Compare Tennis World Tour 2 prices across 50+ stores and find the best deal. Developed by Big Ant Studios. Published by Bigben Interactive. Released on 9/24/2020. Available on PC, Xbox. Genres: Simulation, Sports.

Forty-five percent positive Steam reviews tell most of the story: Tennis World Tour 2 is the only serious PC tennis sim on the market, and that monopoly is doing it no favors.

I track decision-depth and systems coherence for a living, so when a sports sim ships a card-buff mechanic alongside a timing-based shot system, my first question is whether those two halves talk to each other. They don't, and that disconnect is Tennis World Tour 2's central problem in a single sentence. On paper the mode list looks reasonable. There is a Career where you create a player, travel a tournament calendar, hire coaches and agents, spend earned coin on licensed rackets and gear, and grind XP to climb the world rankings. Exhibition, Tournament, Quick Match, Ranked, and a local or online Doubles mode round things out. Doubles is genuinely the most interesting addition here: playing tactically with a partner shifts the read-the-opponent logic in a way that single-player rallies rarely demand. Online play has been reported as functional and stable, which is more than can be said for much of the offline experience. The core shot system is timing-based: four face buttons map to topspin, flat, slice, and lob, and you hold then release to determine power against a window that the game almost never visualizes clearly. Miss the window and the ball sails out; clip the edge of it and placement becomes a lottery. Player movement compounds the problem. The sprint and stamina mechanics exist, but the sprint response has a noticeable delay, and the auto-positioning logic actively fights your inputs, producing the maddening sensation of watching your character root to the spot while the ball passes by. Serving uses a two-gauge system that works acceptably for straight deliveries but becomes unreliable the moment you try to place it. The result is that matches frequently devolve into a sequence of unforced errors rather than extended rallies with any strategic texture. The Skill Cards system sits on top of all this. Cards provide temporary buffs, things like serve accuracy, shot power, or fatigue rate, assembled into a five-card deck before a match. The idea has a faint strategic logic, but in practice the card icons carry no in-game text, opponent card use is announced without any legible feedback, and the actual effect on match outcomes is negligible enough that multiple reviewers concluded the system is essentially cosmetic noise. For a sim audience that wants tight systems, this is a wasted design slot. The Career mode itself is shallow by the standards of modern sports titles: the character creator produces poor-looking results, licensed tournaments are gated behind paid DLC at launch, and the AI difficulty calibration is inconsistent enough that a match on Very Easy can feel harder than one on Expert depending on surface and conditions. What works? The courts are well-rendered, and surface wear from player movement is a nice touch. The roster of 38 licensed professionals covers the main draw names you would expect, and the doubles mode adds genuine tactical variety. If you have invested enough practice time to internalize the shot timing, there is a real skill ceiling, and players who have cracked it report that long rallies carry genuine satisfaction. The Metacritic average of 56 on consoles aligns almost exactly with the 45 percent positive Steam score: this is not a disaster, it is a middling product in a genre with almost no competition, and the lack of competition is doing all the heavy lifting for its recommendation case. Diego, Scout Team

Tennis World Tour 2
SimulationSports

Tennis World Tour 2

Sep 24, 2020Big Ant StudiosBigben Interactive
GamerScout Says

Forty-five percent positive Steam reviews tell most of the story: Tennis World Tour 2 is the only serious PC tennis sim on the market, and that monopoly is doing it no favors.

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About Tennis World Tour 2

I track decision-depth and systems coherence for a living, so when a sports sim ships a card-buff mechanic alongside a timing-based shot system, my first question is whether those two halves talk to each other. They don't, and that disconnect is Tennis World Tour 2's central problem in a single sentence. On paper the mode list looks reasonable. There is a Career where you create a player, travel a tournament calendar, hire coaches and agents, spend earned coin on licensed rackets and gear, and grind XP to climb the world rankings. Exhibition, Tournament, Quick Match, Ranked, and a local or online Doubles mode round things out. Doubles is genuinely the most interesting addition here: playing tactically with a partner shifts the read-the-opponent logic in a way that single-player rallies rarely demand. Online play has been reported as functional and stable, which is more than can be said for much of the offline experience. The core shot system is timing-based: four face buttons map to topspin, flat, slice, and lob, and you hold then release to determine power against a window that the game almost never visualizes clearly. Miss the window and the ball sails out; clip the edge of it and placement becomes a lottery. Player movement compounds the problem. The sprint and stamina mechanics exist, but the sprint response has a noticeable delay, and the auto-positioning logic actively fights your inputs, producing the maddening sensation of watching your character root to the spot while the ball passes by. Serving uses a two-gauge system that works acceptably for straight deliveries but becomes unreliable the moment you try to place it. The result is that matches frequently devolve into a sequence of unforced errors rather than extended rallies with any strategic texture. The Skill Cards system sits on top of all this. Cards provide temporary buffs, things like serve accuracy, shot power, or fatigue rate, assembled into a five-card deck before a match. The idea has a faint strategic logic, but in practice the card icons carry no in-game text, opponent card use is announced without any legible feedback, and the actual effect on match outcomes is negligible enough that multiple reviewers concluded the system is essentially cosmetic noise. For a sim audience that wants tight systems, this is a wasted design slot. The Career mode itself is shallow by the standards of modern sports titles: the character creator produces poor-looking results, licensed tournaments are gated behind paid DLC at launch, and the AI difficulty calibration is inconsistent enough that a match on Very Easy can feel harder than one on Expert depending on surface and conditions. What works? The courts are well-rendered, and surface wear from player movement is a nice touch. The roster of 38 licensed professionals covers the main draw names you would expect, and the doubles mode adds genuine tactical variety. If you have invested enough practice time to internalize the shot timing, there is a real skill ceiling, and players who have cracked it report that long rallies carry genuine satisfaction. The Metacritic average of 56 on consoles aligns almost exactly with the 45 percent positive Steam score: this is not a disaster, it is a middling product in a genre with almost no competition, and the lack of competition is doing all the heavy lifting for its recommendation case. Diego, Scout Team

Tags

steamTiming-Based MechanicsCareer ModeOnline DoublesLicensed RosterSkill CardsSteep Learning CurveSingles and DoublesRanked Competitive Mode

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
11 GB available space
Graphics
Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD 7770, 1 GB
Processor
Intel Core i5-650, 3.2 GHz | AMD Phenom II X4 965, 3.2 GHz

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
11 GB available space
Graphics
Nvidia GeForce GTX 760, 2 GB | AMD Radeon HD 7870, 2 GB
Processor
Intel Core i5-3470, 3.2 GHz | AMD FX-6300, 3.5 GHz

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Reviews & Ratings

Steam
45%(342)

Game Info

Developer
Big Ant Studios
Publisher
Bigben Interactive
Release Date
Sep 24, 2020

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