Compare The Almost Gone prices across 50+ stores and find the best deal. Developed by Happy Volcano. Published by X.D. Network Inc., Playdigious. Released on 6/25/2020. Available on PC. Genres: Adventure, Indie.

A quiet diorama puzzle game about death, grief, and the threads connecting a life. Short, sharp, and genuinely affecting.

The Almost Gone is a narrative puzzle game built out of small, exquisitely crafted dioramas. Each scene is a slice of a life rendered in isometric miniature, and you rotate and inspect these little worlds to piece together what happened to the people inside them. It sits firmly in the adventure tradition but strips away inventory juggling and dialogue trees in favor of something more like slow, tactile contemplation. Happy Volcano are a small studio, and this feels like a project made with that specific kind of small-studio intentionality, where every room earns its place. The subject matter is death, loss, and mental health, and the game does not flinch from that. You are moving through the fractured memories and spaces surrounding a life that has ended, reconstructing events from furniture arrangements, handwritten notes, and the careful geometry of domestic spaces. The puzzles themselves are not especially difficult. The challenge is mostly perceptual, noticing what the diorama is hiding when you rotate it, finding the connection between one room and the next. Players looking for mechanical complexity will come away hungry. Players looking to be quietly devastated by a well-placed detail in a child's bedroom will find exactly that. The visual design is the game's strongest argument for itself. The dioramas have a handmade quality, slightly cool in their palette, with a stillness that feels deliberate rather than empty. Sound design works in the same register, sparse and textural, with a score that knows when to disappear entirely and let silence do the work. This is a game that understands atmosphere as a craft decision, not a side effect. The pacing is slow, especially in the opening chapter, and some players will bounce off that early restraint. Stay with it. The structure of the five chapters builds toward something, and the emotional payoff in the final act earns the patience the opening asks for. The runtime sits around two to three hours for most players, sometimes a little longer if you linger. There is an argument that this is too short for some price points, but the game knows when it is finished. It does not stretch itself to justify length. For a piece about the end of things, knowing when to stop is itself a kind of craft. It has picked up award recognition since release and holds a Very Positive rating on Steam, which for a quiet, literary indie game about grief is genuinely meaningful signal. If you play games for mechanical challenge, routing optimization, or replayability, The Almost Gone is not for you and it knows it. But if you have ever sat with a game like a short story, wanting it to mean something rather than just function, this one delivers. It is the kind of small release that gets lost in a crowded marketplace and probably deserves more attention than it gets. Kai, Scout Team

The Almost Gone
AdventureIndie

The Almost Gone

Jun 25, 2020Happy VolcanoX.D. Network Inc., Playdigious
GamerScout Says

A quiet diorama puzzle game about death, grief, and the threads connecting a life. Short, sharp, and genuinely affecting.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Almost Gone

The Almost Gone is a narrative puzzle game built out of small, exquisitely crafted dioramas. Each scene is a slice of a life rendered in isometric miniature, and you rotate and inspect these little worlds to piece together what happened to the people inside them. It sits firmly in the adventure tradition but strips away inventory juggling and dialogue trees in favor of something more like slow, tactile contemplation. Happy Volcano are a small studio, and this feels like a project made with that specific kind of small-studio intentionality, where every room earns its place. The subject matter is death, loss, and mental health, and the game does not flinch from that. You are moving through the fractured memories and spaces surrounding a life that has ended, reconstructing events from furniture arrangements, handwritten notes, and the careful geometry of domestic spaces. The puzzles themselves are not especially difficult. The challenge is mostly perceptual, noticing what the diorama is hiding when you rotate it, finding the connection between one room and the next. Players looking for mechanical complexity will come away hungry. Players looking to be quietly devastated by a well-placed detail in a child's bedroom will find exactly that. The visual design is the game's strongest argument for itself. The dioramas have a handmade quality, slightly cool in their palette, with a stillness that feels deliberate rather than empty. Sound design works in the same register, sparse and textural, with a score that knows when to disappear entirely and let silence do the work. This is a game that understands atmosphere as a craft decision, not a side effect. The pacing is slow, especially in the opening chapter, and some players will bounce off that early restraint. Stay with it. The structure of the five chapters builds toward something, and the emotional payoff in the final act earns the patience the opening asks for. The runtime sits around two to three hours for most players, sometimes a little longer if you linger. There is an argument that this is too short for some price points, but the game knows when it is finished. It does not stretch itself to justify length. For a piece about the end of things, knowing when to stop is itself a kind of craft. It has picked up award recognition since release and holds a Very Positive rating on Steam, which for a quiet, literary indie game about grief is genuinely meaningful signal. If you play games for mechanical challenge, routing optimization, or replayability, The Almost Gone is not for you and it knows it. But if you have ever sat with a game like a short story, wanting it to mean something rather than just function, this one delivers. It is the kind of small release that gets lost in a crowded marketplace and probably deserves more attention than it gets. Kai, Scout Team

Tags

steamDiorama PuzzlesGrief NarrativeIsometric ExplorationShort RuntimeAtmosphericMental Health ThemesLiterary IndieSingle Sitting

System Requirements

System requirements for The Almost Gone aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
80%(1,207)

Game Info

Developer
Happy Volcano
Publisher
X.D. Network Inc., Playdigious
Release Date
Jun 25, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Happy Volcano