
Survival Driver
Twenty tracks, four vehicles, one rule: beat the clock or restart. Survival Driver is the bargain bin dare you take when the indie bundle hits checkout.
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About Survival Driver
My Saturday night tournament crew has a rule: if the game costs less than a coffee and loads in under a minute, it gets at least one round. Survival Driver got its round. It is a bare-bones, time-trial racer built in Unreal Engine by a one-person micro-studio that has shipped dozens of titles in this same stripped-down mold, and knowing that context going in sets the right expectations before you click install. The vehicle roster is four strong: two bikes and two cars. The sport bike is your speed tool, built for flat stretches where you want to push the clock hard. The crossbike handles rougher terrain and can catch air, which matters on the mountain-style tracks where the layout gets bumpy and uneven. The two cars fill out the roster but do not meaningfully differentiate themselves from each other in any deep mechanical way. Across all four, the physics are loose and floaty by design. There is no realistic gravity simulation here, which makes the handling feel arcade-light at best and slippery-strange at worst depending on the track. Twenty tracks in total spread the content out further than the vehicle count suggests, and the loop is simple: reach the goal inside the time limit or restart and try again. For a couch co-op crowd or a group of friends, I have to be straight with you. There is no multiplayer here, split-screen or otherwise, and no online leaderboard to chase friends' times against. The Steam community page had one player floating the idea of time trial leaderboards years ago, and it went nowhere. So the "four friends on the couch" test this game fails immediately. It is a solo time-attack experience, full stop. The partial controller support listed means a gamepad will mostly work, but do not expect a polished button-mapping screen or any wheel or pedal compatibility. This is strictly plug-in-your-pad-and-hope territory. What you get for your money is roughly the length of a short lunch break if you are competent and a couple of hours if you replay tracks chasing cleaner runs. Community reception sits at a mixed split, which tracks honestly. The people who bounce off it cite the low-grade textures (there are reportedly missing rock textures on at least one bike track that were flagged at launch and never fully resolved), the non-physics and the total absence of any progression system beyond finishing tracks in order. The people who shrug and enjoy it are the ones who knew exactly what the price tag was buying them. There are no unlocks, no garage, no tuning, no rivals on track. Just you, a timer, and whether your chosen vehicle can handle the corner layout in front of you. If you landed on this page because the title sounded like a hidden gem, it is not. If you landed here because it is sitting in a bundle and you want to know whether it adds anything worth launching, the honest answer is: occasionally, for about fifteen minutes, when nothing else is on. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 7 GB available space
- Graphics
- NVidia GeForce 820M
- Processor
- Intel Core2 Duo 2.2 Ghz
- Sound Card
- Direct x9
Recommended
- OS
- Windows 8
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 7 GB available space
- Graphics
- NVIDIA GeForce 960M
- Processor
- Intel Core i7
- Sound Card
- Direct x9
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Game Info
- Developer
- Tero Lunkka
- Publisher
- HaDe Games
- Release Date
- Aug 15, 2017







