Compare Storyteller prices across 50+ stores and find the best deal. Developed by Daniel Benmergui. Published by Annapurna Interactive. Released on 3/23/2023. Available on PC. Genres: Adventure.

Puzzle logic wrapped in a picture-book shell: drag knights, queens, and ghosts into comic panels until the story title makes sense. Clever concept, short ride, but one of the more original things to hit PC in years.

My first few minutes with Storyteller felt less like booting up a game and more like flipping through someone's very strange, very witty notebook. The core idea is immediately legible: each level gives you a title, a set of comic panels, and a roster of characters and settings to drag into place. When the arrangement matches the narrative logic the title demands, you move on. Simple. Except the moment you try to actually execute "A Jealous Betrayal" or "Romeo and Juliet in Six Panels," you realise the variables interact in ways that are quietly deep. A character who dies becomes a ghost, and that ghost behaves differently toward its murderer than toward anyone else. A queen who does not yet love the knight will reject him outright; you have to engineer a prior panel where he earns her respect first. The cause-and-effect chain is the puzzle. The appeal is that the mechanic works on two levels simultaneously. On one level it is pure logic: sequence these if-then relationships in the right order across three to eight panels. On another level it draws on your cultural memory of story archetypes. References to Romeo and Juliet, Hamlet, Waiting for Godot, and Oedipus Rex show up, and knowing the shape of those stories genuinely helps. Non-literary players are not locked out, but familiarity with classical tragic structures gives certain chapters an almost comedic shorthand. The storybook art style, created by illustrator Jeremias Babini with music by Zypce, leans all the way into antique children-book aesthetics, and the result is genuinely charming without tipping into cloying. Where Storyteller earns its Very Positive Steam rating is in the moment-to-moment feel of experimentation. Placing pieces in wrong combinations produces funny, absurd outcomes, and the game quietly rewards messing around just to see what breaks. Some puzzles also have secondary challenge objectives that twist the original setup, asking you to reach the same story title by an alternate path. Those variant challenges are the best content in the game, and more experienced puzzle players will want to hunt them all down. The drag-and-drop interface is clean, feedback is instant, and the absence of handholding feels intentional in a positive way. But the conversation around Storyteller always lands in the same place: it is short. Reviews consistently flag a runtime somewhere between two and four hours, and some players feel the difficulty curve barely has time to ramp before the credits roll. The pacing front-loads tutorial-adjacent puzzles and only starts asking harder questions in the final chapters, right when momentum is building. A post-launch content update added new levels and an optional narrator, which improves things, but the underlying structural brevity remains. Hardcore puzzle fans who want something that ties their brain in knots for twenty hours will bounce off quickly. Anyone seeking a relaxed, inventive, aesthetically lovely session they can finish in an evening or two will find it satisfying on its own terms. Alex, Scout Team

Storyteller
Adventure

Storyteller

Mar 23, 2023Daniel BenmerguiAnnapurna Interactive
GamerScout Says

Puzzle logic wrapped in a picture-book shell: drag knights, queens, and ghosts into comic panels until the story title makes sense. Clever concept, short ride, but one of the more original things to hit PC in years.

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About Storyteller

My first few minutes with Storyteller felt less like booting up a game and more like flipping through someone's very strange, very witty notebook. The core idea is immediately legible: each level gives you a title, a set of comic panels, and a roster of characters and settings to drag into place. When the arrangement matches the narrative logic the title demands, you move on. Simple. Except the moment you try to actually execute "A Jealous Betrayal" or "Romeo and Juliet in Six Panels," you realise the variables interact in ways that are quietly deep. A character who dies becomes a ghost, and that ghost behaves differently toward its murderer than toward anyone else. A queen who does not yet love the knight will reject him outright; you have to engineer a prior panel where he earns her respect first. The cause-and-effect chain is the puzzle. The appeal is that the mechanic works on two levels simultaneously. On one level it is pure logic: sequence these if-then relationships in the right order across three to eight panels. On another level it draws on your cultural memory of story archetypes. References to Romeo and Juliet, Hamlet, Waiting for Godot, and Oedipus Rex show up, and knowing the shape of those stories genuinely helps. Non-literary players are not locked out, but familiarity with classical tragic structures gives certain chapters an almost comedic shorthand. The storybook art style, created by illustrator Jeremias Babini with music by Zypce, leans all the way into antique children-book aesthetics, and the result is genuinely charming without tipping into cloying. Where Storyteller earns its Very Positive Steam rating is in the moment-to-moment feel of experimentation. Placing pieces in wrong combinations produces funny, absurd outcomes, and the game quietly rewards messing around just to see what breaks. Some puzzles also have secondary challenge objectives that twist the original setup, asking you to reach the same story title by an alternate path. Those variant challenges are the best content in the game, and more experienced puzzle players will want to hunt them all down. The drag-and-drop interface is clean, feedback is instant, and the absence of handholding feels intentional in a positive way. But the conversation around Storyteller always lands in the same place: it is short. Reviews consistently flag a runtime somewhere between two and four hours, and some players feel the difficulty curve barely has time to ramp before the credits roll. The pacing front-loads tutorial-adjacent puzzles and only starts asking harder questions in the final chapters, right when momentum is building. A post-launch content update added new levels and an optional narrator, which improves things, but the underlying structural brevity remains. Hardcore puzzle fans who want something that ties their brain in knots for twenty hours will bounce off quickly. Anyone seeking a relaxed, inventive, aesthetically lovely session they can finish in an evening or two will find it satisfying on its own terms. Alex, Scout Team

Tags

steamCause-and-Effect PuzzlesComic Panel DesignLiterary ReferencesVariant ChallengesShort SessionDrag-and-Drop MechanicsNarrative Logic

System Requirements

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Reviews & Ratings

Steam
88%(8,741)

Game Info

Developer
Daniel Benmergui
Publisher
Annapurna Interactive
Release Date
Mar 23, 2023

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