
Omensight: Definitive Edition
A Groundhog Day murder mystery where the apocalypse is already done and it's your job to unspool why, wrapped in some of the most quietly gorgeous cel-shaded artistry a small Montreal studio has produced.
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About Omensight: Definitive Edition
I keep coming back to the image of the Tree of Life as a hub, standing outside of time while the world burns around every other corner. That image, quiet and a little haunted, tells you everything about what kind of experience Omensight: Definitive Edition is building toward. Spearhead Games, a fifteen-person studio out of Montreal, built a time-loop murder mystery around four anthropomorphic characters whose stories you peel apart run by run, piecing together why a murdered priestess named Vera is the linchpin to an entire apocalypse. The structure is closer to Majora's Mask or Ghost Trick than to any straight hack-and-slash, and that comparison should help you gauge whether this is your kind of thing. You play as the Harbinger, a supernatural warrior who arrives only when civilization is on the edge of extinction. Each run through the day's three sections, morning, afternoon, and evening, is spent shadowing one of four companion characters, each holding a different fragment of the truth. The core loop of discovering a clue, then carrying that knowledge back to a previous run to alter a character's behavior, is genuinely inventive. The Omensight power itself lets you physically share a memory with a companion at the start of a day, redirecting their path through events. When it clicks, the cascading revelations feel earned in a way that most mystery games fumble. The Definitive Edition post-launch update added the ability to revisit loops from previous acts and introduced a new ending, which makes the whole investigation feel more complete than the original release did. Combat sits somewhere between early hack-and-slash action and a lighter action-RPG. Light attacks, heavy attacks, a dodge with a last-second bullet-time window, and a roster of special abilities you unlock as you progress form the foundation. You will also call on companion characters who fight alongside you and bring their own distinct moves to encounters. It is fluid, responsive, and satisfying for the first several hours. The honest caveat: the combat does wear thin as the loop repetition sets in. Because each run retraces familiar corridors, you end up fighting the same encounter types across multiple days, and the game does not have quite enough enemy variety or ability depth to disguise that fatigue. The camera, fixed during some encounters, compounds the problem by occasionally obscuring where enemies are relative to you. These are real friction points, not dealbreakers, but the game is weaker for them. What keeps everything together is the audiovisual craft. The cel-shaded palette runs through vibrant blues, purples, and deep reds, and the character designs, all owl monks and bear generals and feline prophets, commit fully to their world without tipping into parody. The soundtrack does something rare: it shifts tone convincingly between the sorrowful and the urgent, and it earns the emotional weight the story is reaching for. Fully voiced dialogue throughout, with Patricia Summersett (voice of Zelda in Breath of the Wild) and writing contributions from Chris Avellone (Planescape: Torment), gives the cast a presence that most games of this scope simply do not have. The whole runtime lands between eight and twelve hours depending on exploration pace, and for a game built on repetition, that length feels considered rather than padded. If you bounced off Stories: The Path of Destinies, Omensight will not convert you; the DNA is closely related and many of the same structural limits apply. If you have never touched Spearhead's work and you carry any fondness for time-loop narratives, murder mystery hooks, or small studios clearly pouring craft into every corner of a game that most of the press ignored, this one is worth the hours. Just go in knowing the mystery drives you forward more than the combat does. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista, 7, 8, 10
- Memory
- 6 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- GeForce GT 640 or Radeon HD 7790 (1GB VRAM)
- Processor
- Intel or AMD Dual Core 2.0 GHz+
- Sound Card
- Stereo
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 750 or Radeon HD 7870 (2GB VRAM)
- Processor
- Intel or AMD Dual Core 3.0 GHz+
- Sound Card
- Stereo
Reviews & Ratings
Game Info
- Developer
- Spearhead Games
- Publisher
- Spearhead Games
- Release Date
- May 15, 2018