Compare Mining Mechs prices across trusted key stores and find the best deal. Developed by Delayed Victory. Published by Delayed Victory. Released on 10/27/2023. Available on PC. Genres: Adventure, Casual, Indie.

Somewhere between a lo-fi chill session and a proper progression loop, this one-person passion project nails a very specific kind of underground serenity that bigger studios would over-engineer into tedium.

I have a soft spot for the tiny Steam page with a hand-drawn logo and a Discord that still has fewer members than a high school chess club, and Mining Mechs fits that profile almost perfectly. Solo developer Barry Young, working under the Delayed Victory label, built this whole thing in roughly two months using GameMaker, and against all odds it carries the kind of focused intent that multi-year projects sometimes lose along the way. The pitch is dead simple: pilot a 2D pixel-art mech, drill downward through procedurally arranged earth, haul minerals to the surface, sell them, upgrade, repeat. If that loop sounds dull on paper, credit the texture of the actual execution for making it feel surprisingly meditative. The core controls are immediate. You push down on an analog stick or keyboard direction and your mech chews through dirt block by block, collecting ore as it goes. Drilling speed, flight speed, inventory size, and dirt storage are your four upgrade axes, and the order you invest in them genuinely shapes your rhythm. Prioritise inventory first and your surface runs become infrequent and satisfying hauls. Neglect flight speed and the commute back down to depth becomes a patience test. Alongside the direct digging, you can spend cash extending a central pipeline downward, then branch it left or right to connect abandoned mines you discover on the way down, building out a passive income stream that slowly compounds the deeper you go. It is a clever dual-economy design: active mining for quick cash, pipeline investment for long-term returns. Both feel rewarding at different speeds. Items like bombs, dynamite, a drill booster, and a surface teleporter sit in a small shop run by a frog vendor and add small tactical decisions to each descent without overcomplicating anything. The soundtrack is worth pausing to mention. It sits in that electro-pop-adjacent register that feels purpose-built for low-stakes repetitive tasks, the kind of music that fades into your peripheral attention and then quietly surfaces again when you realise you have been playing for ninety minutes. The colourful pixel art is charming without being precious about itself. Character designs have personality, and the surface NPCs carry a gentle thread of dry humour through the quest dialogue that prevents the game from feeling entirely mechanical. There are actually two storylines woven through the progression, both thin but present enough to give the digging a reason beyond pure number accumulation. Here is where honest reporting matters: Mining Mechs has real limitations and a self-aware playerbase that will tell you about them. The mech upgrade balance is a known friction point. Buying a new, more expensive mech before you have funds to upgrade it several times results in a temporary performance regression that feels counterintuitive. Some players skip entire mid-tier mechs for exactly this reason, jumping from the Scorpion straight to the Crane-class machine. Quest design can also work against you, occasionally asking you to turn in rare ore in a single deposit before you have located enough of it, which means mentally bookmarking locations rather than organically mining. And once passive pipeline income outpaces active digging returns, the incentive to actually drill rather than wait shifts in ways that undercut the tension. The mid-game pacing is where the experience most noticeably softens. Solo players will note that without the social energy of co-op, the loop can feel mechanical rather than zen somewhere around the two-thirds mark. That said, the game is genuinely comfortable to finish and does not overstay its welcome at the scale it operates. Eight-plus hours solo, completionist runs pushing further, and the online co-op with up to seven players livens the whole thing considerably as a shared exploration space. Kai, Scout Team

Mining Mechs

Mining Mechs

Oct 27, 2023Delayed Victory
GamerScout Says

Somewhere between a lo-fi chill session and a proper progression loop, this one-person passion project nails a very specific kind of underground serenity that bigger studios would over-engineer into tedium.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.52-83%
at Eneba
Lowest tracked: €0.52
Track this price

GamerScout Verdict

Best for players who want a no-pressure digging loop with friends; solo runs are pleasant but the mid-game pacing will test your patience.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.52-83%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.66
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.75
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.19-17%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.99
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€3.15-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€3.95
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.5222 Aug 2026
Current best
€0.52
Lowest since we started tracking
Keyshops
€0.51€0.55€0.58€0.625 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About Mining Mechs

