Compare Sword of the Necromancer: Resurrection prices across trusted key stores and find the best deal. Developed by Grimorio of Games. Published by Grimorio of Games. Released on 1/23/2025. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

A grief-soaked dungeon crawler where you raise the monsters you kill and program their battle tactics, the heart is huge, the AI is not.

My first hour with Sword of the Necromancer: Resurrection felt like finding a handwritten letter tucked inside a secondhand game case. The premise is intimate and unhurried: Tama, a former bandit turned bodyguard, descends into a dungeon haunted by the Necromancer's spirit, building an undead army one fallen enemy at a time, all so she can accumulate enough power to bring her beloved Koko back from the dead. That emotional engine, small, personal, stubbornly romantic, is what keeps the whole thing moving even when the mechanics groan under the weight of ambition. The summoning system is where Resurrection earns its most genuine affection, and also where it frustrates the most. After defeating an enemy, you can resurrect it and slot it into a three-creature hotbar. Monsters level up, develop affinities, and unlock new moves, which gives the collection loop a satisfying texture that fans of monster-taming games will recognize immediately. The Tactics system lets you script their behavior in combat, tell them which enemies to prioritize, whether to play aggressively or hang back, even coordinate multi-creature puzzle solutions involving pressure plates and buttons. On paper, it is one of the most interesting companion-AI ideas in recent indie dungeon crawling. In practice, summons routinely get wedged in doorways, refuse to descend staircases, and occasionally ignore their own programmed orders entirely. Flying summons largely sidestep these geometry headaches, which is why most players gravitate toward them by the mid-game. The inventory limit compounds the friction: constant pruning of your monster roster to make room for new recruits becomes a chore rather than a strategic ritual. The shift from the original 2021 game's pixel art to full 3D is where opinions diverge most sharply. The anime-style illustrated cutscenes and the opening animated sequence are genuinely beautiful, and the voice acting, particularly for Tama, carries real emotional conviction. The 3D in-game environments, however, are blocky and sparse in a way that feels more like budget constraint than intentional retro charm. Some reviewers found warmth in the PS2-era visual echoes; others found the dungeon corridors numbing after a few hours. The newly added platforming sections, a consequence of the 3D transition, are workable but uneven: imprecise edge-grabbing and invisible collision points create mild irritation without ever outright blocking progress. There are also reports of crashes and bugs, particularly in late-game sections, which Grimorio of Games had not fully addressed at launch. Where Resurrection holds its ground most firmly is in the story. Koko's perspective unlocks partway through, recontextualizing events from Tama's flashbacks in ways that land quietly and well. The narrative knows it is telling a love story, states it plainly, and earns the emotional payoff through careful pacing rather than spectacle. Procedurally generated dungeon floors, a Roguelite mode, boss-rush challenges, and local split-screen co-op stretch the runtime to around 18 hours for a full completion run, which is a reasonable ask for a game of this scope. The remastered and newly composed soundtrack does quiet, capable work throughout, the kind of soundscape you notice disappearing when you close the game. This is a flawed remake from a small Barcelona studio that cares deeply about its characters and somewhat less reliably about its AI pathfinding. If Tama and Koko's story catches you, and for a certain kind of player, it absolutely will, the Tactics system and monster-collecting loop provide enough texture to make the friction worthwhile. If you need tight, polished dungeon mechanics first and emotional storytelling second, the cracks will show early. Kai, Scout Team

Sword of the Necromancer: Resurrection

Sword of the Necromancer: Resurrection

Jan 23, 2025Grimorio of Games
GamerScout Says

A grief-soaked dungeon crawler where you raise the monsters you kill and program their battle tactics, the heart is huge, the AI is not.

PCXbox
Steam Deck Playable
Best Price Available
€6.93
at Electronic First
Lowest tracked: €6.93
Track this price

GamerScout Verdict

Worth it for the love story and monster-collecting loop; approach with patience if summon AI jank and sparse 3D visuals are dealbreakers for you.

