Compare Styx: Master of Shadows prices across trusted key stores and find the best deal. Developed by Cyanide Studio. Published by Focus Home Interactive. Released on 10/7/2014. Available on PC, Xbox. Genres: Action. Metacritic score: 71/100.

Pure stealth with no combat safety net, if you want to ghost every room in a dark fantasy tower and don't mind reloading when you slip up, Styx scratches an itch few games bother to.

I went into Styx: Master of Shadows expecting a mid-budget stealth curiosity and came out with a genuine respect for how stubbornly it commits to its own rules. This is a stealth-required game, not a stealth-optional one. Cyanide Studio built the entire thing around a foul-mouthed, two-centuries-old goblin named Styx who is physically incapable of winning a straight fight. That is a design choice, not an oversight, and the sooner you accept it, the better time you will have. The setting is the Tower of Akenash, a soaring vertical structure built around the World Tree, and verticality is the game's strongest card. Levels are wide open in the vertical axis, rafters, drainage shafts, ledges that guards cannot follow you onto. Styx's toolkit supports that playstyle well: throwing knives to silence enemies from a distance, sand to snuff out torches and create cover, amber-fuelled invisibility for squeezing through chokepoints, and the clone ability, which lets you spawn a copy of yourself for scouting or creating diversions. The clone mechanic is genuinely clever and gives the stealth puzzle-solving a layer most competitors lack. There is also an RPG unlocks system between missions that gradually restores Styx's skills, so the early game feels more constrained than later chapters, which is a reasonable progression curve even if the start can feel punishing. Enemy variety does more work than you might expect. Standard guards react to sound and light in predictable ways, but blind insectoid enemies that track purely by noise completely change your movement calculus in a room, and certain enemy types cannot be killed by throwing knives at all, forcing you to rethink default habits. The tatoo indicator on Styx's body glowing red when he is exposed is a clean visibility readout. What is less clean is the AI consistency, guards will sometimes miss you at close range while others spot you through what feels like walls. The community has debated for years whether this is a bug or a feature of the detection model; the honest answer is probably both, depending on the moment. Combat, when it happens, is a loss condition dressed up as a mini-game. The parry system is poorly timed and the controls feel stiff the instant a fight breaks out. That is intentional enough that playing on the highest "Goblin" difficulty, which removes the illusion that combat is viable at all, is actually the recommended way to play if you want the stealth tension to feel real. The level design does recycle some areas in later chapters, which is a budget tell, and ledge detection on jumps is inconsistent enough that you will want a quick-save habit drilled in before you start. Loading times are not short. Graphics were already a generation behind at launch in 2014, and they have not aged upward since. The story leans on amnesia and goes places that are more interesting than the writing quality fully earns, though the lore connecting back to Of Orcs and Men adds texture if you care to read into it. Voice acting for Styx himself is solid, the character has a genuine personality that carries the weaker scenes. Bottom line: if you grew up on early Thief or the original Splinter Cell games and want a pure stealth challenge that takes shadow-running seriously, Styx delivers that in a package that is rough around the edges but honest about what it is. If you treat it as a puzzle game where every room is a problem to solve without being seen, it clicks. If you fight it, it will fight back, and it will win. Alex, Scout Team

Styx: Master of Shadows

Styx: Master of Shadows

Oct 7, 2014Cyanide StudioFocus Home Interactive
GamerScout Says

Pure stealth with no combat safety net, if you want to ghost every room in a dark fantasy tower and don't mind reloading when you slip up, Styx scratches an itch few games bother to.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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Historical low: €0.76

GamerScout Verdict

Built for hardcore stealth fans who want rooms to feel like puzzles, casual players and combat-first gamers will bounce off fast.

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About Styx: Master of Shadows

I went into Styx: Master of Shadows expecting a mid-budget stealth curiosity and came out with a genuine respect for how stubbornly it commits to its own rules. This is a stealth-required game, not a stealth-optional one. Cyanide Studio built the entire thing around a foul-mouthed, two-centuries-old goblin named Styx who is physically incapable of winning a straight fight. That is a design choice, not an oversight, and the sooner you accept it, the better time you will have. The setting is the Tower of Akenash, a soaring vertical structure built around the World Tree, and verticality is the game's strongest card. Levels are wide open in the vertical axis, rafters, drainage shafts, ledges that guards cannot follow you onto. Styx's toolkit supports that playstyle well: throwing knives to silence enemies from a distance, sand to snuff out torches and create cover, amber-fuelled invisibility for squeezing through chokepoints, and the clone ability, which lets you spawn a copy of yourself for scouting or creating diversions. The clone mechanic is genuinely clever and gives the stealth puzzle-solving a layer most competitors lack. There is also an RPG unlocks system between missions that gradually restores Styx's skills, so the early game feels more constrained than later chapters, which is a reasonable progression curve even if the start can feel punishing. Enemy variety does more work than you might expect. Standard guards react to sound and light in predictable ways, but blind insectoid enemies that track purely by noise completely change your movement calculus in a room, and certain enemy types cannot be killed by throwing knives at all, forcing you to rethink default habits. The tatoo indicator on Styx's body glowing red when he is exposed is a clean visibility readout. What is less clean is the AI consistency, guards will sometimes miss you at close range while others spot you through what feels like walls. The community has debated for years whether this is a bug or a feature of the detection model; the honest answer is probably both, depending on the moment. Combat, when it happens, is a loss condition dressed up as a mini-game. The parry system is poorly timed and the controls feel stiff the instant a fight breaks out. That is intentional enough that playing on the highest "Goblin" difficulty, which removes the illusion that combat is viable at all, is actually the recommended way to play if you want the stealth tension to feel real. The level design does recycle some areas in later chapters, which is a budget tell, and ledge detection on jumps is inconsistent enough that you will want a quick-save habit drilled in before you start. Loading times are not short. Graphics were already a generation behind at launch in 2014, and they have not aged upward since. The story leans on amnesia and goes places that are more interesting than the writing quality fully earns, though the lore connecting back to Of Orcs and Men adds texture if you care to read into it. Voice acting for Styx himself is solid, the character has a genuine personality that carries the weaker scenes. Bottom line: if you grew up on early Thief or the original Splinter Cell games and want a pure stealth challenge that takes shadow-running seriously, Styx delivers that in a package that is rough around the edges but honest about what it is. If you treat it as a puzzle game where every room is a problem to solve without being seen, it clicks. If you fight it, it will fight back, and it will win.

Alex
Alex · Scout Team

Catch-all

Tags

steamPure StealthVerticalityClone MechanicQuicksave-HeavyDark FantasyGoblin ProtagonistPuzzle StealthNo Combat Safety NetRPG Unlocks

System Requirements

Minimum

Processor
AMD/INTEL DUAL-CORE 2.4 GHZ
Memory
3072 MB RAM
Graphics
1024 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE AMD RADEON HD 5850/NVIDIA GEFORCE GTX 560 OR HIGHER Stor…

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Reviews & Ratings

Metacritic
71
Steam
83%(11,556)

Game Info

Developer
Cyanide Studio
Publisher
Focus Home Interactive
Release Date
Oct 7, 2014

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What platforms is Styx: Master of Shadows available on?

Styx: Master of Shadows is available on PC, Xbox.

When was Styx: Master of Shadows released?

Styx: Master of Shadows was released on 7 October 2014.

Who developed Styx: Master of Shadows?

Styx: Master of Shadows was developed by Cyanide Studio and published by Focus Home Interactive.

Is Styx: Master of Shadows worth buying?

Styx: Master of Shadows holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.