
Super Mining Mechs
A laid-back underground dig-loop that lands best in a couch-session headspace, but struggles to justify its complexity when the challenge never quite arrives.
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About Super Mining Mechs
I went into Super Mining Mechs expecting something that would scratch that specific itch: the quiet rhythm of descending deeper, the small dopamine hit of an upgraded drill cutting through a new material, the companionable chaos of dragging a few friends into an eight-person online session. That itch does get scratched, but only up to a point, and where the game stops delivering is worth understanding before you commit your hours to it. The core loop is a side-scrolling underground dig-em-up. You assemble a mech from unlockable parts, drop into the earth on one of three distinct planets, collect resources catalogued by their position on an actual periodic table, and surface to sell, upgrade, and go again. The part-building system has genuine personality on paper: different drill heads, chassis components, and storage modules can be mixed and matched, and early upgrades feel satisfying in a tangible way, with each new drill tier visibly accelerating your descent. There is also a mine-and-power-grid system down in the depths where you locate hidden mine sites, connect them to power crystals via cables, and set them generating resources passively. The layering of these systems sounds promising. In practice, though, the mine network rarely feels essential, the power-cable management quickly becomes more fiddly than strategic, and by the time you reach the deeper strata across Frostera and Vulcanar, explosives have quietly become the fastest solution to almost everything. The mech you spent time building starts to feel less like a crafted tool and more like a cosmetic frame around a bomb-delivery system. The bigger structural issue is that there are no real failure states. Ice zones can freeze your mech, lava zones can overheat it, but neither does anything beyond pausing your digging for a moment. There is no fuel gauge, no health bar, no scenario where a bad decision costs you a run. For a certain player, that is genuinely the appeal: a low-stakes, meditative dig that you can run alongside a podcast or a conversation. The pixel art is clean, the small environmental details are handcrafted with obvious care, and the soundtrack carries a lightness that keeps the mood comfortable across long sessions. The developer, a small solo or near-solo outfit at Delayed Victory, is visibly attentive to the community, shipping patches quickly and flagging upcoming cosmetic additions. That counts for something. Where Super Mining Mechs earns its audience most clearly is in co-op. With up to seven other players online, the game changes texture considerably. The shared resource economy, the division of digging labour, the mild chaos of everyone trying to navigate the same underground map at once, all of this adds the social friction the solo game lacks. Solo players who can tolerate a grind that front-loads its satisfaction and gets slower past the thousand-metre mark will still find enough to enjoy, but should go in knowing the late game is largely a waiting exercise. Players chasing mechanical depth, risk-reward tension, or meaningful build differentiation will likely find the ceiling arrives too quickly. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 200 MB available space
- Graphics
- NVIDIA GeForce GTX970
- Processor
- Intel i5
Reviews & Ratings
No ratings available
Game Info
- Developer
- Delayed Victory
- Publisher
- Delayed Victory
- Release Date
- Oct 25, 2024
