Compare The Dark Pictures Anthology: The Devil in Me prices across trusted key stores and find the best deal. Developed by Supermassive Games. Published by BANDAI NAMCO Entertainment. Released on 11/17/2022. Available on PC, Xbox. Genres: Adventure.

If slasher-movie nights with friends are your thing, this murder-castle horror anthology capper delivers genuine atmosphere and branching deaths, though its rough edges will test your patience solo.

My first playthrough of The Devil in Me landed somewhere between impressed and frustrated, which turns out to be the consensus the broader community landed on too. This is the fourth and final chapter of Supermassive Games' Dark Pictures Anthology season one, and it closes things out by swinging harder than any of the previous three entries. The setup is strong: a struggling documentary crew gets lured to a modern replica of H.H. Holmes' infamously lethal "Murder Castle" on an island in Lake Michigan, and the copycat killer waiting for them has rigged the whole place with shifting walls, environmental traps, and locked-off corridors that keep you perpetually off-balance. That setting genuinely works. The hotel has a suffocating, liminal quality, and the audio design in particular is outstanding, building dread in a way the visuals alone cannot match. Gameplay-wise, Supermassive tried to push the formula further here. Gone is the almost-pure reliance on QTEs and document-hunting. In its place you get running, jumping, and climbing, an inventory system, character-specific tools (Mark's camera flash for dark sections, Erin's directional boom mic for audio-tracking puzzles, Jamie's ability to rewire electronics, Charlie's business-card lock-pick), and some light environmental puzzles involving door codes and item scavenging. The ambition is real. The execution is patchier. The puzzle design is simple to the point of hand-holding, the tool mechanics rarely demand creative thinking, and the extra movement options come wrapped in sluggish, stiff animations that make the traversal feel less like a survival horror game and more like a reluctant museum tour. Critics and players alike flagged a meaningful reduction in branching dialogue choices compared to earlier entries, which is a strange regression for a series built on the illusion of authoring your own horror story. The character question splits the room. Some reviewers called this cast the best Supermassive has written, pointing to Jesse Buckley's grounded performance as Kate and the crew's believably fractured professional dynamics. Others found the five leads too irritating to root for, which undercuts the whole point of a game where keeping characters alive requires emotional investment in their survival. For what it is worth, the branching death system still functions as intended: choices made early echo later, certain fates are locked regardless of your QTE success, and the Curator's Cut mode flips perspective to let you replay from alternate character viewpoints. Movie Night mode, which passes the controller between up to five local players per character turn, is where this game genuinely shines over a solo run. The tension of watching a friend fumble a QTE that gets your character killed is a feature, not a bug. On PC specifically, the launch version shipped with a noticeable collection of bugs: broken torches, erratic camera angles, environmental geometry flickering, and co-op multiplayer issues serious enough that some players could not progress. Patches addressed most of them, but the reputation stuck, and the mixed Steam score reflects the gap between what the game promises and what it consistently delivered at launch. The visual fidelity sits a step below The Quarry, Supermassive's same-year higher-budget release, which makes the comparison unavoidable for anyone coming in fresh. For genre fans who have played Man of Medan through House of Ashes and want to see how season one wraps up, The Devil in Me is a worthwhile if uneven conclusion. For newcomers drawn in by the H.H. Holmes premise and the promise of friends-on-the-couch horror, Movie Night mode makes it click in ways a solo run simply does not. Go in expecting a flawed but atmospheric slasher adventure, not a polished evolution of the form. Alex, Scout Team

The Dark Pictures Anthology: The Devil in Me

The Dark Pictures Anthology: The Devil in Me

Nov 17, 2022Supermassive GamesBANDAI NAMCO Entertainment
GamerScout Says

If slasher-movie nights with friends are your thing, this murder-castle horror anthology capper delivers genuine atmosphere and branching deaths, though its rough edges will test your patience solo.

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Historical low: €4.86

GamerScout Verdict

Best enjoyed with 2-5 players in Movie Night mode; solo runs expose its sluggish mechanics and thin puzzle design too quickly.

