Compare Stick it to The Man prices across 50+ stores and find the best deal. Developed by Zoink Games. Published by RIPSTONE LTD. Released on 12/13/2013. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 83/100.

Ray wakes up with a psychic spaghetti arm and the law on his tail. This 2D adventure nails comic timing and absurdist heart in a tight, confident package.

Stick it to The Man is a 2D side-scrolling adventure built around one genuinely weird premise: construction worker Ray survives a hard-hat accident and finds a giant pink spaghetti arm growing out of his skull. That arm lets him reach into the thought bubbles of every character he meets, read their minds, and pull out sticker-based objects he can then use to reshape the world around him. It sounds chaotic. It is, a little. But the chaos is controlled, authored, funny, and occasionally touching in ways that catch you off guard. The core loop is light puzzle-solving dressed in comic-book visual style. You snoop on strangers' thoughts, collect sticker items from their mental clutter, and paste them into other parts of the level to unlock new paths or solve someone's problem. None of the puzzles are obtuse. The game is not trying to wall you out. What it is trying to do is keep you laughing, and it succeeds more often than not. The writing has a loose, shaggy charm, the kind that feels like it came from a writers' room that was allowed to be genuinely strange rather than focus-grouped into safety. Visually, the game commits hard to its papercraft, cut-out aesthetic. Every scene looks like a diorama built from construction paper and marker pen, and that consistency gives the whole thing a handmade warmth you don't see often. The voice acting is a major part of why it works. Ray himself is likable without being cloying, and the supporting cast of oddballs he encounters across the game's chapters each land their one or two scenes well. The soundtrack matches the mood, cartoon-skewed and bouncy, occasionally slipping into something quieter when Ray's situation gets a little lonelier than you expected. Where it stumbles is mostly a matter of ambition ceiling. The puzzles never escalate into anything demanding, so if you come in expecting The Neverhood-style brain-benders, you will feel under-served. The game is also short, clearing in around four to five hours. That is not a flaw in itself, but the pacing does drag slightly in the middle chapters before rallying for a finale that earns its emotional beat. There are moments where the platforming controls feel a half-second loose, nothing that breaks anything but occasionally enough friction to notice. For the player who wants an adventure game that feels genuinely authored, consistently funny, and does not overstay its welcome, this is a recommendation without hesitation. Zoink built something with personality all the way down. The sticker mechanic is not just a gimmick. It is a delivery system for character, for humor, for the small joy of connecting two absurd things and watching Ray's face when it works. Kai, Scout Team

Stick it to The Man
ActionAdventureIndie

Stick it to The Man

Dec 13, 2013Zoink GamesRIPSTONE LTD
GamerScout Says

Ray wakes up with a psychic spaghetti arm and the law on his tail. This 2D adventure nails comic timing and absurdist heart in a tight, confident package.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Stick it to The Man

Stick it to The Man is a 2D side-scrolling adventure built around one genuinely weird premise: construction worker Ray survives a hard-hat accident and finds a giant pink spaghetti arm growing out of his skull. That arm lets him reach into the thought bubbles of every character he meets, read their minds, and pull out sticker-based objects he can then use to reshape the world around him. It sounds chaotic. It is, a little. But the chaos is controlled, authored, funny, and occasionally touching in ways that catch you off guard. The core loop is light puzzle-solving dressed in comic-book visual style. You snoop on strangers' thoughts, collect sticker items from their mental clutter, and paste them into other parts of the level to unlock new paths or solve someone's problem. None of the puzzles are obtuse. The game is not trying to wall you out. What it is trying to do is keep you laughing, and it succeeds more often than not. The writing has a loose, shaggy charm, the kind that feels like it came from a writers' room that was allowed to be genuinely strange rather than focus-grouped into safety. Visually, the game commits hard to its papercraft, cut-out aesthetic. Every scene looks like a diorama built from construction paper and marker pen, and that consistency gives the whole thing a handmade warmth you don't see often. The voice acting is a major part of why it works. Ray himself is likable without being cloying, and the supporting cast of oddballs he encounters across the game's chapters each land their one or two scenes well. The soundtrack matches the mood, cartoon-skewed and bouncy, occasionally slipping into something quieter when Ray's situation gets a little lonelier than you expected. Where it stumbles is mostly a matter of ambition ceiling. The puzzles never escalate into anything demanding, so if you come in expecting The Neverhood-style brain-benders, you will feel under-served. The game is also short, clearing in around four to five hours. That is not a flaw in itself, but the pacing does drag slightly in the middle chapters before rallying for a finale that earns its emotional beat. There are moments where the platforming controls feel a half-second loose, nothing that breaks anything but occasionally enough friction to notice. For the player who wants an adventure game that feels genuinely authored, consistently funny, and does not overstay its welcome, this is a recommendation without hesitation. Zoink built something with personality all the way down. The sticker mechanic is not just a gimmick. It is a delivery system for character, for humor, for the small joy of connecting two absurd things and watching Ray's face when it works. Kai, Scout Team

Tags

steamPuzzle-AdventureComic Book ArtMind-Reading MechanicShort-Form NarrativeCartoon HumorPapercraft AestheticSingle SittingDialogue-Heavy

System Requirements

System requirements for Stick it to The Man aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
83
Steam
95%(869)

Game Info

Developer
Zoink Games
Publisher
RIPSTONE LTD
Release Date
Dec 13, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert