Compare TASTEE: Lethal Tactics prices across trusted key stores and find the best deal. Developed by SkyBox Labs. Published by SkyBox Labs. Released on 5/10/2016. Available on PC. Genres: Single Player, Multiplayer, Bird View, Indie, Strategy.

A simultaneous turn-based tactics game where you choreograph four mercs against a cartel, then watch the chaos unfold. Closer to Frozen Synapse than XCOM, and just as punishing.

TASTEE: Lethal Tactics is a simultaneous turn-based tactics game from SkyBox Labs that pits a four-person squad of hired guns against a drug cartel across 30 single-player missions and a head-to-head multiplayer mode. The core loop works in two phases: a planning stage where you set waypoints, assign stances (sprint, crouch, look), and aim vision cones for each merc, then an action phase where both sides execute at the same time. Shooting is automatic once a target enters a field of view, so the entire decision space lives in movement geometry and timing. Success means reading your opponent, not reacting faster than them. The closest touchstone is Frozen Synapse, with a Team Fortress 2 art direction layered on top. The roster matters. You field four mercs chosen from twelve, spread across four classes: Gunman, Shotgunner, Sniper, and Bomber. Each class carries a rock-paper-scissors combat effectiveness against others, and each individual merc within a class has a unique special ability. A Sniper placed on the map's periphery with a clean field of vision can hold an entire flank passively, freeing your Shotgunner to breach and clear at close range. Finding the squad composition that suits a specific map's choke points is where the game's depth actually lives, and there are genuine hours of experimentation to be had across mission types that include hostage rescue, weapon theft, supply line interdiction, and cartel elimination runs. Here is where I have to be straight with newcomers: the tutorial covers bare fundamentals, drops you into the campaign, and does not much else. Aim penalties from movement speed, cover angles, and distance stack in ways the game never fully explains. You will lose missions without knowing precisely why for a while. That said, I would argue the 30-campaign missions function as a structured training ladder in practice, even if the game does not frame them that way explicitly. Methodical players who read the Steam community guides and run Practice Mode skirmishes before jumping into ranked multiplayer will compress that learning curve significantly. The AI is aggressive and executes flanking maneuvers and pincer attacks that punish lazy positioning, which forces you to think at least two waypoints ahead at all times. The multiplayer, which reviewers widely called the real destination, runs on an asynchronous "play-by-mail" model. You make your moves, submit, and get a notification when your opponent responds. All twelve mercs are unlocked from the start in online matches, so there is no campaign-gate on squad variety. The downside is that without a mandatory turn timer opponents can disappear for hours, which is either fine or infuriating depending on your tolerance. Live matches are also available if both players commit to a session. On the rougher edges: there is no mid-campaign save option despite some missions running close to an hour, key rebinding is absent, and graphics options are minimal. These are real quality-of-life gaps that were never patched and remain today. If you came up on Frozen Synapse and wanted more visual flair and a larger merc roster, this scratches that itch clearly and directly. If you are new to simultaneous tactics, budget an evening just to absorb the systems before expecting competent play. The campaign is the training ground; the multiplayer is the actual exam. Diego, Scout Team

TASTEE: Lethal Tactics
Single PlayerMultiplayerBird ViewIndieStrategy

TASTEE: Lethal Tactics

May 10, 2016SkyBox Labs
GamerScout Says

A simultaneous turn-based tactics game where you choreograph four mercs against a cartel, then watch the chaos unfold. Closer to Frozen Synapse than XCOM, and just as punishing.

PC
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€3.96
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Lowest tracked: €3.96
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GamerScout Verdict

Best for Frozen Synapse veterans and tactics players willing to grind past a thin tutorial to reach sharp, bluff-heavy multiplayer.

