Compare Rugby League 26 prices across trusted key stores and find the best deal. Developed by Big Ant Studios. Published by Nacon. Released on 7/16/2025. Available on PC, Xbox. Genres: Simulation, Sports.

The only Rugby League sim in eight years showed up broken, patched repeatedly, and still sitting at Mostly Negative on Steam. Hardcore NRL and Super League fans only, and even they should wait for more patches.

I cover shooters for a living, so when I get handed a sports sim to evaluate I come at it purely from a systems and online-performance angle: does the game work, do the controls feel tight, and is the multiplayer worth your time. Rugby League 26 fails on at least two of those three counts, and it fails loudly. The context matters here. This is the first Rugby League game released since Rugby League Live 4 in 2017, meaning Big Ant Studios had eight years to build something worthy. What shipped instead landed to a Mostly Negative rating on Steam, sitting at 35% positive from nearly 500 reviews at the time of writing. The community reaction was not casual disappointment. Multiple reviewers and long-time fans described the launch as unacceptable, with server outages preventing the game from loading for extended periods in the first days after release. For a game with online PVP and a card-collection Pro Team mode at its centre, that is a critical failure right out of the gate. On the pitch, the experience is rough in ways that go beyond cosmetic bugs. Passing, the single most repeated action in any Rugby League match, feels stiff and misdirected, with targeting icons switching at the wrong moment so the ball ends up somewhere unintended. The hooker routinely spawns out of position after a tackle, which cascades into broken play-the-ball sequences. Defenders are nearly impossible to switch between when marking up. The game also implements outdated rules, notably restarting with a scrum after the ball goes into touch, a rule that was changed in 2021 in real life. These are not fringe edge cases. They are core to how the sport works. Career Mode has some surface improvements, the coach version now lets you allocate budget across categories, and the Be a Pro path at least gives your created player a reasonable starting stat line rather than zeroes across the board. But player progression flattens out quickly, squad AI drops known props onto the wing and hands them kicking duties, and there are no individual season stats or trophy tracking despite previous games in the series having those. The Pro Team mode, which is effectively the card-collector fantasy squad builder, works offline and online, but its staying power depends entirely on whether Big Ant can stabilise the servers and keep patching the surrounding game into shape. The presentation is uneven in the way sports games often are when the budget is stretched. Photogrammetry face scans look solid in close-up replays, but player models underneath are largely identical, so once the ball is in motion everyone starts to blur together regardless of who you are fielding. Commentary is misaligned with on-field events often enough to become actively distracting. The licensed clubs span NRL, NRL Women, and both UK Super League tiers, which is a genuine plus for fans of the sport in England as well as Australia, and cross-platform play is supported. The honest read is this: Rugby League 26 shipped in a state that needed several more months of work. Patches are coming, and the underlying sport does translate into something with occasional momentum when a run breaks through the line and actually feels physical. But the fundamentals, passing logic, defensive switching, rules accuracy, and stable online connections, needed to be solid on day one. They were not. If you are a League die-hard with no other option and a high tolerance for ongoing patches, there is a functional game buried in here. Everyone else should stay on the sideline. Fred, Scout Team

Rugby League 26

Rugby League 26

Jul 16, 2025Big Ant StudiosNacon
GamerScout Says

The only Rugby League sim in eight years showed up broken, patched repeatedly, and still sitting at Mostly Negative on Steam. Hardcore NRL and Super League fans only, and even they should wait for more patches.

PCXbox
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €47.65

GamerScout Verdict

Wait for deeper post-launch patches unless you are a die-hard League fan with nowhere else to turn for a virtual fix.

