Compare The King's Heroes prices across 50+ stores and find the best deal. Developed by Aldorlea Games. Published by Aldorlea Games. Released on 9/22/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation, Strategy.

Party composition is the whole game here: pick the wrong four from eight classes and Maniac Mode will end you. Worth a look for JRPG tacticians, but go in with tempered expectations on story.

My first instinct with The King's Heroes was to open a spreadsheet. Pick four characters from eight base classes, several of which branch into up to four sub-classes, and the combination matrix is large enough that the initial roster screen alone demands more thought than most RPGs give you in their entire first act. That is the core loop and, frankly, the best argument for buying: the party-building system has genuine texture. A Crusader hits hard across multiple targets, a Paladin trades some of that damage for healing magic, and a Dark Knight brings dark-arts utility that only pays off if you understand the encounter types ahead. The Commander can issue orders to other party members, which means his value scales directly with how strong those party members are. Matching him with a well-specced Knight or a Magneto-Witch who can paralyze early is the difference between a clean fight and a resource drain. The difficulty ladder also deserves credit for being honestly designed. Story Mode cuts enemy HP to 25%, which means practically any party walks through the game. Easy and Normal sit at 50% and 80% HP respectively, calibrated for players who want friction without punishment. Hard Mode brings enemies to full HP and starts earning the Aldorlea house reputation for punishing encounters. Then there is Maniac Mode, which grants monsters 50% bonus HP and effectively requires you to know the game cold before attempting it. Attack Mode is the wild card: dead enemies stay dead across encounters, inns barely restore resources, but you can collect Ring collectibles without full dungeon clears. That last one genuinely changes how you think about resource allocation, and I respect that the developer shipped six meaningfully different tunes on the same instrument. The dungeon loop is where the game shows its seams. Progress is structured around collecting nine Rings scattered across separate dungeons, and the formula is repetitive: enter dungeon, clear enemies, claim Ring, get bonus if you killed everything. The environments do not do much to break that rhythm, and the story connecting each dungeon together stays thin for the majority of the runtime. One community reviewer pointed out that the narrative barely evolves between the opening and the ending, which tracks with the RPG Maker engine roots. The music and visuals sit in that familiar Aldorlea tier: not bad, not memorable, adequately functional. There is a Colyseum arena for extra fights and reward farming, plus a thick catalogue of relics and artifacts to hunt, but none of it patches the structural pacing issue. The final boss difficulty spike is a known pain point. Players who coast through the final few dungeons at their current level reportedly hit a wall that requires significant additional grinding, and the character matchup on that fight is narrow enough that a party not built around its specific weakness hits harder than anywhere else in the game. This is less a hard-mode problem and more a balancing inconsistency that affects all difficulty tiers. For a game whose main draw is experimentation with different party builds, a late-game brick wall that punishes specific compositions undercuts the replay hook. Here is the honest bracket for this one. If you are an Aldorlea regular who already cleared Millennium or Laxius Force and wants more of that party-based JRPG formula with a fresh class roster, there is 30 to 40 hours of content here and the sub-class system gives it a mechanical leg up on earlier titles. If you are coming in cold, Story Mode genuinely removes the combat barrier and lets you evaluate the class interactions without grinding frustration. Total newcomers to the studio should probably start with a stronger Aldorlea entry first, but this is not a write-off. Diego, Scout Team

The King's Heroes
AdventureCasualIndieRPGSimulationStrategy

The King's Heroes

Sep 22, 2017Aldorlea Games
GamerScout Says

Party composition is the whole game here: pick the wrong four from eight classes and Maniac Mode will end you. Worth a look for JRPG tacticians, but go in with tempered expectations on story.

PC
Best Price Available
0.00
at N/A
Historical low: $0.46

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The King's Heroes

My first instinct with The King's Heroes was to open a spreadsheet. Pick four characters from eight base classes, several of which branch into up to four sub-classes, and the combination matrix is large enough that the initial roster screen alone demands more thought than most RPGs give you in their entire first act. That is the core loop and, frankly, the best argument for buying: the party-building system has genuine texture. A Crusader hits hard across multiple targets, a Paladin trades some of that damage for healing magic, and a Dark Knight brings dark-arts utility that only pays off if you understand the encounter types ahead. The Commander can issue orders to other party members, which means his value scales directly with how strong those party members are. Matching him with a well-specced Knight or a Magneto-Witch who can paralyze early is the difference between a clean fight and a resource drain. The difficulty ladder also deserves credit for being honestly designed. Story Mode cuts enemy HP to 25%, which means practically any party walks through the game. Easy and Normal sit at 50% and 80% HP respectively, calibrated for players who want friction without punishment. Hard Mode brings enemies to full HP and starts earning the Aldorlea house reputation for punishing encounters. Then there is Maniac Mode, which grants monsters 50% bonus HP and effectively requires you to know the game cold before attempting it. Attack Mode is the wild card: dead enemies stay dead across encounters, inns barely restore resources, but you can collect Ring collectibles without full dungeon clears. That last one genuinely changes how you think about resource allocation, and I respect that the developer shipped six meaningfully different tunes on the same instrument. The dungeon loop is where the game shows its seams. Progress is structured around collecting nine Rings scattered across separate dungeons, and the formula is repetitive: enter dungeon, clear enemies, claim Ring, get bonus if you killed everything. The environments do not do much to break that rhythm, and the story connecting each dungeon together stays thin for the majority of the runtime. One community reviewer pointed out that the narrative barely evolves between the opening and the ending, which tracks with the RPG Maker engine roots. The music and visuals sit in that familiar Aldorlea tier: not bad, not memorable, adequately functional. There is a Colyseum arena for extra fights and reward farming, plus a thick catalogue of relics and artifacts to hunt, but none of it patches the structural pacing issue. The final boss difficulty spike is a known pain point. Players who coast through the final few dungeons at their current level reportedly hit a wall that requires significant additional grinding, and the character matchup on that fight is narrow enough that a party not built around its specific weakness hits harder than anywhere else in the game. This is less a hard-mode problem and more a balancing inconsistency that affects all difficulty tiers. For a game whose main draw is experimentation with different party builds, a late-game brick wall that punishes specific compositions undercuts the replay hook. Here is the honest bracket for this one. If you are an Aldorlea regular who already cleared Millennium or Laxius Force and wants more of that party-based JRPG formula with a fresh class roster, there is 30 to 40 hours of content here and the sub-class system gives it a mechanical leg up on earlier titles. If you are coming in cold, Story Mode genuinely removes the combat barrier and lets you evaluate the class interactions without grinding frustration. Total newcomers to the studio should probably start with a stronger Aldorlea entry first, but this is not a write-off. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Party BuilderSub-Class SystemDungeon CrawlerDifficulty ScalingStatus Ailment TacticsRing CollectiblesArena ModeRPG Maker JRPGReplay Value

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

Community Discussion

Be the first to comment on The King's Heroes.

Reviews & Ratings

No ratings available

Game Info

Developer
Aldorlea Games
Publisher
Aldorlea Games
Release Date
Sep 22, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-100.46(lowest)

More from Aldorlea Games

Buy smarter: helpful guides

Frequently asked questions about The King's Heroes

How much does The King's Heroes cost?

The King's Heroes pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy The King's Heroes cheapest?

Compare The King's Heroes prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The King's Heroes available on?

The King's Heroes is available on PC.

When was The King's Heroes released?

The King's Heroes was released on 22 September 2017.

Who developed The King's Heroes?

The King's Heroes was developed by Aldorlea Games.