Compare Storm Tale prices across 50+ stores and find the best deal. Developed by Green Sauce Games. Published by Green Sauce Games. Released on 7/26/2019. Available on PC, Mac, Linux, Xbox. Genres: Casual, Indie.

A no-nonsense match-3 wrapped in medieval village-building that actually earns its cozy reputation by keeping microtransactions out of the equation entirely.

I have a soft spot for the kind of small game that knows exactly what it is and delivers it without apology, and Storm Tale sits comfortably in that category. It is a match-3 puzzle adventure from Green Sauce Games where every board you clear feeds directly into rebuilding a medieval village for Annabelle and Erik, two characters caught in the fallout of a dark sorcerer's attack. The loop is tight and intentional: swap tiles, collect gold nuggets and resources, unlock power-ups, then watch a new building go up between stages. It is not trying to reinvent the genre. What it is trying to do is give you a clean, complete experience, and that counts for something. The board design is the real workhorse here. Grids shift shape across the game's 100 levels, and each one carries its own obstacle configuration. Keys need to be coaxed to the bottom edge before they register as collected. Treasure chests behave similarly, requiring a bit of forward planning rather than pure reactive swapping. Golden tiles and gold nuggets sit inside matched groups and provide the currency that drives village construction between levels. None of this is wildly original, but the pacing of new wrinkles feels measured rather than overwhelming, which matters when you are playing in shorter sessions. The game also offers both timed and relaxed modes alongside multiple difficulty settings, so the same content serves players who want a light challenge and those who like to sweat a timer. What players have pointed out most consistently is the absence of microtransactions. This was a game built across casual portals where the pay-to-progress model is practically ambient, so choosing a flat one-price structure feels like a quiet act of respect for the player. You get all 100 levels, all the trophies (50 or more to collect), and all the power-ups without a currency wall in sight. That alone removes the low-grade anxiety that haunts so many otherwise pleasant casual games. The Steam release also brings cloud saves and controller support, which nudges it toward the couch-gaming crowd more than its portal origins might suggest. On the downside, Storm Tale is genuinely light on narrative texture. Annabelle and Erik deliver voiced and printed dialogue but the characters do not animate during conversations, which gives the storytelling a stiff, functional quality. If you come in wanting a proper adventure story threaded through your puzzling, you will feel the absence. The medieval setting is more aesthetic backdrop than world-building exercise. The soundtrack is pleasant enough to fade into without demanding attention, which is either a virtue or a flaw depending on your mood. And the overall length, while respectable for the genre, will not challenge seasoned match-3 players for long on the lower difficulty settings. For the right player, though, none of that registers as a problem. Storm Tale is for people who want to unwind with a grid, watch something get built, and not be asked for extra money halfway through. It is the kind of game that earns a slot in a quiet evening rotation and does not overstay its welcome. Kai, Scout Team

Storm Tale
CasualIndie

Storm Tale

Jul 26, 2019Green Sauce Games
GamerScout Says

A no-nonsense match-3 wrapped in medieval village-building that actually earns its cozy reputation by keeping microtransactions out of the equation entirely.

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About Storm Tale

I have a soft spot for the kind of small game that knows exactly what it is and delivers it without apology, and Storm Tale sits comfortably in that category. It is a match-3 puzzle adventure from Green Sauce Games where every board you clear feeds directly into rebuilding a medieval village for Annabelle and Erik, two characters caught in the fallout of a dark sorcerer's attack. The loop is tight and intentional: swap tiles, collect gold nuggets and resources, unlock power-ups, then watch a new building go up between stages. It is not trying to reinvent the genre. What it is trying to do is give you a clean, complete experience, and that counts for something. The board design is the real workhorse here. Grids shift shape across the game's 100 levels, and each one carries its own obstacle configuration. Keys need to be coaxed to the bottom edge before they register as collected. Treasure chests behave similarly, requiring a bit of forward planning rather than pure reactive swapping. Golden tiles and gold nuggets sit inside matched groups and provide the currency that drives village construction between levels. None of this is wildly original, but the pacing of new wrinkles feels measured rather than overwhelming, which matters when you are playing in shorter sessions. The game also offers both timed and relaxed modes alongside multiple difficulty settings, so the same content serves players who want a light challenge and those who like to sweat a timer. What players have pointed out most consistently is the absence of microtransactions. This was a game built across casual portals where the pay-to-progress model is practically ambient, so choosing a flat one-price structure feels like a quiet act of respect for the player. You get all 100 levels, all the trophies (50 or more to collect), and all the power-ups without a currency wall in sight. That alone removes the low-grade anxiety that haunts so many otherwise pleasant casual games. The Steam release also brings cloud saves and controller support, which nudges it toward the couch-gaming crowd more than its portal origins might suggest. On the downside, Storm Tale is genuinely light on narrative texture. Annabelle and Erik deliver voiced and printed dialogue but the characters do not animate during conversations, which gives the storytelling a stiff, functional quality. If you come in wanting a proper adventure story threaded through your puzzling, you will feel the absence. The medieval setting is more aesthetic backdrop than world-building exercise. The soundtrack is pleasant enough to fade into without demanding attention, which is either a virtue or a flaw depending on your mood. And the overall length, while respectable for the genre, will not challenge seasoned match-3 players for long on the lower difficulty settings. For the right player, though, none of that registers as a problem. Storm Tale is for people who want to unwind with a grid, watch something get built, and not be asked for extra money halfway through. It is the kind of game that earns a slot in a quiet evening rotation and does not overstay its welcome. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieMatch-3Village BuildingTimed ModeRelaxed ModeTrophy HuntingNo MicrotransactionsFamily FriendlyMedieval Setting

System Requirements

Minimum

OS
7/8/10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
135 MB available space
Graphics
256 MB
Processor
2 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Green Sauce Games
Publisher
Green Sauce Games
Release Date
Jul 26, 2019

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