Compare Prices(4 stores)

StandardGlobalSteam KeyKey
€6.93
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€24.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€28.11-13%
Priced in EUR by the store
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Price History

Lowest tracked
€6.9326 Jun 2026
Current best
€6.93
Lowest since we started tracking
Keyshops
€5.06€11.49€17.92€24.355 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Sword of the Necromancer: Resurrection

My first hour with Sword of the Necromancer: Resurrection felt like finding a handwritten letter tucked inside a secondhand game case. The premise is intimate and unhurried: Tama, a former bandit turned bodyguard, descends into a dungeon haunted by the Necromancer's spirit, building an undead army one fallen enemy at a time, all so she can accumulate enough power to bring her beloved Koko back from the dead. That emotional engine, small, personal, stubbornly romantic, is what keeps the whole thing moving even when the mechanics groan under the weight of ambition. The summoning system is where Resurrection earns its most genuine affection, and also where it frustrates the most. After defeating an enemy, you can resurrect it and slot it into a three-creature hotbar. Monsters level up, develop affinities, and unlock new moves, which gives the collection loop a satisfying texture that fans of monster-taming games will recognize immediately. The Tactics system lets you script their behavior in combat, tell them which enemies to prioritize, whether to play aggressively or hang back, even coordinate multi-creature puzzle solutions involving pressure plates and buttons. On paper, it is one of the most interesting companion-AI ideas in recent indie dungeon crawling. In practice, summons routinely get wedged in doorways, refuse to descend staircases, and occasionally ignore their own programmed orders entirely. Flying summons largely sidestep these geometry headaches, which is why most players gravitate toward them by the mid-game. The inventory limit compounds the friction: constant pruning of your monster roster to make room for new recruits becomes a chore rather than a strategic ritual. The shift from the original 2021 game's pixel art to full 3D is where opinions diverge most sharply. The anime-style illustrated cutscenes and the opening animated sequence are genuinely beautiful, and the voice acting, particularly for Tama, carries real emotional conviction. The 3D in-game environments, however, are blocky and sparse in a way that feels more like budget constraint than intentional retro charm. Some reviewers found warmth in the PS2-era visual echoes; others found the dungeon corridors numbing after a few hours. The newly added platforming sections, a consequence of the 3D transition, are workable but uneven: imprecise edge-grabbing and invisible collision points create mild irritation without ever outright blocking progress. There are also reports of crashes and bugs, particularly in late-game sections, which Grimorio of Games had not fully addressed at launch. Where Resurrection holds its ground most firmly is in the story. Koko's perspective unlocks partway through, recontextualizing events from Tama's flashbacks in ways that land quietly and well. The narrative knows it is telling a love story, states it plainly, and earns the emotional payoff through careful pacing rather than spectacle. Procedurally generated dungeon floors, a Roguelite mode, boss-rush challenges, and local split-screen co-op stretch the runtime to around 18 hours for a full completion run, which is a reasonable ask for a game of this scope. The remastered and newly composed soundtrack does quiet, capable work throughout, the kind of soundscape you notice disappearing when you close the game. This is a flawed remake from a small Barcelona studio that cares deeply about its characters and somewhat less reliably about its AI pathfinding. If Tama and Koko's story catches you, and for a certain kind of player, it absolutely will, the Tactics system and monster-collecting loop provide enough texture to make the friction worthwhile. If you need tight, polished dungeon mechanics first and emotional storytelling second, the cracks will show early.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaMonster TamingTactics SystemDungeon CrawlerRoguelite ModeSplit-Screen Co-opGrief NarrativeBoss RushProcedural DungeonsAnime Cutscenes

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
AMD Radeon HD 7750, NVIDIA GeForce GTX 650 or Equivalent
Processor
AMD FX-6100/Intel i3-3220 or Equivalent

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
AMD RX Vega 56, Nvidia GTX 1070/GTX1660Ti or Equivalent
Processor
AMD Ryzen 7 1700/Intel i7-6700K or Equivalent

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Game Info

Developer
Grimorio of Games
Publisher
Grimorio of Games
Release Date
Jan 23, 2025

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Frequently asked questions about Sword of the Necromancer: Resurrection

How much does Sword of the Necromancer: Resurrection cost?

As of 7 September 2026, the cheapest in-stock offer for Sword of the Necromancer: Resurrection is €6.93 at Electronic First, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sword of the Necromancer: Resurrection cheapest?

The lowest in-stock price we track for Sword of the Necromancer: Resurrection is €6.93 at Electronic First (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sword of the Necromancer: Resurrection available on?

Sword of the Necromancer: Resurrection is available on PC, Xbox.

When was Sword of the Necromancer: Resurrection released?

Sword of the Necromancer: Resurrection was released on 23 January 2025.

Who developed Sword of the Necromancer: Resurrection?

Sword of the Necromancer: Resurrection was developed by Grimorio of Games.