Compare Secrets of Magic: The Book of Spells prices across 50+ stores and find the best deal. Developed by Green Sauce Games. Published by Green Sauce Games. Released on 10/20/2016. Available on PC, Mac, Linux. Genres: Casual, Indie.

A witchy match-3 that punches above its casual-game weight class, with 100 levels, upgradeable spells, and two difficulty modes for players who actually want to think.

My instinct with bite-sized match-3 games is to expect thirty minutes of distraction wrapped in a cheerful skin and not much else. Secrets of Magic: The Book of Spells nudged that expectation in a small but genuine way. It is part of a five-entry series by the solo-friendly indie studio Green Sauce Games, and this opening chapter sets a warmer, more intentional tone than its price bracket usually promises. The bones are standard: swap adjacent tiles, match three or more of the same type, clear board objectives across a string of levels. What makes it sit a little higher than the genre floor is the layering on top. The Book of Spells itself houses 30 spells, six of which translate into active power-ups you bring into levels, and another that improves their recharge rate. Bombs here clear entire lines in all four directions rather than the usual tight radius, vials detonate in an X-shape, and fireworks fire a line in a single direction. These distinctions feel small written out, but they shift how you read the board. You earn coins to upgrade each power-up twice, so there is a thin but present progression loop underneath the tile-swapping. Obstacle variety leans into the witchy theme: spiders periodically throw webs onto the board, imps multiply each turn and will end your run if left unchecked, and you have tools like a torch and a stake to deal with them specifically. The two modes deserve a mention. Relaxed lets you play freely without a move cap, while Challenge enforces a move limit that can be changed at any time mid-session. That toggle is quietly thoughtful design. The three-star rating system rewards efficiency, though the stars themselves carry no mechanical weight, so completionists chasing full marks may feel the effort is slightly hollow. Level goals split between matching a quota of specific tiles and dragging ingredient pieces down to the bottom row. The latter is the least interesting objective type the genre has ever produced, and it shows up here too. The presentation is soft and cozy. Cartoon art, muted autumnal palettes, and a relaxing ambient soundtrack make this the kind of game you run in the background of a slow afternoon. It does not try to be anything louder than that, and on those terms it succeeds. Community sentiment is quietly positive, with the small player base on Steam responding warmly to the accessible difficulty and the visual charm. Do not go in expecting puzzle depth on the level of a dedicated puzzler; the challenge ceiling is low, and once you understand the imp-management rhythm the game rarely threatens a real loss. Estimated playtime sits around ten to eleven hours to work through all 100 levels, which is honest value for a low-price casual title. Kai, Scout Team

Secrets of Magic: The Book of Spells
CasualIndie

Secrets of Magic: The Book of Spells

Oct 20, 2016Green Sauce Games
GamerScout Says

A witchy match-3 that punches above its casual-game weight class, with 100 levels, upgradeable spells, and two difficulty modes for players who actually want to think.

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About Secrets of Magic: The Book of Spells

My instinct with bite-sized match-3 games is to expect thirty minutes of distraction wrapped in a cheerful skin and not much else. Secrets of Magic: The Book of Spells nudged that expectation in a small but genuine way. It is part of a five-entry series by the solo-friendly indie studio Green Sauce Games, and this opening chapter sets a warmer, more intentional tone than its price bracket usually promises. The bones are standard: swap adjacent tiles, match three or more of the same type, clear board objectives across a string of levels. What makes it sit a little higher than the genre floor is the layering on top. The Book of Spells itself houses 30 spells, six of which translate into active power-ups you bring into levels, and another that improves their recharge rate. Bombs here clear entire lines in all four directions rather than the usual tight radius, vials detonate in an X-shape, and fireworks fire a line in a single direction. These distinctions feel small written out, but they shift how you read the board. You earn coins to upgrade each power-up twice, so there is a thin but present progression loop underneath the tile-swapping. Obstacle variety leans into the witchy theme: spiders periodically throw webs onto the board, imps multiply each turn and will end your run if left unchecked, and you have tools like a torch and a stake to deal with them specifically. The two modes deserve a mention. Relaxed lets you play freely without a move cap, while Challenge enforces a move limit that can be changed at any time mid-session. That toggle is quietly thoughtful design. The three-star rating system rewards efficiency, though the stars themselves carry no mechanical weight, so completionists chasing full marks may feel the effort is slightly hollow. Level goals split between matching a quota of specific tiles and dragging ingredient pieces down to the bottom row. The latter is the least interesting objective type the genre has ever produced, and it shows up here too. The presentation is soft and cozy. Cartoon art, muted autumnal palettes, and a relaxing ambient soundtrack make this the kind of game you run in the background of a slow afternoon. It does not try to be anything louder than that, and on those terms it succeeds. Community sentiment is quietly positive, with the small player base on Steam responding warmly to the accessible difficulty and the visual charm. Do not go in expecting puzzle depth on the level of a dedicated puzzler; the challenge ceiling is low, and once you understand the imp-management rhythm the game rarely threatens a real loss. Estimated playtime sits around ten to eleven hours to work through all 100 levels, which is honest value for a low-price casual title. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Match-3Cozy AtmosphereSpell Upgrade SystemObstacle VarietyDual Difficulty ModesWitch AestheticProgression Loop

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
7/8/10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
170 MB available space
Graphics
256 MB
Processor
2 GHz

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Game Info

Developer
Green Sauce Games
Publisher
Green Sauce Games
Release Date
Oct 20, 2016

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What platforms is Secrets of Magic: The Book of Spells available on?

Secrets of Magic: The Book of Spells is available on PC, Mac, Linux.

When was Secrets of Magic: The Book of Spells released?

Secrets of Magic: The Book of Spells was released on 20 October 2016.

Who developed Secrets of Magic: The Book of Spells?

Secrets of Magic: The Book of Spells was developed by Green Sauce Games.