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Price History

Lowest tracked
€3.9626 Aug 2026
Current best
€3.96
Lowest since we started tracking
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€3.79€4.37€4.95€5.535 Jun27 Jun19 Jul9 Aug31 Aug
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About TASTEE: Lethal Tactics

TASTEE: Lethal Tactics is a simultaneous turn-based tactics game from SkyBox Labs that pits a four-person squad of hired guns against a drug cartel across 30 single-player missions and a head-to-head multiplayer mode. The core loop works in two phases: a planning stage where you set waypoints, assign stances (sprint, crouch, look), and aim vision cones for each merc, then an action phase where both sides execute at the same time. Shooting is automatic once a target enters a field of view, so the entire decision space lives in movement geometry and timing. Success means reading your opponent, not reacting faster than them. The closest touchstone is Frozen Synapse, with a Team Fortress 2 art direction layered on top. The roster matters. You field four mercs chosen from twelve, spread across four classes: Gunman, Shotgunner, Sniper, and Bomber. Each class carries a rock-paper-scissors combat effectiveness against others, and each individual merc within a class has a unique special ability. A Sniper placed on the map's periphery with a clean field of vision can hold an entire flank passively, freeing your Shotgunner to breach and clear at close range. Finding the squad composition that suits a specific map's choke points is where the game's depth actually lives, and there are genuine hours of experimentation to be had across mission types that include hostage rescue, weapon theft, supply line interdiction, and cartel elimination runs. Here is where I have to be straight with newcomers: the tutorial covers bare fundamentals, drops you into the campaign, and does not much else. Aim penalties from movement speed, cover angles, and distance stack in ways the game never fully explains. You will lose missions without knowing precisely why for a while. That said, I would argue the 30-campaign missions function as a structured training ladder in practice, even if the game does not frame them that way explicitly. Methodical players who read the Steam community guides and run Practice Mode skirmishes before jumping into ranked multiplayer will compress that learning curve significantly. The AI is aggressive and executes flanking maneuvers and pincer attacks that punish lazy positioning, which forces you to think at least two waypoints ahead at all times. The multiplayer, which reviewers widely called the real destination, runs on an asynchronous "play-by-mail" model. You make your moves, submit, and get a notification when your opponent responds. All twelve mercs are unlocked from the start in online matches, so there is no campaign-gate on squad variety. The downside is that without a mandatory turn timer opponents can disappear for hours, which is either fine or infuriating depending on your tolerance. Live matches are also available if both players commit to a session. On the rougher edges: there is no mid-campaign save option despite some missions running close to an hour, key rebinding is absent, and graphics options are minimal. These are real quality-of-life gaps that were never patched and remain today. If you came up on Frozen Synapse and wanted more visual flair and a larger merc roster, this scratches that itch clearly and directly. If you are new to simultaneous tactics, budget an evening just to absorb the systems before expecting competent play. The campaign is the training ground; the multiplayer is the actual exam.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSimultaneous Turn-BasedMercenary RosterWaypoint PlanningVision Cone MechanicsAsynchronous MultiplayerFour-Class SquadCartel MissionsAim Penalty SystemPlay-by-Mail

System Requirements

Minimum

Memory
4096 MB RAM
Storage
1 GB
Graphics
AMD Radeon HD 4000 Series / Nvidia GTX 200 Series / Intel HD 4400 Series
Processor
Dual Core, 2.5Ghz (Intel Core 2 Duo, AMD Athlon X2)
System requirements
Windows Vista

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Game Info

Developer
SkyBox Labs
Publisher
SkyBox Labs
Release Date
May 10, 2016

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Frequently asked questions about TASTEE: Lethal Tactics

How much does TASTEE: Lethal Tactics cost?

As of 31 August 2026, the cheapest in-stock offer for TASTEE: Lethal Tactics is €3.96 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy TASTEE: Lethal Tactics cheapest?

The lowest in-stock price we track for TASTEE: Lethal Tactics is €3.96 at Eneba (31 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is TASTEE: Lethal Tactics available on?

TASTEE: Lethal Tactics is available on PC.

When was TASTEE: Lethal Tactics released?

TASTEE: Lethal Tactics was released on 10 May 2016.

Who developed TASTEE: Lethal Tactics?

TASTEE: Lethal Tactics was developed by SkyBox Labs.