Compare Sword of the Necromancer prices across trusted key stores and find the best deal. Developed by Grimorio of Games. Published by JanduSoft. Released on 1/28/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 69/100.

A rogue-lite dungeon crawler where you raise fallen enemies as allies to rescue someone you love. Charming premise, rough execution.

Sword of the Necromancer is a top-down action rogue-lite RPG built around a single genuinely clever hook: the cursed sword you carry can turn defeated enemies into temporary companions who fight at your side. You are Tama, a former thief-turned-adventurer descending into a monster-filled dungeon to gather enough soul power to resurrect your companion Koko. The setup is emotionally straightforward, and the game leans into that romance arc harder than most indie RPGs in the genre dare to. Flashback sequences reveal Tama and Koko's history as you push deeper, and for a small-budget release, those story beats land with more sincerity than you might expect. The core gameplay loop has you clearing procedurally generated floors, collecting gear, and building a small squad of raised monsters. Different enemy types bring different abilities to your party, so there is some real decision-making in choosing which creatures to keep versus sacrifice for soul power. Early floors feel reasonably tense when you are juggling a skeleton warrior and a slime while dodging guardian attacks. The combat is serviceable twin-stick action, nothing that will stress-test your reflexes, but competent enough to carry the dungeon-crawl structure. Boss encounters gate your progression meaningfully and require you to actually learn patterns rather than just outlevel them. Here is where the honest accounting starts, though. The build variety does not hold up nearly as well past the midpoint. Equipment variety is thin, the monster roster starts repeating, and the procedural generation stops feeling fresh faster than comparable rogue-lites in this price range. The flashback storytelling, while sweet, is brief and does not branch or respond to your choices in any meaningful way. If you come in expecting CRPG-depth in the narrative department, dial those expectations back considerably. The writing is earnest but sparse, and the world outside the dungeon is practically non-existent. Tama deserves better quest design than "go deeper, hit things." There is also a local co-op mode where a second player can control one of your raised companions, which is a genuinely fun wrinkle that the game does not advertise loudly enough. Playing through the dungeon with a friend who is piloting your pet skeleton adds a chaotic layer the solo experience lacks. If you have someone to sit next to you, the whole package becomes noticeably more entertaining. Solo runs are fine but expose the content ceiling sooner. At 67 percent positive on Steam with a Metacritic of 69, the review spread is accurate. Sword of the Necromancer is not a failure, it is a modest, well-intentioned RPG that had a strong original idea and did not quite have the resources to develop it fully. Fans of dungeon crawlers who appreciate a sentimental story and do not mind shallow build options for a few hours will find something worth their time here. Anyone expecting a deep necromancer fantasy with meaningful resurrection mechanics will bounce off the repetition before the credits roll. Monika, Scout Team

Sword of the Necromancer

Sword of the Necromancer

Jan 28, 2021Grimorio of GamesJanduSoft
GamerScout Says

A rogue-lite dungeon crawler where you raise fallen enemies as allies to rescue someone you love. Charming premise, rough execution.

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Historical low: €1.11

GamerScout Verdict

Worth a short run if you like rogue-lites with heart, but solo players will hit the content ceiling before the charm wears out.

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About Sword of the Necromancer

Sword of the Necromancer is a top-down action rogue-lite RPG built around a single genuinely clever hook: the cursed sword you carry can turn defeated enemies into temporary companions who fight at your side. You are Tama, a former thief-turned-adventurer descending into a monster-filled dungeon to gather enough soul power to resurrect your companion Koko. The setup is emotionally straightforward, and the game leans into that romance arc harder than most indie RPGs in the genre dare to. Flashback sequences reveal Tama and Koko's history as you push deeper, and for a small-budget release, those story beats land with more sincerity than you might expect. The core gameplay loop has you clearing procedurally generated floors, collecting gear, and building a small squad of raised monsters. Different enemy types bring different abilities to your party, so there is some real decision-making in choosing which creatures to keep versus sacrifice for soul power. Early floors feel reasonably tense when you are juggling a skeleton warrior and a slime while dodging guardian attacks. The combat is serviceable twin-stick action, nothing that will stress-test your reflexes, but competent enough to carry the dungeon-crawl structure. Boss encounters gate your progression meaningfully and require you to actually learn patterns rather than just outlevel them. Here is where the honest accounting starts, though. The build variety does not hold up nearly as well past the midpoint. Equipment variety is thin, the monster roster starts repeating, and the procedural generation stops feeling fresh faster than comparable rogue-lites in this price range. The flashback storytelling, while sweet, is brief and does not branch or respond to your choices in any meaningful way. If you come in expecting CRPG-depth in the narrative department, dial those expectations back considerably. The writing is earnest but sparse, and the world outside the dungeon is practically non-existent. Tama deserves better quest design than "go deeper, hit things." There is also a local co-op mode where a second player can control one of your raised companions, which is a genuinely fun wrinkle that the game does not advertise loudly enough. Playing through the dungeon with a friend who is piloting your pet skeleton adds a chaotic layer the solo experience lacks. If you have someone to sit next to you, the whole package becomes noticeably more entertaining. Solo runs are fine but expose the content ceiling sooner. At 67 percent positive on Steam with a Metacritic of 69, the review spread is accurate. Sword of the Necromancer is not a failure, it is a modest, well-intentioned RPG that had a strong original idea and did not quite have the resources to develop it fully. Fans of dungeon crawlers who appreciate a sentimental story and do not mind shallow build options for a few hours will find something worth their time here. Anyone expecting a deep necromancer fantasy with meaningful resurrection mechanics will bounce off the repetition before the credits roll.

Monika
Monika · Scout Team

RPGs

Tags

steamRogue-liteNecromancerMonster CollectingLocal Co-opDungeon CrawlerTwin-stick CombatEmotional StorylineProcedural Generation

System Requirements

Minimum

Processor
2.50 GHz
Memory
2 GB RAM
Graphics
128 MB
DirectX
Version 9.0c
Storage
800 MB available space

Recommended

Processor
3.00 GHz
Memory
8 GB RAM
Graphics
1 GB
DirectX
Version 9.0c
Storage
800 MB available space

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Reviews & Ratings

Metacritic
69
Steam
67%(375)

Game Info

Developer
Grimorio of Games
Publisher
JanduSoft
Release Date
Jan 28, 2021

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What platforms is Sword of the Necromancer available on?

Sword of the Necromancer is available on PC, Xbox.

When was Sword of the Necromancer released?

Sword of the Necromancer was released on 28 January 2021.

Who developed Sword of the Necromancer?

Sword of the Necromancer was developed by Grimorio of Games and published by JanduSoft.

Is Sword of the Necromancer worth buying?

Sword of the Necromancer holds a Metacritic score of 69/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.