Compare Still Life 2 prices across trusted key stores and find the best deal. Developed by Microids. Published by Microids. Released on 6/1/2011. Available on PC. Genres: Adventure. Metacritic score: 67/100.

If you played the first Still Life and never got your ending, this sequel finally delivers it - but it comes packaged in a deeply flawed, frustrating point-and-click that tests your patience as much as your detective skills.

My honest reaction going into Still Life 2 was cautious curiosity. The original 2005 game built genuine goodwill with its dual-timeline serial killer mystery, then infamously refused to name its villain. Four years later, Microids came back to close the loop, and in that single respect the sequel does what it promises. You get a resolution. Whether the journey to reach it is worth your time is a much harder question. The structure here splits your playtime between two characters. As FBI agent Victoria McPherson, you work crime scenes with a forensic kit that lets you dust for prints, collect DNA samples, scan tire tracks, and cross-reference results against an FBI database in real time. That forensic loop is genuinely the game's strongest idea, and it gives the investigation scenes a procedural weight that most point-and-click adventures skip entirely. Then the perspective flips to Paloma Hernandez, a journalist who has been snatched by the killer, and suddenly you are picking through dark rooms looking for whatever piece of junk will disable the next shock collar or laser trap. The tonal contrast between the two threads works on paper - hunter and hunted, outsider and insider - but in practice Paloma's sections drag hard. You spend a large chunk of the runtime backtracking through the same limited environments, waiting for the game to spawn a new item somewhere you have already searched a dozen times. That confinement is the central complaint running through nearly every contemporary review and player comment, and it is fair. The game takes place almost entirely within a single location, which creates a claustrophobic pressure that might have felt intentional if the pixel-hunting were not so punishing. Inventory management does not help: the grid-based item system borrows Resident Evil's Tetris-style item juggling without the spatial logic that makes it fun, and storage containers are scattered inconveniently rather than placed where you actually work. Darkness is also a persistent problem because there is no gamma adjustment, meaning some items are borderline invisible in the game's dimly lit corners. Voice acting in the English version took a notable step down from the original, with several characters drawing criticism for flat or amateur delivery. Still, there is something worth saving here. The dual-perspective storytelling creates a specific sensation of chasing yourself: as Victoria you are piecing together where Paloma has been taken, while as Paloma you are leaving the very clues Victoria will later find. The puzzles are not wildly obscure - most follow a logical internal consistency that feels fair once you spot the solution - and the story is dark enough to maintain a genuine sense of threat throughout. Players who finish it tend to agree the plot, despite its Saw-movie villain aesthetics and a few logical stumbles, holds together better than expected going into the final act. The Metacritic score of 67 reflects exactly that split: critics found it serviceable, user reception is sharply divided between those who loved the closure and those who bounced off the rough edges. If you have played Still Life and want your ending, this is the only place to get it, and the forensic kit alone makes the investigation chapters worth experiencing. If you have not played the first game, there is no reason to start here. Come in knowing the technical limitations are real, save constantly, and keep a walkthrough within reach for the more obtuse backtracking stretches. Alex, Scout Team

Still Life 2

Still Life 2

Jun 1, 2011Microids
GamerScout Says

If you played the first Still Life and never got your ending, this sequel finally delivers it - but it comes packaged in a deeply flawed, frustrating point-and-click that tests your patience as much as your detective skills.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A

GamerScout Verdict

For series fans who need that ending - go in with patience and a walkthrough bookmark, everyone else should start with Still Life first.

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About Still Life 2

My honest reaction going into Still Life 2 was cautious curiosity. The original 2005 game built genuine goodwill with its dual-timeline serial killer mystery, then infamously refused to name its villain. Four years later, Microids came back to close the loop, and in that single respect the sequel does what it promises. You get a resolution. Whether the journey to reach it is worth your time is a much harder question. The structure here splits your playtime between two characters. As FBI agent Victoria McPherson, you work crime scenes with a forensic kit that lets you dust for prints, collect DNA samples, scan tire tracks, and cross-reference results against an FBI database in real time. That forensic loop is genuinely the game's strongest idea, and it gives the investigation scenes a procedural weight that most point-and-click adventures skip entirely. Then the perspective flips to Paloma Hernandez, a journalist who has been snatched by the killer, and suddenly you are picking through dark rooms looking for whatever piece of junk will disable the next shock collar or laser trap. The tonal contrast between the two threads works on paper - hunter and hunted, outsider and insider - but in practice Paloma's sections drag hard. You spend a large chunk of the runtime backtracking through the same limited environments, waiting for the game to spawn a new item somewhere you have already searched a dozen times. That confinement is the central complaint running through nearly every contemporary review and player comment, and it is fair. The game takes place almost entirely within a single location, which creates a claustrophobic pressure that might have felt intentional if the pixel-hunting were not so punishing. Inventory management does not help: the grid-based item system borrows Resident Evil's Tetris-style item juggling without the spatial logic that makes it fun, and storage containers are scattered inconveniently rather than placed where you actually work. Darkness is also a persistent problem because there is no gamma adjustment, meaning some items are borderline invisible in the game's dimly lit corners. Voice acting in the English version took a notable step down from the original, with several characters drawing criticism for flat or amateur delivery. Still, there is something worth saving here. The dual-perspective storytelling creates a specific sensation of chasing yourself: as Victoria you are piecing together where Paloma has been taken, while as Paloma you are leaving the very clues Victoria will later find. The puzzles are not wildly obscure - most follow a logical internal consistency that feels fair once you spot the solution - and the story is dark enough to maintain a genuine sense of threat throughout. Players who finish it tend to agree the plot, despite its Saw-movie villain aesthetics and a few logical stumbles, holds together better than expected going into the final act. The Metacritic score of 67 reflects exactly that split: critics found it serviceable, user reception is sharply divided between those who loved the closure and those who bounced off the rough edges. If you have played Still Life and want your ending, this is the only place to get it, and the forensic kit alone makes the investigation chapters worth experiencing. If you have not played the first game, there is no reason to start here. Come in knowing the technical limitations are real, save constantly, and keep a walkthrough within reach for the more obtuse backtracking stretches.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:sub-5Point-and-ClickForensic InvestigationDual ProtagonistSerial Killer MysteryStory ClosurePixel-HuntingSurvival PuzzlesInventory Management

System Requirements

Minimum

OS
Windows® XP/Vista/7
Sound
Sound card with DirectX 9.0c support
Memory
512MB
DirectX®
9.0c
Processor
1.5GHz CPU
Video Card
DirectX compatible graphics card with 128MB memory
Hard Disk Space
5GB

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Reviews & Ratings

Metacritic
67

Game Info

Developer
Microids
Publisher
Microids
Release Date
Jun 1, 2011

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Frequently asked questions about Still Life 2

How much does Still Life 2 cost?

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What platforms is Still Life 2 available on?

Still Life 2 is available on PC.

When was Still Life 2 released?

Still Life 2 was released on 1 June 2011.

Who developed Still Life 2?

Still Life 2 was developed by Microids.

Is Still Life 2 worth buying?

Still Life 2 holds a Metacritic score of 67/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.