
SUPER DISTRO
Punishing retro platformer from a solo dev, built in Unreal Engine 4 and aimed squarely at masochists - but a mostly-negative Steam record suggests the difficulty comes more from rough edges than from craft.
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About SUPER DISTRO
I want to root for SUPER DISTRO - I really do. A single-developer 2D platformer channeling the bruising side-scroll of Mega Man and The Lost Levels, built inside Unreal Engine 4 of all things, carries an underdog energy that I find genuinely endearing. The protagonist is Distro, a half-man half-cat character caught up in some galaxy-spanning conflict, and the stated design philosophy is that only the truly determined will reach the end. That pitch alone could describe a dozen scrappy indie gems I love. The problem is that the community signal is hard to ignore. On Steam, only around 37 percent of several hundred reviews are positive, and the recurring criticism is not that the game is too hard in a satisfying Meat Boy sense. Players describe sluggish character movement, a feeling of fighting the controls rather than the levels, ghost-spawn bugs on the third level that could lock progress entirely, and level design that seems to pile on obstacles without the underlying mechanical tightness that makes brutal platformers rewarding. Difficulty built on slippery physics and unresolved bugs is a different thing from difficulty built on clean, readable design - and reviewers consistently point to the former here. There is some genuine handcraft in the DNA. The Unreal Engine 4 choice gave the developer access to real lighting tools, and the game's own promotional tone has a self-aware, cheerful irreverence that suggests someone who genuinely loves the genre. The inclusion of controller support and Steam achievements means the bones of a considered release are present. If the movement ever clicked, or received a patch that tightened the physics, this could have been something to recommend to players who treat punishment as a badge of honor. As it stands, though, SUPER DISTRO sits in a difficult category: the kind of sub-five-dollar game that ends up in bundles, picked up by thousands of players, and quietly uninstalled after twenty minutes. Average playtime data reflects that bleak reality. The community hub is largely quiet now, and the developer does not appear to have pushed updates addressing the core control complaints. For someone chasing genuine retro-hard satisfaction, games like Super Meat Boy, Celeste, or even the free fan-made I Wanna Be the Guy lineage offer that same wall-punching spirit with far more mechanical integrity underneath. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- 64-bit: Vista, Win 7, Win 8, Win 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 300 MB available space
- Graphics
- NVIDIA GeForce GTX 560 / AMD Radeon HD 6950
- Processor
- Intel Core i5-750 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
Recommended
- OS
- 64-bit: Win 7, Win 8, Win 10
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 300 MB available space
- Graphics
- NVIDIA GeForce GTX760 / AMD R9 280X
- Processor
- Intel Core i5-4690K 3.50GHz / AMD FX-9590 4.7GHz
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- KITATUS STUDIOS
- Publisher
- My Way Games
- Release Date
- Jul 22, 2015