Compare Super Mega Baseball: Extra Innings prices across trusted key stores and find the best deal. Developed by Metalhead Software Inc.. Published by Electronic Arts Inc.. Released on 8/21/2015. Available on PC. Genres: Indie, Simulation, Sports.

Arcade baseball that actually respects your time - tight controls, scalable difficulty, and genuine replayability without a roster-update paywall.

Super Mega Baseball: Extra Innings is Metalhead Software's arcade-leaning baseball sim, and it sits in a rare middle ground: accessible enough for people who last thought about baseball during a school gym class, but with enough mechanical depth to keep dedicated sports-game fans entertained deep into a season run. The core loop is pure pick-up-and-play - pitch, field, bat, repeat - but the Ego difficulty slider is the real design centerpiece. It scales challenge from complete newcomer to genuinely punishing, which means you are not locked into an arbitrary skill bracket when you install it. From a systems perspective, the batting and pitching mechanics reward pattern recognition over twitch reflexes. Pitchers have distinct pitch types and fatigue curves, and learning when to pull a starter versus leaning on your bullpen becomes a real decision by the time you are deep into a season. Fielding is responsive without being automatic - the game does not play itself for you, but it also does not punish you with absurd input windows. The Ego system means that if you find yourself winning too easily or getting demolished, you can adjust mid-season without starting over, which is exactly the kind of quality-of-life thinking strategy players appreciate. Where the game shows its age and budget is in presentation and content breadth. The roster is entirely fictional, the broadcast layer is minimal, and there is no franchise mode with the front-office depth that sim-heads tend to want. If you are coming from a franchise-mode background and you expect contract negotiations, draft boards, or statistical aging curves, you will hit a ceiling quickly. The "Extra Innings" edition consolidates content from the base release, so you are getting the most complete version of what Metalhead shipped, but the scope is still more focused arcade title than deep management sim. For the target audience - which is genuinely broad - this holds up well. Local multiplayer is a strong point, and the difficulty scaling makes it usable as a couch game with players of mismatched skill levels. The 90% positive review score across nearly a thousand Steam reviews reflects a player base that found what it came for. The mod ecosystem is not a major factor here the way it would be in a Paradox title, and the AI, while competent, is not going to surprise experienced players with complex late-game strategies. What it does do is maintain consistent pressure calibrated to your Ego setting, which is functional and fair. If your primary interest is deep franchise simulation or licensed MLB rosters, look elsewhere. If you want a mechanically solid arcade baseball experience that you can drop into for thirty minutes or stretch into a full season run, Extra Innings delivers that without unnecessary friction. Polygon named it their 2014 Sports Game of the Year for a reason - the fundamentals are executed cleanly, and clean fundamentals age better than flashy presentation. Diego, Scout Team

Super Mega Baseball: Extra Innings

Super Mega Baseball: Extra Innings

Aug 21, 2015Metalhead Software Inc.Electronic Arts Inc.
GamerScout Says

Arcade baseball that actually respects your time - tight controls, scalable difficulty, and genuine replayability without a roster-update paywall.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €4.46

GamerScout Verdict

Best for players who want arcade baseball with adjustable challenge and local multiplayer, not a deep franchise management sim.

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About Super Mega Baseball: Extra Innings

Super Mega Baseball: Extra Innings is Metalhead Software's arcade-leaning baseball sim, and it sits in a rare middle ground: accessible enough for people who last thought about baseball during a school gym class, but with enough mechanical depth to keep dedicated sports-game fans entertained deep into a season run. The core loop is pure pick-up-and-play - pitch, field, bat, repeat - but the Ego difficulty slider is the real design centerpiece. It scales challenge from complete newcomer to genuinely punishing, which means you are not locked into an arbitrary skill bracket when you install it. From a systems perspective, the batting and pitching mechanics reward pattern recognition over twitch reflexes. Pitchers have distinct pitch types and fatigue curves, and learning when to pull a starter versus leaning on your bullpen becomes a real decision by the time you are deep into a season. Fielding is responsive without being automatic - the game does not play itself for you, but it also does not punish you with absurd input windows. The Ego system means that if you find yourself winning too easily or getting demolished, you can adjust mid-season without starting over, which is exactly the kind of quality-of-life thinking strategy players appreciate. Where the game shows its age and budget is in presentation and content breadth. The roster is entirely fictional, the broadcast layer is minimal, and there is no franchise mode with the front-office depth that sim-heads tend to want. If you are coming from a franchise-mode background and you expect contract negotiations, draft boards, or statistical aging curves, you will hit a ceiling quickly. The "Extra Innings" edition consolidates content from the base release, so you are getting the most complete version of what Metalhead shipped, but the scope is still more focused arcade title than deep management sim. For the target audience - which is genuinely broad - this holds up well. Local multiplayer is a strong point, and the difficulty scaling makes it usable as a couch game with players of mismatched skill levels. The 90% positive review score across nearly a thousand Steam reviews reflects a player base that found what it came for. The mod ecosystem is not a major factor here the way it would be in a Paradox title, and the AI, while competent, is not going to surprise experienced players with complex late-game strategies. What it does do is maintain consistent pressure calibrated to your Ego setting, which is functional and fair. If your primary interest is deep franchise simulation or licensed MLB rosters, look elsewhere. If you want a mechanically solid arcade baseball experience that you can drop into for thirty minutes or stretch into a full season run, Extra Innings delivers that without unnecessary friction. Polygon named it their 2014 Sports Game of the Year for a reason - the fundamentals are executed cleanly, and clean fundamentals age better than flashy presentation.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamArcade SportsEgo Difficulty ScalingLocal MultiplayerFictional RostersCouch Co-opPick-up-and-playSeason Mode

System Requirements

Minimum

Processor
Intel Core 2 Duo or AMD equivalent
Memory
2 GB RAM
Graphics
DX11 compatible
DirectX
Version 11
Storage
1 GB available space

Recommended

Processor
Intel Core i5 or AMD equivalent
Memory
4 GB RAM
Graphics
DX11 compatible, Nvidia/ATI
DirectX
Version 11
Storage
1 GB available space

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Reviews & Ratings

Steam
90%(973)

Game Info

Developer
Metalhead Software Inc.
Publisher
Electronic Arts Inc.
Release Date
Aug 21, 2015

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Frequently asked questions about Super Mega Baseball: Extra Innings

How much does Super Mega Baseball: Extra Innings cost?

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What platforms is Super Mega Baseball: Extra Innings available on?

Super Mega Baseball: Extra Innings is available on PC.

When was Super Mega Baseball: Extra Innings released?

Super Mega Baseball: Extra Innings was released on 21 August 2015.

Who developed Super Mega Baseball: Extra Innings?

Super Mega Baseball: Extra Innings was developed by Metalhead Software Inc. and published by Electronic Arts Inc..