I have a soft spot for the tiny Steam page with a hand-drawn logo and a Discord that still has fewer members than a high school chess club, and Mining Mechs fits that profile almost perfectly. Solo developer Barry Young, working under the Delayed Victory label, built this whole thing in roughly two months using GameMaker, and against all odds it carries the kind of focused intent that multi-year projects sometimes lose along the way. The pitch is dead simple: pilot a 2D pixel-art mech, drill downward through procedurally arranged earth, haul minerals to the surface, sell them, upgrade, repeat. If that loop sounds dull on paper, credit the texture of the actual execution for making it feel surprisingly meditative. The core controls are immediate. You push down on an analog stick or keyboard direction and your mech chews through dirt block by block, collecting ore as it goes. Drilling speed, flight speed, inventory size, and dirt storage are your four upgrade axes, and the order you invest in them genuinely shapes your rhythm. Prioritise inventory first and your surface runs become infrequent and satisfying hauls. Neglect flight speed and the commute back down to depth becomes a patience test. Alongside the direct digging, you can spend cash extending a central pipeline downward, then branch it left or right to connect abandoned mines you discover on the way down, building out a passive income stream that slowly compounds the deeper you go. It is a clever dual-economy design: active mining for quick cash, pipeline investment for long-term returns. Both feel rewarding at different speeds. Items like bombs, dynamite, a drill booster, and a surface teleporter sit in a small shop run by a frog vendor and add small tactical decisions to each descent without overcomplicating anything. The soundtrack is worth pausing to mention. It sits in that electro-pop-adjacent register that feels purpose-built for low-stakes repetitive tasks, the kind of music that fades into your peripheral attention and then quietly surfaces again when you realise you have been playing for ninety minutes. The colourful pixel art is charming without being precious about itself. Character designs have personality, and the surface NPCs carry a gentle thread of dry humour through the quest dialogue that prevents the game from feeling entirely mechanical. There are actually two storylines woven through the progression, both thin but present enough to give the digging a reason beyond pure number accumulation. Here is where honest reporting matters: Mining Mechs has real limitations and a self-aware playerbase that will tell you about them. The mech upgrade balance is a known friction point. Buying a new, more expensive mech before you have funds to upgrade it several times results in a temporary performance regression that feels counterintuitive. Some players skip entire mid-tier mechs for exactly this reason, jumping from the Scorpion straight to the Crane-class machine. Quest design can also work against you, occasionally asking you to turn in rare ore in a single deposit before you have located enough of it, which means mentally bookmarking locations rather than organically mining. And once passive pipeline income outpaces active digging returns, the incentive to actually drill rather than wait shifts in ways that undercut the tension. The mid-game pacing is where the experience most noticeably softens. Solo players will note that without the social energy of co-op, the loop can feel mechanical rather than zen somewhere around the two-thirds mark. That said, the game is genuinely comfortable to finish and does not overstay its welcome at the scale it operates. Eight-plus hours solo, completionist runs pushing further, and the online co-op with up to seven players livens the whole thing considerably as a shared exploration space.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savestier:sub-5Relaxing LoopPassive Income MechanicsSolo DevPipeline BuildingZen ExplorationShort-Session FriendlyGameMakerMotherload-like

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
NVIDIA GeForce GTX970
Processor
Intel i5

Keep exploring

Community Discussion

Be the first to comment on Mining Mechs.

Reviews & Ratings

No ratings available

Game Info

Developer
Delayed Victory
Publisher
Delayed Victory
Release Date
Oct 27, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.52
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Delayed Victory

Buy smarter: helpful guides

Looking for more? See games like Mining Mechs →

Frequently asked questions about Mining Mechs

How much does Mining Mechs cost?

As of 6 September 2026, the cheapest in-stock offer for Mining Mechs is €0.52 at Eneba, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mining Mechs cheapest?

The lowest in-stock price we track for Mining Mechs is €0.52 at Eneba (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mining Mechs available on?

Mining Mechs is available on PC.

When was Mining Mechs released?

Mining Mechs was released on 27 October 2023.

Who developed Mining Mechs?

Mining Mechs was developed by Delayed Victory.