Compare Storm Boy prices across 50+ stores and find the best deal. Developed by Blowfish Studios. Published by Blowfish Studios. Released on 11/20/2018. Available on PC, Xbox. Genres: Adventure, Casual, Indie.

A gentle 30-minute interactive retelling of a 1964 Australian children's classic about a boy, a beach, and a pelican named Mr. Percival. Small, handcrafted, quietly beautiful.

Storm Boy is not trying to be a game in the conventional sense. It is a short interactive experience built around Colin Thiele's 1964 children's book of the same name, set along the wild coastline of South Australia near the mouth of the Murray River. You follow the titular boy through a handful of simple scenes: walking the dunes, caring for orphaned pelican chicks, and eventually bonding with Mr. Percival, the pelican who becomes his constant companion. There are light minigames woven in - feeding, flying alongside birds, tossing a ball - but the whole thing runs around 30 to 45 minutes and is paced more like a picture book than an action title. If you come in expecting challenge or systems, you will be disappointed before the first save point. What Blowfish Studios does well here is atmosphere. The South Australian coastline is rendered with a kind of painterly warmth that suits the source material perfectly. Sunsets bleed orange across low tide. The sand hisses. Mr. Percival waddles with the kind of specific, unhurried animation that takes real observation to pull off. The soundscape does an enormous amount of heavy lifting - wind, water, distant calls - and there are quiet stretches where you are just asked to exist in that space for a moment. For a piece this short, that restraint is a deliberate choice and it mostly pays off. The audience here is narrow but real. Adults who read the book as children in Australia will find this genuinely moving. Parents looking for something calm and story-adjacent to share with a young child will also find it fits well. The minigames are simple enough that small hands can manage them, and nothing here is violent or stressful. For anyone else, the brevity and lack of mechanical depth will feel like a hard stop. This is closer to an animated short with light interactivity than a game with a loop. If there is a criticism worth naming, it is that the interactivity sometimes feels like it exists to justify the "game" label rather than to deepen the story. Guiding pelicans through the air is pleasant, but it does not reveal anything about the boy or Mr. Percival that the visuals and audio were not already communicating. A slightly braver adaptation might have leaned even harder into pure passivity and trusted the source material completely. Still, for what it is - a careful, respectful, handmade tribute to a small and beloved book - Storm Boy lands with more grace than most licensed adaptations manage. The 87% positive Steam score from a modest number of reviews suggests a small but genuinely appreciative audience. Nobody stumbled in here by accident and came away converted. The people who love it came looking for something exactly like this. If that description fits you, it will likely fit you well. Kai, Scout Team

Storm Boy
AdventureCasualIndie

Storm Boy

Nov 20, 2018Blowfish Studios
GamerScout Says

A gentle 30-minute interactive retelling of a 1964 Australian children's classic about a boy, a beach, and a pelican named Mr. Percival. Small, handcrafted, quietly beautiful.

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About Storm Boy

Storm Boy is not trying to be a game in the conventional sense. It is a short interactive experience built around Colin Thiele's 1964 children's book of the same name, set along the wild coastline of South Australia near the mouth of the Murray River. You follow the titular boy through a handful of simple scenes: walking the dunes, caring for orphaned pelican chicks, and eventually bonding with Mr. Percival, the pelican who becomes his constant companion. There are light minigames woven in - feeding, flying alongside birds, tossing a ball - but the whole thing runs around 30 to 45 minutes and is paced more like a picture book than an action title. If you come in expecting challenge or systems, you will be disappointed before the first save point. What Blowfish Studios does well here is atmosphere. The South Australian coastline is rendered with a kind of painterly warmth that suits the source material perfectly. Sunsets bleed orange across low tide. The sand hisses. Mr. Percival waddles with the kind of specific, unhurried animation that takes real observation to pull off. The soundscape does an enormous amount of heavy lifting - wind, water, distant calls - and there are quiet stretches where you are just asked to exist in that space for a moment. For a piece this short, that restraint is a deliberate choice and it mostly pays off. The audience here is narrow but real. Adults who read the book as children in Australia will find this genuinely moving. Parents looking for something calm and story-adjacent to share with a young child will also find it fits well. The minigames are simple enough that small hands can manage them, and nothing here is violent or stressful. For anyone else, the brevity and lack of mechanical depth will feel like a hard stop. This is closer to an animated short with light interactivity than a game with a loop. If there is a criticism worth naming, it is that the interactivity sometimes feels like it exists to justify the "game" label rather than to deepen the story. Guiding pelicans through the air is pleasant, but it does not reveal anything about the boy or Mr. Percival that the visuals and audio were not already communicating. A slightly braver adaptation might have leaned even harder into pure passivity and trusted the source material completely. Still, for what it is - a careful, respectful, handmade tribute to a small and beloved book - Storm Boy lands with more grace than most licensed adaptations manage. The 87% positive Steam score from a modest number of reviews suggests a small but genuinely appreciative audience. Nobody stumbled in here by accident and came away converted. The people who love it came looking for something exactly like this. If that description fits you, it will likely fit you well. Kai, Scout Team

Tags

steamInteractive StoryShort ExperienceAtmosphericFamily FriendlyAustralian SettingBook AdaptationRelaxingMinigames

System Requirements

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Reviews & Ratings

Steam
87%(187)

Game Info

Developer
Blowfish Studios
Publisher
Blowfish Studios
Release Date
Nov 20, 2018

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