Compare The Book of Legends prices across 50+ stores and find the best deal. Developed by Aldorlea Games. Published by Aldorlea Games. Released on 3/14/2014. Available on PC. Genres: Adventure, Indie, RPG.

Fifty-plus hours of SNES-era RPG warmth packed into one small Steam page - Jordan is the most entertainingly awful hero you'll party up with this year.

I have a soft spot for games that quietly overflow with content while the rest of the internet looks the other way, and The Book of Legends is exactly that kind of find. Aldorlea Games built this entirely in RPG Maker VX, and if you can hear those words without your eyes glazing over, what waits inside is a sprawling turn-based adventure that plays out across more than 300 areas, fields a roster of over 30 recruitable characters, and packs in 125-plus spells alongside a genuinely branching story with multiple endings. The raw numbers alone are staggering for a small indie studio. The real secret weapon is Jordan, the protagonist. He is lazy, greedy, foul-mouthed, and deeply funny. Where most 16-bit throwback RPGs hand you a wide-eyed chosen one, this one gives you an anti-hero whose animal communication ability is constantly undermined by the fact that animals actively try to avoid him. His verbal sparring with early party members Jasmine and Clea gives the whole adventure a screwball-comedy energy that the genre rarely manages. Choices you make early on - which companion to recruit, how to respond during story beats - can lock out characters for the rest of that run, meaning a replay genuinely plays differently at the roster level. The structure resembles Star Ocean in that respect: the main arc is fixed, but the path through it shifts depending on who is in your party and what you chose to say. The step-based encounter system deserves a mention because it is smarter than random battles. Every 50 steps (or 40 on the harder RPG difficulty) triggers a fight, which sounds rigid but actually gives you a real sense of rhythm: explore freely during the lull, prepare mentally before the next encounter. Individual battles are built on a clean menu-driven engine, and characters arrive with distinct skill sets - a ninja plays nothing like a bear or a dragon, both of which can be on your bench if you find them. The side-quest tracker and the anywhere-save option (at a skill-point cost) show Aldorlea understood that 50-hour games need at least some modern courtesies. The soundtrack does quiet, capable work throughout - nothing that will haunt you for weeks, but nothing that makes you reach for the mute key either. The honest downside is that the game wears its RPG Maker origins visibly. The portraits and tile sets come from stock Samurai Pack assets, which means character art occasionally looks shared with other RPG Maker releases rather than unique to this world. The battle animations are minimal, and veterans of the engine will feel the ceiling pressing down in the menus. Combat difficulty can also swing unevenly - stretches of easy sailing followed by spikes that feel punishingly abrupt rather than deliberately calibrated. Steam user sentiment sits at a mixed 60 percent, which tracks: this is a game that rewards people who already love this niche, and bounces off everyone else almost immediately. If the Laxius Force games, old Aldorlea catalogue entries, or pure SNES-era RPG atmosphere are already on your shelf, The Book of Legends lands comfortably in that tradition. Go in knowing the presentation is rough around the edges and the combat is functional rather than inspired, and you will find something genuinely generous - a handcrafted world that clearly cost the people making it a great deal of care, even if the tools they used are showing through the seams. Kai, Scout Team

The Book of Legends
AdventureIndieRPG

The Book of Legends

Mar 14, 2014Aldorlea Games
GamerScout Says

Fifty-plus hours of SNES-era RPG warmth packed into one small Steam page - Jordan is the most entertainingly awful hero you'll party up with this year.

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About The Book of Legends

I have a soft spot for games that quietly overflow with content while the rest of the internet looks the other way, and The Book of Legends is exactly that kind of find. Aldorlea Games built this entirely in RPG Maker VX, and if you can hear those words without your eyes glazing over, what waits inside is a sprawling turn-based adventure that plays out across more than 300 areas, fields a roster of over 30 recruitable characters, and packs in 125-plus spells alongside a genuinely branching story with multiple endings. The raw numbers alone are staggering for a small indie studio. The real secret weapon is Jordan, the protagonist. He is lazy, greedy, foul-mouthed, and deeply funny. Where most 16-bit throwback RPGs hand you a wide-eyed chosen one, this one gives you an anti-hero whose animal communication ability is constantly undermined by the fact that animals actively try to avoid him. His verbal sparring with early party members Jasmine and Clea gives the whole adventure a screwball-comedy energy that the genre rarely manages. Choices you make early on - which companion to recruit, how to respond during story beats - can lock out characters for the rest of that run, meaning a replay genuinely plays differently at the roster level. The structure resembles Star Ocean in that respect: the main arc is fixed, but the path through it shifts depending on who is in your party and what you chose to say. The step-based encounter system deserves a mention because it is smarter than random battles. Every 50 steps (or 40 on the harder RPG difficulty) triggers a fight, which sounds rigid but actually gives you a real sense of rhythm: explore freely during the lull, prepare mentally before the next encounter. Individual battles are built on a clean menu-driven engine, and characters arrive with distinct skill sets - a ninja plays nothing like a bear or a dragon, both of which can be on your bench if you find them. The side-quest tracker and the anywhere-save option (at a skill-point cost) show Aldorlea understood that 50-hour games need at least some modern courtesies. The soundtrack does quiet, capable work throughout - nothing that will haunt you for weeks, but nothing that makes you reach for the mute key either. The honest downside is that the game wears its RPG Maker origins visibly. The portraits and tile sets come from stock Samurai Pack assets, which means character art occasionally looks shared with other RPG Maker releases rather than unique to this world. The battle animations are minimal, and veterans of the engine will feel the ceiling pressing down in the menus. Combat difficulty can also swing unevenly - stretches of easy sailing followed by spikes that feel punishingly abrupt rather than deliberately calibrated. Steam user sentiment sits at a mixed 60 percent, which tracks: this is a game that rewards people who already love this niche, and bounces off everyone else almost immediately. If the Laxius Force games, old Aldorlea catalogue entries, or pure SNES-era RPG atmosphere are already on your shelf, The Book of Legends lands comfortably in that tradition. Go in knowing the presentation is rough around the edges and the combat is functional rather than inspired, and you will find something genuinely generous - a handcrafted world that clearly cost the people making it a great deal of care, even if the tools they used are showing through the seams. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Step-Based EncountersBranching Party RecruitmentMultiple EndingsAnti-Hero ProtagonistRPG MakerTurn-Based CombatSide-Quest HeavyAnimal Party MembersRetro Soundtrack

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8
Memory
128 MB RAM
DirectX
Version 9.0
Storage
150 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
Aldorlea Games
Publisher
Aldorlea Games
Release Date
Mar 14, 2014

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The Book of Legends is available on PC.

When was The Book of Legends released?

The Book of Legends was released on 14 March 2014.

Who developed The Book of Legends?

The Book of Legends was developed by Aldorlea Games.