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About The Dark Pictures Anthology: The Devil in Me

My first playthrough of The Devil in Me landed somewhere between impressed and frustrated, which turns out to be the consensus the broader community landed on too. This is the fourth and final chapter of Supermassive Games' Dark Pictures Anthology season one, and it closes things out by swinging harder than any of the previous three entries. The setup is strong: a struggling documentary crew gets lured to a modern replica of H.H. Holmes' infamously lethal "Murder Castle" on an island in Lake Michigan, and the copycat killer waiting for them has rigged the whole place with shifting walls, environmental traps, and locked-off corridors that keep you perpetually off-balance. That setting genuinely works. The hotel has a suffocating, liminal quality, and the audio design in particular is outstanding, building dread in a way the visuals alone cannot match. Gameplay-wise, Supermassive tried to push the formula further here. Gone is the almost-pure reliance on QTEs and document-hunting. In its place you get running, jumping, and climbing, an inventory system, character-specific tools (Mark's camera flash for dark sections, Erin's directional boom mic for audio-tracking puzzles, Jamie's ability to rewire electronics, Charlie's business-card lock-pick), and some light environmental puzzles involving door codes and item scavenging. The ambition is real. The execution is patchier. The puzzle design is simple to the point of hand-holding, the tool mechanics rarely demand creative thinking, and the extra movement options come wrapped in sluggish, stiff animations that make the traversal feel less like a survival horror game and more like a reluctant museum tour. Critics and players alike flagged a meaningful reduction in branching dialogue choices compared to earlier entries, which is a strange regression for a series built on the illusion of authoring your own horror story. The character question splits the room. Some reviewers called this cast the best Supermassive has written, pointing to Jesse Buckley's grounded performance as Kate and the crew's believably fractured professional dynamics. Others found the five leads too irritating to root for, which undercuts the whole point of a game where keeping characters alive requires emotional investment in their survival. For what it is worth, the branching death system still functions as intended: choices made early echo later, certain fates are locked regardless of your QTE success, and the Curator's Cut mode flips perspective to let you replay from alternate character viewpoints. Movie Night mode, which passes the controller between up to five local players per character turn, is where this game genuinely shines over a solo run. The tension of watching a friend fumble a QTE that gets your character killed is a feature, not a bug. On PC specifically, the launch version shipped with a noticeable collection of bugs: broken torches, erratic camera angles, environmental geometry flickering, and co-op multiplayer issues serious enough that some players could not progress. Patches addressed most of them, but the reputation stuck, and the mixed Steam score reflects the gap between what the game promises and what it consistently delivered at launch. The visual fidelity sits a step below The Quarry, Supermassive's same-year higher-budget release, which makes the comparison unavoidable for anyone coming in fresh. For genre fans who have played Man of Medan through House of Ashes and want to see how season one wraps up, The Devil in Me is a worthwhile if uneven conclusion. For newcomers drawn in by the H.H. Holmes premise and the promise of friends-on-the-couch horror, Movie Night mode makes it click in ways a solo run simply does not. Go in expecting a flawed but atmospheric slasher adventure, not a polished evolution of the form.

Alex
Alex · Scout Team

Catch-all

Tags

steamInteractive HorrorMovie Night Co-opChoice-Based NarrativeQTE SurvivalCharacter InventoryTrue Crime SettingBranching DeathsCouch Co-opCurator's CutAtmospheric Horror

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-4690K or AMD FX-8350
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 960, 4 GB or AMD Radeon R9 380, 4 GB
DirectX
Version 11 Storag…

Recommended

OS
Windows 10
Processor
Intel Core i5-8400 or AMD Ryzen 5 1600
Memory
12 GB RAM
Graphics
Nvidia GeForce 2060 6 GB or AMD Radeon RX Vega 56, 8 GB Dir…

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Reviews & Ratings

Steam
55%(5,925)

Game Info

Developer
Supermassive Games
Publisher
BANDAI NAMCO Entertainment
Release Date
Nov 17, 2022

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The Dark Pictures Anthology: The Devil in Me is available on PC, Xbox.

When was The Dark Pictures Anthology: The Devil in Me released?

The Dark Pictures Anthology: The Devil in Me was released on 17 November 2022.

Who developed The Dark Pictures Anthology: The Devil in Me?

The Dark Pictures Anthology: The Devil in Me was developed by Supermassive Games and published by BANDAI NAMCO Entertainment.