
Stories: The Path of Destinies
A fox pirate, a magic book, and 24 ways to fail spectacularly -- this branching action-RPG is built for players who find meaning in the loop, not just the finish line.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Stories: The Path of Destinies
I kept coming back to this one long after I should have moved on, and not because the combat demanded it. Stories: The Path of Destinies has a specific kind of gravity that pulls you through run after run, each one a short, sharp chapter in a larger puzzle you slowly piece together. You play as Reynardo, a roguish, eyepatch-wearing fox caught up in a rebellion against a mad toad Emperor and his raven army, all set across a steampunk world of floating islands connected by grappling hooks and rope bridges. The world itself has a watercolor-and-storybook warmth to it, and the dynamic fantasy soundtrack does something rare: it actually shifts with your choices, making each path feel like it has its own emotional weather. The structure is the heart of it. Each run takes thirty to sixty minutes, and each ends with a binary or trinary branch -- rescue an old friend, chase a cursed gem, or seek a weapon lost at the beginning of time. You will make the wrong call. Reynardo will die, or someone he loves will, and the book closes. Then you start again, carrying every upgrade, every crafted sword, every unlocked skill forward into the next version of the story. The game tracks four immutable Truths scattered across its twenty-four possible endings, and finding all four is what eventually lets you construct the one victorious path. It sounds mechanical, but in practice it feels closer to reading the same fairy tale over and over until you finally understand what the author was hiding. The Truths mechanic is Spearhead's best invention here, because it means failure is never wasted. The narrator is the other reason to be here. Julian Casey performs every character in a single-voice fable style, shifting tone from swashbuckling derring-do to Lovecraftian dread to outright comedy within the same chapter. He will comment on you smashing pots. He will call out your sword-swinging at thin air. There are Dark Souls quotes, Firefox jokes, and a pun baked into the protagonist's name in French. If that sounds like too much, it occasionally is -- a minority of critics found the constant meta-humor wearing after a few runs, and that's a fair warning. But for the most part, the writing earns its wit, and the narration carries emotional weight in the moments that need it. Combat sits somewhere between Bastion's isometric hack-and-slash and the Batman: Arkham counter system, with exclamation marks appearing above enemies before they strike, giving you a window to dash-attack or counter. You unlock skills at altars scattered through the levels, with abilities like a grappling-hook shield-yank and a time-stop counter earned through the skill tree. Swords are crafted and upgraded using ore and essence, and each sword type also acts as a key to locked-off areas, so your crafting priorities shape which parts of the world you can reach. The RPG layer is light but present. The honest critique is that the combat pool is shallow for a game that asks you to replay its levels ten-plus times. Enemy variety runs dry around the midpoint of completion, and if you're chasing all twenty-four endings rather than just the true one, the back half starts to feel like work rather than play. Where Stories succeeds most completely is in knowing what it is. Each chapter is bite-sized. The whole thing tops out around four to twenty hours depending on how deep you dig. It was named Best Indie Game at the 2016 Canadian Videogame Awards, and while a later remastered update on Unreal Engine 4 smoothed out some early technical rough edges, the game never pretended to be bigger than it is. For players who love narrative puzzles wrapped in light action, who want something they can put down and pick up in forty-five minute sessions, who find looping runs meditative rather than tedious, this is a handcrafted little world that respects your time. For players who need mechanical depth in their combat or a story that resolves cleanly on a single playthrough, it will frustrate before it satisfies. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- GeForce 8800 GTX, GT640, GT730, Radeon HD 5850, HD Graphics 530
- Processor
- Intel CPU Core i3-2500K 2.0GHz+ / AMD CPU Phenom II 570
- Sound Card
- Stereo
Recommended
- OS
- 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- GeForce GTX 770, GPU Radeon HD 7870
- Processor
- Intel CPU Core i5 3770 3.4 GHz / AMD CPU Phenom II X4 940
- Sound Card
- Stereo
Reviews & Ratings
Game Info
- Developer
- Spearhead Games
- Publisher
- Spearhead Games
- Release Date
- Apr 12, 2016

