Compare The Cub prices across 50+ stores and find the best deal. Developed by Demagog Studio. Published by Untold Tales. Released on 1/19/2024. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 69/100.

Radio Nostalgia from Mars is worth the admission alone - but the feral kid running beneath it earns its keep too, mostly.

I put about three hours into The Cub on a quiet weekday evening and the credits rolled before I'd even thought to check the time. That's not a complaint. Demagog Studio has been quietly building one of the most quietly specific fictional worlds in indie games - a neon-saturated post-ecological-catastrophe Earth where the ultra-rich fled to Mars and left everyone else to figure it out - and The Cub plants you right in the mud of it as a feral child who has adapted to the hostile planet, wolf-raised and completely unbothered by the ruin around him. The moment that got me was early on, when the kid pries a space helmet off a mummified Martian and suddenly Radio Nostalgia from Mars crackles through. The radio is the heart of this game. A soft-voiced DJ, end-of-days chill tracks that shift from jazz to punk to something that sounds like melancholy ambient, and guest Martians who tell stories thick with the guilt they can never quite name. That audio layer alone lifts The Cub above the genre crowd it is technically sitting in. Structurally this is a side-scrolling platformer in the LIMBO and INSIDE lineage - you jump, slide, swing on vines, ride mine carts, cling to stampeding buffalo, hide from hunters in stealth sections, and occasionally get into a genuinely surprising bullet-hell phase mid-game. Each biome has its own hazard vocabulary: jungle sections thread you between giant snakes and crumbling vine-suspended rubble, factory interiors become disintegrating mine track chases, and urban ruin levels fold in chase sequences where each Martian pursuer uses a different capture method, which gives the cat-and-mouse rhythm some welcome texture. Here is where I have to be honest with you. The controls are inconsistent in ways that go beyond forgivable. Movement can shift from fluid to sluggish within a single jump arc, and some precision sections demand near-perfect timing from a character whose momentum does not always agree with your inputs. A handful of chase sequences that start as genuinely thrilling become trial-and-error memory drills with no signposting. The collectibles - burps, videos, data pods, books - are scattered liberally but mostly placed right in your path, which removes any sense of discovery. And the ending, sweet as it is, feels rushed against the emotional weight of everything that came before it. For players coming in without prior time in Golf Club: Nostalgia, some of the lore resonance will land softer too - the continuity is there, but the context for why certain callbacks hit is leaner without the earlier game behind you. None of that undoes what works. The art direction is the kind of thing I stop to look at even when something is actively trying to eat me: vivid greens and acid oranges colonising brutalist tower blocks, hand-drawn animations that carry real personality, a world that has been reclaimed by nature in ways that feel genuinely designed rather than procedurally filled. The chapter-break cutscenes - rendered like a child's crayon drawings - are a small masterstroke of tonal contrast. The whole game knows it is telling a story about ecological grief through the eyes of someone who has zero grief about it, and that duality carries the experience even when the platforming gets sloppy. At three to five hours depending on your death count and how long you linger on collectibles, The Cub knows when to end. That is a rarer skill than it sounds. If you have played Golf Club: Nostalgia, this is the expansion of that world you probably wanted. If you have not, start there first - then come here. Either way, the radio will be waiting. Kai, Scout Team

The Cub
AdventureCasualIndie

The Cub

Jan 19, 2024Demagog StudioUntold Tales
GamerScout Says

Radio Nostalgia from Mars is worth the admission alone - but the feral kid running beneath it earns its keep too, mostly.

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Screenshots & Media

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About The Cub

I put about three hours into The Cub on a quiet weekday evening and the credits rolled before I'd even thought to check the time. That's not a complaint. Demagog Studio has been quietly building one of the most quietly specific fictional worlds in indie games - a neon-saturated post-ecological-catastrophe Earth where the ultra-rich fled to Mars and left everyone else to figure it out - and The Cub plants you right in the mud of it as a feral child who has adapted to the hostile planet, wolf-raised and completely unbothered by the ruin around him. The moment that got me was early on, when the kid pries a space helmet off a mummified Martian and suddenly Radio Nostalgia from Mars crackles through. The radio is the heart of this game. A soft-voiced DJ, end-of-days chill tracks that shift from jazz to punk to something that sounds like melancholy ambient, and guest Martians who tell stories thick with the guilt they can never quite name. That audio layer alone lifts The Cub above the genre crowd it is technically sitting in. Structurally this is a side-scrolling platformer in the LIMBO and INSIDE lineage - you jump, slide, swing on vines, ride mine carts, cling to stampeding buffalo, hide from hunters in stealth sections, and occasionally get into a genuinely surprising bullet-hell phase mid-game. Each biome has its own hazard vocabulary: jungle sections thread you between giant snakes and crumbling vine-suspended rubble, factory interiors become disintegrating mine track chases, and urban ruin levels fold in chase sequences where each Martian pursuer uses a different capture method, which gives the cat-and-mouse rhythm some welcome texture. Here is where I have to be honest with you. The controls are inconsistent in ways that go beyond forgivable. Movement can shift from fluid to sluggish within a single jump arc, and some precision sections demand near-perfect timing from a character whose momentum does not always agree with your inputs. A handful of chase sequences that start as genuinely thrilling become trial-and-error memory drills with no signposting. The collectibles - burps, videos, data pods, books - are scattered liberally but mostly placed right in your path, which removes any sense of discovery. And the ending, sweet as it is, feels rushed against the emotional weight of everything that came before it. For players coming in without prior time in Golf Club: Nostalgia, some of the lore resonance will land softer too - the continuity is there, but the context for why certain callbacks hit is leaner without the earlier game behind you. None of that undoes what works. The art direction is the kind of thing I stop to look at even when something is actively trying to eat me: vivid greens and acid oranges colonising brutalist tower blocks, hand-drawn animations that carry real personality, a world that has been reclaimed by nature in ways that feel genuinely designed rather than procedurally filled. The chapter-break cutscenes - rendered like a child's crayon drawings - are a small masterstroke of tonal contrast. The whole game knows it is telling a story about ecological grief through the eyes of someone who has zero grief about it, and that duality carries the experience even when the platforming gets sloppy. At three to five hours depending on your death count and how long you linger on collectibles, The Cub knows when to end. That is a rarer skill than it sounds. If you have played Golf Club: Nostalgia, this is the expansion of that world you probably wanted. If you have not, start there first - then come here. Either way, the radio will be waiting. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Cinematic PlatformerEnvironmental StorytellingRadio NarrativePrecision Chase SequencesGolf Club Nostalgia UniverseStealth SectionsClimate SatireShort-and-CompleteMine Cart LevelFeral Protagonist

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
11 GB available space
Graphics
NVIDIA GeForce GT 750M, 2 GB Memory
Processor
2.6 GHz Intel Quad Core

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
12 GB available space
Graphics
GTX 1060
Processor
Intel Core i7

Community Discussion

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Demagog Studio
Publisher
Untold Tales
Release Date
Jan 19, 2024

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What platforms is The Cub available on?

The Cub is available on PC.

When was The Cub released?

The Cub was released on 19 January 2024.

Who developed The Cub?

The Cub was developed by Demagog Studio and published by Untold Tales.

Is The Cub worth buying?

The Cub holds a Metacritic score of 69/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.