Compare Storebound prices across 50+ stores and find the best deal. Developed by Embers. Published by Embers. Released on 11/17/2025. Available on PC. Genres: Action, Adventure, Indie, Early Access.

Puzzle-first co-op horror that treats the fluorescent megastore as a genuinely uncanny space, not just a backdrop. Bring two friends or brace yourself for a lonelier, eerier solo run.

My first hour in Storebound felt like wandering through a dream I hadn't chosen to have. France-based indie studio Embers (previously behind Strayed Lights and Murky Divers) has constructed something that resists easy comparison: a first-person co-op horror game built around puzzle logic, asymmetric communication, and a deep unease that creeps in through flickering overhead lights and the specific silence of a retail floor that should not be this quiet. The megastore has a personality, and it is not friendly. For one to three players, the structure is episodic. Four episodes are currently available in Early Access, clocking in at roughly three to four hours total depending on difficulty and how quickly your group can read the store's twisted language. What matters is how that time is spent. The survival loop is not loot-and-run chaos. When darkness falls, you hide in vents, manage flashlight batteries, hunt for fuses to restore power to sections of the mall, and avoid the store's aberrant employees who patrol the aisles with polite, lethal intent. The sanity system quietly gnaws at your perception the longer you stay exposed, and if it breaks down fully, you risk turning on your own team. That detail alone tells you what kind of horror register this sits in: psychological first, jump-scare last. The co-op design is where Storebound earns its identity. Proximity voice chat means you hear teammates clearly only when they are close, and the walkie-talkie becomes a genuine lifeline when the group splits up, though the game warns you to be mindful of who might be listening on the other end. The puzzle design leans into asymmetry: one player calls out symbols from inside a maze while the other two work a security console, decoding camera feeds and triggering mechanisms to open a path. It is the kind of logic puzzle that turns three people into a shared nervous system for a few minutes, and it works strikingly well. Early episodes follow ordinary shoppers trapped in the mall in 2014; Episodes 3 and 4 shift the time frame to 1997 and follow teenagers on a late-night break-in, which refreshes both the tone and the environmental design. Randomised item and obstacle placement, plus multiple difficulty settings, add replay texture without demanding it. What to watch for: this is Early Access with four of a planned six episodes available, and the full 1.0 launch is targeted for summer 2026. The current content sits at a lean three to four hours, which is enough to feel the shape of the experience but not the full story arc. Replayability for puzzle-focused content will depend on how much the randomisation actually shifts runs, and some players note that once you know the solutions, the tension thins. Solo play is supported but the asymmetric puzzles and proximity chat are clearly designed around a group. Embers has been actively patching, adding QoL options like a FOV slider and a toggle for the stylised visual filters, which signals a developer paying close attention to community feedback. For players who gravitate toward atmospheric co-op experiences, liminal aesthetics, and puzzles that demand actual verbal coordination rather than just shooting things in the dark, Storebound has a particular quality of handcraft that is hard to fake. The 3D audio does quiet, unsettling work in empty aisles. The retro-1990s visual register adds a strange warmth to the dread. Even the employees, stalking the fluorescent rows with their helpful smiles, feel designed rather than procedural. If the final episodes carry through on the premise, this could be a complete and genuinely special thing. Right now it is already more than enough to justify curiosity. Kai, Scout Team

Storebound
ActionAdventureIndieEarly Access

Storebound

Nov 17, 2025Embers
GamerScout Says

Puzzle-first co-op horror that treats the fluorescent megastore as a genuinely uncanny space, not just a backdrop. Bring two friends or brace yourself for a lonelier, eerier solo run.

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About Storebound

My first hour in Storebound felt like wandering through a dream I hadn't chosen to have. France-based indie studio Embers (previously behind Strayed Lights and Murky Divers) has constructed something that resists easy comparison: a first-person co-op horror game built around puzzle logic, asymmetric communication, and a deep unease that creeps in through flickering overhead lights and the specific silence of a retail floor that should not be this quiet. The megastore has a personality, and it is not friendly. For one to three players, the structure is episodic. Four episodes are currently available in Early Access, clocking in at roughly three to four hours total depending on difficulty and how quickly your group can read the store's twisted language. What matters is how that time is spent. The survival loop is not loot-and-run chaos. When darkness falls, you hide in vents, manage flashlight batteries, hunt for fuses to restore power to sections of the mall, and avoid the store's aberrant employees who patrol the aisles with polite, lethal intent. The sanity system quietly gnaws at your perception the longer you stay exposed, and if it breaks down fully, you risk turning on your own team. That detail alone tells you what kind of horror register this sits in: psychological first, jump-scare last. The co-op design is where Storebound earns its identity. Proximity voice chat means you hear teammates clearly only when they are close, and the walkie-talkie becomes a genuine lifeline when the group splits up, though the game warns you to be mindful of who might be listening on the other end. The puzzle design leans into asymmetry: one player calls out symbols from inside a maze while the other two work a security console, decoding camera feeds and triggering mechanisms to open a path. It is the kind of logic puzzle that turns three people into a shared nervous system for a few minutes, and it works strikingly well. Early episodes follow ordinary shoppers trapped in the mall in 2014; Episodes 3 and 4 shift the time frame to 1997 and follow teenagers on a late-night break-in, which refreshes both the tone and the environmental design. Randomised item and obstacle placement, plus multiple difficulty settings, add replay texture without demanding it. What to watch for: this is Early Access with four of a planned six episodes available, and the full 1.0 launch is targeted for summer 2026. The current content sits at a lean three to four hours, which is enough to feel the shape of the experience but not the full story arc. Replayability for puzzle-focused content will depend on how much the randomisation actually shifts runs, and some players note that once you know the solutions, the tension thins. Solo play is supported but the asymmetric puzzles and proximity chat are clearly designed around a group. Embers has been actively patching, adding QoL options like a FOV slider and a toggle for the stylised visual filters, which signals a developer paying close attention to community feedback. For players who gravitate toward atmospheric co-op experiences, liminal aesthetics, and puzzles that demand actual verbal coordination rather than just shooting things in the dark, Storebound has a particular quality of handcraft that is hard to fake. The 3D audio does quiet, unsettling work in empty aisles. The retro-1990s visual register adds a strange warmth to the dread. Even the employees, stalking the fluorescent rows with their helpful smiles, feel designed rather than procedural. If the final episodes carry through on the premise, this could be a complete and genuinely special thing. Right now it is already more than enough to justify curiosity. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstier:sub-5Asymmetric PuzzlesProximity Voice ChatSanity SystemLiminal HorrorEpisodic NarrativeStealth Co-opEnvironmental Puzzles1990s Aesthetic

System Requirements

Minimum

OS
Windows 10 or Windows 11
Memory
8 GB RAM
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 950 or Radeon HD 7970
Processor
Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz

Recommended

OS
Windows 11
Memory
12 GB RAM
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 1070TI or AMD Radeon RX 580
Processor
Intel Core i5-4690 3.5 GHz, AMD Ryzen 3 1300X 3.5 GHz

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Game Info

Developer
Embers
Publisher
Embers
Release Date
Nov 17, 2025

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Frequently asked questions about Storebound

Where can I buy Storebound cheapest?

Compare Storebound prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Storebound available on?

Storebound is available on PC.

When was Storebound released?

Storebound was released on 17 November 2025.

Who developed Storebound?

Storebound was developed by Embers.