Compare Murky Divers prices across 50+ stores and find the best deal. Developed by Embers. Published by Embers. Released on 12/12/2024. Available on PC. Genres: Action, Adventure, Indie.

Bring three friends, mute your phone, and prepare to scream into a proximity mic while a Leviathan clips through your submarine hull. Solo divers, consider yourselves warned.

I have a soft spot for games that make a single prop, like a pill-shaped submarine crewed by panicking strangers, do the heavy lifting for atmosphere and comedy. Murky Divers earns that affection pretty quickly. You are contracted muscle for a pharmaceutical conglomerate called Pharma Corps, and your job is exactly as grim as it sounds: dive to abandoned underwater labs, stuff disembodied remains into a caddie, drag them back to the sub, feed them into a shredder, and leave before the ocean police catch you. The premise is absurd on paper. In practice, it generates genuine tension every single run. The loop has two distinct phases, and both need working. While you are still aboard the submarine, someone has to pilot using sonar and radar readings, someone has to manage engine noise to keep the police alert level from climbing, and everyone else is basically shouting spatial information across a cramped tin can. The game does not hand you a tutorial. It hands you sticky notes on the wall and trusts that you will figure it out through chaos. Procedurally generated locations mean you never quite know what is waiting outside the airlock, whether that is the Reaper, a creature with scythe-like hands and a grin that will follow you into your sleep, the Leviathan, or the Kraken circling in open water. Players can only carry two items at a time without a cart, oxygen drains faster than confidence does, and you have roughly eight minutes on site before the wanted level starts stacking. Each failed quota pushes that wanted level higher until a genuinely funny, genuinely mortifying bust sequence ends your run. A vending machine between expeditions lets you spend credits on modules like the Captain's Mic, batteries for deeper upgrades, or bribes to knock a star off your wanted level. Progression is slow by design, which will frustrate anyone expecting rapid unlocks, and a few quality-of-life gaps are real, particularly the absent stamina indicator that makes you feel like you have hit an invisible wall mid-swim. The audio design is where Murky Divers earns its atmosphere. Hearing a creature scrape against the hull while you are still inside the sub, with no window to confirm what it is, is the kind of sustained dread that a lot of bigger-budget horror games fumble. The visual style leans into grainy, low-fidelity darkness. It looks deliberately old, like footage recovered from a broken dive camera, and once you adjust to the blur it stops feeling like a limitation and starts feeling like a choice. Locations such as the Laboratories biome, added at full release, give the setting enough variety that repeated dives do not immediately flatten into routine. Solo play exists in the same way that swimming in open water at night technically exists. It is possible. It is not advisable. The submarine demands distributed attention across piloting, sonar, and engine management simultaneously, and one person cannot cover that ground without shedding most of the fun. This game is built for a crew of three to eight players, and the experience scales upward in chaotic, memorable ways when the headcount rises. The enforced proximity voice chat is divisive. Playing with friends on a Discord call is the clean workaround, but randos in public lobbies will spend half their time in silence once the team splits up inside a wreck, which undermines coordination at the worst moments. Murky Divers sits in the Lethal Company orbit of cooperative extraction horror, but the underwater setting, the submarine crew management, and the wanted-level pressure system give it a personality distinct enough to stand on its own. It is rough at the edges, progression can drag, and solo players will bounce off it hard. But for the right crew, the seven-minute mission clock, the absurd creature designs, and the mutual screaming it reliably produces make it one of the more memorable cheap buys in the genre. Kai, Scout Team

Murky Divers
ActionAdventureIndie

Murky Divers

Dec 12, 2024Embers
GamerScout Says

Bring three friends, mute your phone, and prepare to scream into a proximity mic while a Leviathan clips through your submarine hull. Solo divers, consider yourselves warned.

