mods, the Mixed Steam rating is earned. Who is this for, practically speaking. It is for someone who either never played Skyrim and wants their first visit to be physically immersive, or for a returning player who wants a reason to walk the Rift again in a way that feels new. It is not for someone expecting a ground-up VR RPG with responsive melee and reactive NPC writing. The narrative payoff of Skyrim's main quest was always modest - you are the Dragonborn, the world tells you so constantly, and almost none of your choices carry lasting consequence. That has not changed. What has changed is that a frost troll charging at you on the path to High Hrothgar is now a thing you will physically flinch from. Monika, Scout Team

The Elder Scrolls V: Skyrim [VR]

The Elder Scrolls V: Skyrim [VR]

Apr 2, 2018Bethesda Game StudiosBethesda Softworks
GamerScout Says

Skyrim's massive open world crammed into a VR headset - genuinely wild to stand in Whiterun for the first time in six degrees of freedom, but the seams show fast.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €11.79

GamerScout Verdict

Worth it for VR novelty and mod potential, but expect a rough port with the same narrative shallowness Skyrim always had.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€11.797 Jul 2026
Keyshops
€11.67€12.08€12.50€12.915 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About The Elder Scrolls V: Skyrim [VR]

Skyrim VR is exactly what it sounds like: the full Elder Scrolls V experience, including all three DLC expansions, rebuilt for virtual reality on PC. You get the whole map - Whiterun, Solstheim, the Forgotten Vale - with your head physically inside it. Caves feel claustrophobic in a way a flat screen never captured. Dragons swooping down on the Throat of the World will genuinely make you step backward. For a game that released over a decade ago on a home console, the sheer scale of the world translated to VR is, bluntly, impressive. That said, the VR implementation is a messy compromise and you should go in knowing that. Motion controls feel bolted on rather than designed from the ground up. Sword swinging works, barely, and archery with a physical draw is genuinely satisfying until the tracking decides you are aiming at your own foot. Magic casting is functional but lacks the weight you would hope for - waggling a controller to launch a Fireball at a bandit never reaches the fantasy of what it should feel like. Locomotion options (teleport or smooth movement) are both imperfect, and smooth movement in a world this large will wreck anyone prone to sim sickness. The base game also carries every original Skyrim flaw into the headset intact: shallow dialogue choices, companion AI that treats physics as a suggestion, and a main quest that peaks at the first dragon kill then coasts on radiant filler for hours. Build variety is the same as vanilla Skyrim, which means it is wide but shallow past the mid-game. A stealth archer remains comically overpowered. A pure mage is genuinely fun until enemy health pools start scaling against your Destruction damage. The perk tree system holds up for character fantasy - there is real pleasure in committing to a two-handed Nord or a conjuration-heavy Dunmer - but do not expect the mechanical depth of something built with RPG systems at the forefront. Skills level by use, which means grinding Restoration by healing yourself against a mudcrab is still a valid strategy in the year of our lord whenever you are reading this. Where Skyrim VR earns its place is the modding ecosystem. The PC version supports a significant portion of the existing Skyrim Special Edition mod library through tools like SKSEVR and SkyUI VR, which transforms the experience from a competent port into something with genuine longevity. Texture overhauls, combat overhauls, quest mods, NPC dialogue expansions - the community has been patching Bethesda's gaps for years and that work carries over. If you are willing to spend an afternoon setting up a mod list, the ceiling rises considerably. Without mods, the Mixed Steam rating is earned. Who is this for, practically speaking. It is for someone who either never played Skyrim and wants their first visit to be physically immersive, or for a returning player who wants a reason to walk the Rift again in a way that feels new. It is not for someone expecting a ground-up VR RPG with responsive melee and reactive NPC writing. The narrative payoff of Skyrim's main quest was always modest - you are the Dragonborn, the world tells you so constantly, and almost none of your choices carry lasting consequence. That has not changed. What has changed is that a frost troll charging at you on the path to High Hrothgar is now a thing you will physically flinch from.

Monika
Monika · Scout Team

RPGs

Tags

steamVR CompatibleOpen World RPGMod SupportFirst-Person MeleeDragon CombatFull DLC IncludedSim Sickness RiskPerk System

System Requirements

Minimum

Processor
Intel Core i5-6600K or AMD Ryzen 5 1400 or better
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 970 / AMD RX 480 8GB or better
Storage
15 GB available sp…

Recommended

OS
Windows 10 (64-bit)
Processor
Intel Core i7-4790 or AMD Ryzen 5 1500X
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1070 8GB / AMD RX Vega 56 8GB
Storage
15 GB available space

Keep exploring

Community Discussion

Be the first to comment on The Elder Scrolls V: Skyrim [VR].

Reviews & Ratings

Metacritic
81
Steam
75%(12,166)

Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
Apr 2, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Bethesda Game Studios

Buy smarter: helpful guides

Looking for more? See games like The Elder Scrolls V: Skyrim [VR] →

Frequently asked questions about The Elder Scrolls V: Skyrim [VR]

How much does The Elder Scrolls V: Skyrim [VR] cost?

The Elder Scrolls V: Skyrim [VR] pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy The Elder Scrolls V: Skyrim [VR] cheapest?

Compare The Elder Scrolls V: Skyrim [VR] prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Elder Scrolls V: Skyrim [VR] available on?

The Elder Scrolls V: Skyrim [VR] is available on PC.

When was The Elder Scrolls V: Skyrim [VR] released?

The Elder Scrolls V: Skyrim [VR] was released on 2 April 2018.

Who developed The Elder Scrolls V: Skyrim [VR]?

The Elder Scrolls V: Skyrim [VR] was developed by Bethesda Game Studios and published by Bethesda Softworks.

Is The Elder Scrolls V: Skyrim [VR] worth buying?

The Elder Scrolls V: Skyrim [VR] holds a Metacritic score of 81/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.