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Price History

Historical low
€47.652 Jul 2026
Keyshops
€46.94€49.39€51.84€54.295 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Rugby League 26

I cover shooters for a living, so when I get handed a sports sim to evaluate I come at it purely from a systems and online-performance angle: does the game work, do the controls feel tight, and is the multiplayer worth your time. Rugby League 26 fails on at least two of those three counts, and it fails loudly. The context matters here. This is the first Rugby League game released since Rugby League Live 4 in 2017, meaning Big Ant Studios had eight years to build something worthy. What shipped instead landed to a Mostly Negative rating on Steam, sitting at 35% positive from nearly 500 reviews at the time of writing. The community reaction was not casual disappointment. Multiple reviewers and long-time fans described the launch as unacceptable, with server outages preventing the game from loading for extended periods in the first days after release. For a game with online PVP and a card-collection Pro Team mode at its centre, that is a critical failure right out of the gate. On the pitch, the experience is rough in ways that go beyond cosmetic bugs. Passing, the single most repeated action in any Rugby League match, feels stiff and misdirected, with targeting icons switching at the wrong moment so the ball ends up somewhere unintended. The hooker routinely spawns out of position after a tackle, which cascades into broken play-the-ball sequences. Defenders are nearly impossible to switch between when marking up. The game also implements outdated rules, notably restarting with a scrum after the ball goes into touch, a rule that was changed in 2021 in real life. These are not fringe edge cases. They are core to how the sport works. Career Mode has some surface improvements, the coach version now lets you allocate budget across categories, and the Be a Pro path at least gives your created player a reasonable starting stat line rather than zeroes across the board. But player progression flattens out quickly, squad AI drops known props onto the wing and hands them kicking duties, and there are no individual season stats or trophy tracking despite previous games in the series having those. The Pro Team mode, which is effectively the card-collector fantasy squad builder, works offline and online, but its staying power depends entirely on whether Big Ant can stabilise the servers and keep patching the surrounding game into shape. The presentation is uneven in the way sports games often are when the budget is stretched. Photogrammetry face scans look solid in close-up replays, but player models underneath are largely identical, so once the ball is in motion everyone starts to blur together regardless of who you are fielding. Commentary is misaligned with on-field events often enough to become actively distracting. The licensed clubs span NRL, NRL Women, and both UK Super League tiers, which is a genuine plus for fans of the sport in England as well as Australia, and cross-platform play is supported. The honest read is this: Rugby League 26 shipped in a state that needed several more months of work. Patches are coming, and the underlying sport does translate into something with occasional momentum when a run breaks through the line and actually feels physical. But the fundamentals, passing logic, defensive switching, rules accuracy, and stable online connections, needed to be solid on day one. They were not. If you are a League die-hard with no other option and a high tolerance for ongoing patches, there is a functional game buried in here. Everyone else should stay on the sideline.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooplocal-coopcross-platformachievementscloud-savestier:aaaCareer ModeBe a ProPro Team ModeCard CollectionLicensed LeaguesNRLSuper LeagueCross-Platform MultiplayerPatch-Dependent

System Requirements

Minimum

OS
Windows 10 or Windows 11
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
85 GB available space
Graphics
NVIDIA GeForce GTX 1660 Ti (6 GB) / AMD RX 5700XT (8 GB)
Processor
Intel i5 6600K (3.5 GHz) / AMD Ryzen 5 1600X (3.6 GHz)

Recommended

OS
Windows 10 or Windows 11
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
85 GB available space
Graphics
NVIDIA GeForce RTX 3070 (8 GB) / AMD RX 6800 XT (8 GB)
Processor
Intel® Core™ i7-11700K / AMD Ryzen™ 7 3700X

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Game Info

Developer
Big Ant Studios
Publisher
Nacon
Release Date
Jul 16, 2025

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Frequently asked questions about Rugby League 26

How much does Rugby League 26 cost?

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What platforms is Rugby League 26 available on?

Rugby League 26 is available on PC, Xbox.

When was Rugby League 26 released?

Rugby League 26 was released on 16 July 2025.

Who developed Rugby League 26?

Rugby League 26 was developed by Big Ant Studios and published by Nacon.