PC
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Screenshots & Media

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About Murky Divers

I have a soft spot for games that make a single prop, like a pill-shaped submarine crewed by panicking strangers, do the heavy lifting for atmosphere and comedy. Murky Divers earns that affection pretty quickly. You are contracted muscle for a pharmaceutical conglomerate called Pharma Corps, and your job is exactly as grim as it sounds: dive to abandoned underwater labs, stuff disembodied remains into a caddie, drag them back to the sub, feed them into a shredder, and leave before the ocean police catch you. The premise is absurd on paper. In practice, it generates genuine tension every single run. The loop has two distinct phases, and both need working. While you are still aboard the submarine, someone has to pilot using sonar and radar readings, someone has to manage engine noise to keep the police alert level from climbing, and everyone else is basically shouting spatial information across a cramped tin can. The game does not hand you a tutorial. It hands you sticky notes on the wall and trusts that you will figure it out through chaos. Procedurally generated locations mean you never quite know what is waiting outside the airlock, whether that is the Reaper, a creature with scythe-like hands and a grin that will follow you into your sleep, the Leviathan, or the Kraken circling in open water. Players can only carry two items at a time without a cart, oxygen drains faster than confidence does, and you have roughly eight minutes on site before the wanted level starts stacking. Each failed quota pushes that wanted level higher until a genuinely funny, genuinely mortifying bust sequence ends your run. A vending machine between expeditions lets you spend credits on modules like the Captain's Mic, batteries for deeper upgrades, or bribes to knock a star off your wanted level. Progression is slow by design, which will frustrate anyone expecting rapid unlocks, and a few quality-of-life gaps are real, particularly the absent stamina indicator that makes you feel like you have hit an invisible wall mid-swim. The audio design is where Murky Divers earns its atmosphere. Hearing a creature scrape against the hull while you are still inside the sub, with no window to confirm what it is, is the kind of sustained dread that a lot of bigger-budget horror games fumble. The visual style leans into grainy, low-fidelity darkness. It looks deliberately old, like footage recovered from a broken dive camera, and once you adjust to the blur it stops feeling like a limitation and starts feeling like a choice. Locations such as the Laboratories biome, added at full release, give the setting enough variety that repeated dives do not immediately flatten into routine. Solo play exists in the same way that swimming in open water at night technically exists. It is possible. It is not advisable. The submarine demands distributed attention across piloting, sonar, and engine management simultaneously, and one person cannot cover that ground without shedding most of the fun. This game is built for a crew of three to eight players, and the experience scales upward in chaotic, memorable ways when the headcount rises. The enforced proximity voice chat is divisive. Playing with friends on a Discord call is the clean workaround, but randos in public lobbies will spend half their time in silence once the team splits up inside a wreck, which undermines coordination at the worst moments. Murky Divers sits in the Lethal Company orbit of cooperative extraction horror, but the underwater setting, the submarine crew management, and the wanted-level pressure system give it a personality distinct enough to stand on its own. It is rough at the edges, progression can drag, and solo players will bounce off it hard. But for the right crew, the seven-minute mission clock, the absurd creature designs, and the mutual screaming it reliably produces make it one of the more memorable cheap buys in the genre. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopcontroller-supportworkshopcloud-savestier:sub-5Lethal Company-likeCrew ManagementWanted Level SystemProximity Voice ChatSubmarine NavigationHorror ComedyQuota PressureLoot-n-Scoot

Steam Deck & Linux

Steam Deck VerifiedProtonDB Gold

Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 22 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 or Windows 11
Memory
8 GB RAM
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 950 or Radeon HD 7970
Processor
Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz

Recommended

OS
Windows 10 or Windows 11
Memory
12 GB RAM
Storage
6 GB available space
Graphics
Nvidia GeForce GTX 1070TI or AMD Radeon RX 580
Processor
Intel Core i5-4690 3.5 GHz, AMD Ryzen 3 1300X 3.5 GHz

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Game Info

Developer
Embers
Publisher
Embers
Release Date
Dec 12, 2024

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What platforms is Murky Divers available on?

Murky Divers is available on PC.

When was Murky Divers released?

Murky Divers was released on 12 December 2024.

Who developed Murky Divers?

Murky Divers was developed by Embers.