Compare The Amazing Spider-Man prices across 50+ stores and find the best deal. Developed by Beenox. Published by Activision. Released on 9/25/2012. Available on PC. Genres: Action, Single Player, Third Person, Adventure.

A movie tie-in that mostly escapes its own genre's low bar: Beenox's open-world Spidey game earns its keep on traversal alone, even if combat and story coast on borrowed ideas.

The Amazing Spider-Man is an open-world action-adventure set across a virtual Manhattan, developed by Beenox and released in 2012 alongside the Marc Webb film reboot. It positions itself as an epilogue to that film rather than a straight retelling, picking up after the Lizard is defeated as cross-species experiments escape Oscorp and spread a virus through the city. That gives Peter Parker a personal stake in stopping Alistair Smythe's kill-drone army and the rogue mutants - Rhino, Scorpion, Iguana - running loose in the streets. The story is functional at best. Smythe makes for a flat villain, the plot hits predictable beats, and anyone unfamiliar with the film will feel like they walked into the second act of something. What keeps the game worth your time is movement. Beenox placed the camera tight on Spidey's back and cranked up his speed, and the result is web-swinging that still holds up as one of the more physical-feeling versions of the fantasy - leaping off skyscrapers, base-diving toward the street, whipping through canyons of buildings at a pace that occasionally tips into vertigo. The signature mechanic is Web Rush: hold a button to slow time and shift to a first-person view, pick a destination or target from highlighted silhouettes in the environment, release and Spidey zips there with context-sensitive flair. Used well, it chains traversal and combat into something fluid. Used poorly - or when the context-sensitive button sharing misfires - it fires Spidey at the wrong lamppost entirely. It is a mechanic with a real ceiling, and that ceiling is lower on PC where gamepad support at launch was notoriously rough. Combat is openly borrowed from the Batman: Arkham blueprint - freeflow combos, a Spidey-Sense prompt for counters, a building combo meter that unlocks more powerful moves, and hidden Oscorp stealth challenge rooms that function almost identically to Arkham's predator encounters. Beenox admitted the influence openly, and to be fair, borrowing from a great system is not a sin. But the execution is thinner: fewer gadgets, simpler enemy types, and stealth encounters where wall-crawling makes every room trivially easy. The open-world side missions - stopping street crimes, photographing locations, rescuing infected citizens, hunting down collectible comic-book pages that unlock actual digital issues - pad the runtime generously but grow repetitive fast. Boss fights set in the open city are the high-water mark, particularly a sequence involving a giant mechanical snake tearing through skyscrapers while you swing around it. For Spider-Man fans specifically, this sits comfortably above the average movie tie-in and delivers the thing most of them actually want: a big, open New York to fly across whenever the story gets dull. For everyone else, the combat's lack of depth and the thin narrative make it a harder sell. The PC version in particular carries extra caveats around its port quality that are worth researching before committing. If the traversal fantasy is the whole point for you, it mostly delivers that. If you need the rest of the package to hold up equally, you will run out of patience before the credits roll. Alex, Scout Team

The Amazing Spider-Man
ActionSingle PlayerThird PersonAdventure

The Amazing Spider-Man

Sep 25, 2012BeenoxActivision
GamerScout Says

A movie tie-in that mostly escapes its own genre's low bar: Beenox's open-world Spidey game earns its keep on traversal alone, even if combat and story coast on borrowed ideas.

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About The Amazing Spider-Man

The Amazing Spider-Man is an open-world action-adventure set across a virtual Manhattan, developed by Beenox and released in 2012 alongside the Marc Webb film reboot. It positions itself as an epilogue to that film rather than a straight retelling, picking up after the Lizard is defeated as cross-species experiments escape Oscorp and spread a virus through the city. That gives Peter Parker a personal stake in stopping Alistair Smythe's kill-drone army and the rogue mutants - Rhino, Scorpion, Iguana - running loose in the streets. The story is functional at best. Smythe makes for a flat villain, the plot hits predictable beats, and anyone unfamiliar with the film will feel like they walked into the second act of something. What keeps the game worth your time is movement. Beenox placed the camera tight on Spidey's back and cranked up his speed, and the result is web-swinging that still holds up as one of the more physical-feeling versions of the fantasy - leaping off skyscrapers, base-diving toward the street, whipping through canyons of buildings at a pace that occasionally tips into vertigo. The signature mechanic is Web Rush: hold a button to slow time and shift to a first-person view, pick a destination or target from highlighted silhouettes in the environment, release and Spidey zips there with context-sensitive flair. Used well, it chains traversal and combat into something fluid. Used poorly - or when the context-sensitive button sharing misfires - it fires Spidey at the wrong lamppost entirely. It is a mechanic with a real ceiling, and that ceiling is lower on PC where gamepad support at launch was notoriously rough. Combat is openly borrowed from the Batman: Arkham blueprint - freeflow combos, a Spidey-Sense prompt for counters, a building combo meter that unlocks more powerful moves, and hidden Oscorp stealth challenge rooms that function almost identically to Arkham's predator encounters. Beenox admitted the influence openly, and to be fair, borrowing from a great system is not a sin. But the execution is thinner: fewer gadgets, simpler enemy types, and stealth encounters where wall-crawling makes every room trivially easy. The open-world side missions - stopping street crimes, photographing locations, rescuing infected citizens, hunting down collectible comic-book pages that unlock actual digital issues - pad the runtime generously but grow repetitive fast. Boss fights set in the open city are the high-water mark, particularly a sequence involving a giant mechanical snake tearing through skyscrapers while you swing around it. For Spider-Man fans specifically, this sits comfortably above the average movie tie-in and delivers the thing most of them actually want: a big, open New York to fly across whenever the story gets dull. For everyone else, the combat's lack of depth and the thin narrative make it a harder sell. The PC version in particular carries extra caveats around its port quality that are worth researching before committing. If the traversal fantasy is the whole point for you, it mostly delivers that. If you need the rest of the package to hold up equally, you will run out of patience before the credits roll. Alex, Scout Team

Tags

steamMovie Tie-InOpen World ManhattanWeb RushFreeflow CombatStealth TakedownsComic CollectiblesEpilogue StoryBoss EncountersTraversal-Focused

System Requirements

Minimum

Memory
3 GB RAM
Storage
7500 MB
Graphics
NVidia Gece 7600GT / AMD ATI Radeon X1800 GTO
Processor
Intel Core® 2 Duo 2.6 GHz or AMD Athlon 64 X2 6000+
System requirements
Windows® 7/XP (SP 3)/Vista (SP 2)

Recommended

Memory
3 GB RAM
Storage
8000 MB
Graphics
NVidia 8800GT / AMD ATI Radeon HD4830
Processor
Intel Core® 2 Quad 2.4 GHz or AMD Athlon II X4 2.6 GHz
System requirements
Windows® 7/XP (SP 3)/Vista (SP 2)

Reviews & Ratings

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Game Info

Developer
Beenox
Publisher
Activision
Release Date
Sep 25, 2012

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