Compare Styx: Shards of Darkness prices across 50+ stores and find the best deal. Developed by Cyanide Studio. Published by Focus Home Interactive. Released on 3/14/2017. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 72/100.

If pure stealth with actual teeth is what you're after, this foul-mouthed goblin sequel delivers sprawling vertical levels and a skill tree you'll actually argue about - just don't expect a polished AAA ride.

I went into Styx: Shards of Darkness half-expecting a budget curio and came out the other side genuinely impressed by what Cyanide Studio managed to build within their constraints. This is a pure, uncompromising third-person stealth game set in a dark fantasy world of Dark Elves, shadowy cities, and one very grumpy goblin who will absolutely tell you where the jump button is not located. If you need combat as a reliable fallback, look elsewhere. Getting caught here is not a tactical inconvenience - it is a death sentence, and the game means it. What makes Shards of Darkness worth your time is the level design. The environments range from sunbaked open vistas to lamp-lit shanty towns and the vertiginous elven city of Korrangar, and each mission is built around vertical layering that rewards patient exploration. Want to go high and creep above armored Blood Elves that shrug off your blade? Go for it. Want to take the low road through a cave full of blind insects that can one-shot you on sound alone? That works too. The multi-route philosophy is genuine, not cosmetic, and the game awards medals for speed, kill count, and clean ghosting runs, giving completionists real reasons to replay. The five skill trees - Stealth, Kill, Alchemy, Cloning, and Perception - are where the build variety lives. Cloning is the standout mechanic: you can vomit out a copy of yourself, remotely pilot it, then use the Rebirth ability to teleport your real body to its position, effectively turning the clone into a long-range infiltration tool. Alchemy lets you craft acid traps, smoke bombs, and poison-laced consumables, and late investment here lets you build gadgets without hunting a workbench. Amber, the magical resource fueling invisibility and cloning, functions as the game's mana bar, and managing it tightly against the Perception tree's extended vision upgrades is the closest thing to a skill-expression loop this genre offers at budget prices. Skill points can be freely redistributed between missions, which is a smart quality-of-life call that stops bad early choices from bricking a run. The problems are real though. The AI is inconsistent enough to sometimes feel like cheating and other times feel brain-dead, depending on which enemy type you are facing. The story is serviceable at best - Styx's fourth-wall-breaking quips and edgelord commentary carry most of the personality load, and they wear thin before the credits roll for anyone who is not already charmed by the character. The parry system, technically available in the rare moments you get caught in direct combat, is so poorly implemented that ignoring it entirely is the correct strategy. Mission objectives can also drift toward vague directives that leave you wandering large levels without clear direction, which will frustrate players who prefer tight goal structures. For the right player - specifically someone who wants the methodical tension of classic Splinter Cell filtered through a fantasy setting and an amber-fueled ability kit - Shards of Darkness is a genuinely solid stealth package. It is not trying to compete with Dishonored or Hitman on production values, and it doesn't need to. The levels are good, the mechanical toolkit is deeper than the price suggests, and the co-op mode adds a layer of chaos that stealth fans will either love or hate. Go in knowing what it is and it will not disappoint. Alex, Scout Team

Styx: Shards of Darkness
ActionAdventure

Styx: Shards of Darkness

Mar 14, 2017Cyanide StudioFocus Home Interactive
GamerScout Says

If pure stealth with actual teeth is what you're after, this foul-mouthed goblin sequel delivers sprawling vertical levels and a skill tree you'll actually argue about - just don't expect a polished AAA ride.

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About Styx: Shards of Darkness

I went into Styx: Shards of Darkness half-expecting a budget curio and came out the other side genuinely impressed by what Cyanide Studio managed to build within their constraints. This is a pure, uncompromising third-person stealth game set in a dark fantasy world of Dark Elves, shadowy cities, and one very grumpy goblin who will absolutely tell you where the jump button is not located. If you need combat as a reliable fallback, look elsewhere. Getting caught here is not a tactical inconvenience - it is a death sentence, and the game means it. What makes Shards of Darkness worth your time is the level design. The environments range from sunbaked open vistas to lamp-lit shanty towns and the vertiginous elven city of Korrangar, and each mission is built around vertical layering that rewards patient exploration. Want to go high and creep above armored Blood Elves that shrug off your blade? Go for it. Want to take the low road through a cave full of blind insects that can one-shot you on sound alone? That works too. The multi-route philosophy is genuine, not cosmetic, and the game awards medals for speed, kill count, and clean ghosting runs, giving completionists real reasons to replay. The five skill trees - Stealth, Kill, Alchemy, Cloning, and Perception - are where the build variety lives. Cloning is the standout mechanic: you can vomit out a copy of yourself, remotely pilot it, then use the Rebirth ability to teleport your real body to its position, effectively turning the clone into a long-range infiltration tool. Alchemy lets you craft acid traps, smoke bombs, and poison-laced consumables, and late investment here lets you build gadgets without hunting a workbench. Amber, the magical resource fueling invisibility and cloning, functions as the game's mana bar, and managing it tightly against the Perception tree's extended vision upgrades is the closest thing to a skill-expression loop this genre offers at budget prices. Skill points can be freely redistributed between missions, which is a smart quality-of-life call that stops bad early choices from bricking a run. The problems are real though. The AI is inconsistent enough to sometimes feel like cheating and other times feel brain-dead, depending on which enemy type you are facing. The story is serviceable at best - Styx's fourth-wall-breaking quips and edgelord commentary carry most of the personality load, and they wear thin before the credits roll for anyone who is not already charmed by the character. The parry system, technically available in the rare moments you get caught in direct combat, is so poorly implemented that ignoring it entirely is the correct strategy. Mission objectives can also drift toward vague directives that leave you wandering large levels without clear direction, which will frustrate players who prefer tight goal structures. For the right player - specifically someone who wants the methodical tension of classic Splinter Cell filtered through a fantasy setting and an amber-fueled ability kit - Shards of Darkness is a genuinely solid stealth package. It is not trying to compete with Dishonored or Hitman on production values, and it doesn't need to. The levels are good, the mechanical toolkit is deeper than the price suggests, and the co-op mode adds a layer of chaos that stealth fans will either love or hate. Go in knowing what it is and it will not disappoint. Alex, Scout Team

Tags

steamPure StealthVertical Level DesignSkill Tree RespecAmber Resource ManagementClone MechanicsFantasy StealthB-Tier Hidden GemLethal PlaythroughMission Replay ValueCo-op Stealth

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
83%(6,839)

Game Info

Developer
Cyanide Studio
Publisher
Focus Home Interactive
Release Date
Mar 14, 2017

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