Compare Fidel Dungeon Rescue prices across 50+ stores and find the best deal. Developed by Daniel Benmergui. Published by Daniel Benmergui. Released on 8/1/2017. Available on PC, Mac. Genres: Indie, RPG.

Ninety-four percent of over 300 Steam reviewers back this one, and once you feel the rewind mechanic click into place, the reason is obvious. A tiny solo-dev puzzle-roguelite with zero filler and genuine bite.

I came to Fidel Dungeon Rescue skeptical that a single-screen puzzle-roguelite from one developer could hold my attention past the first hour. It held me for most of a weekend. The premise is absurd in the best way: you are a corgi named Fidel, your owner has been kidnapped by a dragon, and you are going to chew through a dungeon to get her back. That setup lasts about thirty seconds before the game reveals it has actual ideas. The core loop sits at the intersection of roguelite and pure puzzle. Each floor is a compact grid of monsters, treasure, XP barriers, switches, and keys. Fidel moves through the grid in a chain, and every step is simultaneously a commitment and a question mark. The rewind mechanic is the genius part: you can undo your path freely, but the moment you kill an enemy that kill is permanent. That constraint transforms rewinding from a safety net into a planning tool. You are not undoing mistakes so much as testing hypotheses. Meanwhile a ghost drifts onto the floor if you linger too long, so there is a soft pressure that keeps sessions feeling urgent without turning the game into a reflex test. The Anniversary Edition, added post-launch, softened the ghost timer and overhauled the sound design, which means the version you buy today is already more forgiving than the one that launched in 2017. The mechanical variety is quiet but real. Enemy types each carry specific rules: vampires only fall when Fidel has no remaining health, robot and purple-dog stages demand their own approaches you have to puzzle out yourself, and the spider queen ties into her spawn in ways that reward close attention. Nothing is explained in a tutorial, which is either a strength or a frustration depending on your tolerance for experimentation. Most players find the organic discovery rewarding. A smaller group will hit a wall on a mechanic they cannot decode and stall out. That honest split is worth naming. Beyond the main dungeon sits an Underworld, a centipede mode, dedicated puzzle floors, a daily challenge, and two unlockable playable dogs, zombie-Fidel and robo-Fidel, each of which reshapes how the base game plays. The soundtrack deserves a mention on its own. It carries a quiet dreariness that fits the dungeon setting without ever becoming oppressive, and the Anniversary Edition's overhauled audio makes it even more considered. The pixel art is small and charming without leaning on cuteness as a substitute for craft. The ghost's sound as it pursues you is genuinely eerie in a way that a lot of bigger games with bigger budgets do not manage. For a game this compact, the atmosphere is doing serious work. The genuine criticism is that the content ceiling is visible. There is not a sprawling world here, and if you come to Fidel expecting dozens of hours of novel content on a first playthrough, you will find the boundary before long. What the game does offer, once you layer in the unlockable dogs, the underworld, the daily challenges, and the achievement runs, is a surprising amount of replayable depth for its size. It knows exactly what it is and stops when it should. For a certain kind of puzzle-minded player, that restraint is the whole point. Kai, Scout Team

Fidel Dungeon Rescue
IndieRPG

Fidel Dungeon Rescue

Aug 1, 2017Daniel Benmergui
GamerScout Says

Ninety-four percent of over 300 Steam reviewers back this one, and once you feel the rewind mechanic click into place, the reason is obvious. A tiny solo-dev puzzle-roguelite with zero filler and genuine bite.

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About Fidel Dungeon Rescue

I came to Fidel Dungeon Rescue skeptical that a single-screen puzzle-roguelite from one developer could hold my attention past the first hour. It held me for most of a weekend. The premise is absurd in the best way: you are a corgi named Fidel, your owner has been kidnapped by a dragon, and you are going to chew through a dungeon to get her back. That setup lasts about thirty seconds before the game reveals it has actual ideas. The core loop sits at the intersection of roguelite and pure puzzle. Each floor is a compact grid of monsters, treasure, XP barriers, switches, and keys. Fidel moves through the grid in a chain, and every step is simultaneously a commitment and a question mark. The rewind mechanic is the genius part: you can undo your path freely, but the moment you kill an enemy that kill is permanent. That constraint transforms rewinding from a safety net into a planning tool. You are not undoing mistakes so much as testing hypotheses. Meanwhile a ghost drifts onto the floor if you linger too long, so there is a soft pressure that keeps sessions feeling urgent without turning the game into a reflex test. The Anniversary Edition, added post-launch, softened the ghost timer and overhauled the sound design, which means the version you buy today is already more forgiving than the one that launched in 2017. The mechanical variety is quiet but real. Enemy types each carry specific rules: vampires only fall when Fidel has no remaining health, robot and purple-dog stages demand their own approaches you have to puzzle out yourself, and the spider queen ties into her spawn in ways that reward close attention. Nothing is explained in a tutorial, which is either a strength or a frustration depending on your tolerance for experimentation. Most players find the organic discovery rewarding. A smaller group will hit a wall on a mechanic they cannot decode and stall out. That honest split is worth naming. Beyond the main dungeon sits an Underworld, a centipede mode, dedicated puzzle floors, a daily challenge, and two unlockable playable dogs, zombie-Fidel and robo-Fidel, each of which reshapes how the base game plays. The soundtrack deserves a mention on its own. It carries a quiet dreariness that fits the dungeon setting without ever becoming oppressive, and the Anniversary Edition's overhauled audio makes it even more considered. The pixel art is small and charming without leaning on cuteness as a substitute for craft. The ghost's sound as it pursues you is genuinely eerie in a way that a lot of bigger games with bigger budgets do not manage. For a game this compact, the atmosphere is doing serious work. The genuine criticism is that the content ceiling is visible. There is not a sprawling world here, and if you come to Fidel expecting dozens of hours of novel content on a first playthrough, you will find the boundary before long. What the game does offer, once you layer in the unlockable dogs, the underworld, the daily challenges, and the achievement runs, is a surprising amount of replayable depth for its size. It knows exactly what it is and stops when it should. For a certain kind of puzzle-minded player, that restraint is the whole point. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Rewind MechanicHandcrafted PuzzlesDaily ChallengeMultiple Playable CharactersGhost TimerOrganic Mechanics DiscoveryUnderworld ModeShort-Session Roguelite

System Requirements

Minimum

OS
Microsoft® Windows Server 2008, Windows 7, Windows 8.1 Classic or Windows 10.
Memory
1000 MB RAM
Storage
100 MB available space
Processor
2.33GHz or faster x86-compatible processor

Reviews & Ratings

No ratings available

Game Info

Developer
Daniel Benmergui
Publisher
Daniel Benmergui
Release Date
Aug 1, 2017

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