Compare Stick it to The Man prices across trusted key stores and find the best deal. Developed by Zoink Games. Published by RIPSTONE LTD. Released on 12/13/2013. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 83/100.

Ray wakes up with a psychic spaghetti arm and the law on his tail. This 2D adventure nails comic timing and absurdist heart in a tight, confident package.

Stick it to The Man is a 2D side-scrolling adventure built around one genuinely weird premise: construction worker Ray survives a hard-hat accident and finds a giant pink spaghetti arm growing out of his skull. That arm lets him reach into the thought bubbles of every character he meets, read their minds, and pull out sticker-based objects he can then use to reshape the world around him. It sounds chaotic. It is, a little. But the chaos is controlled, authored, funny, and occasionally touching in ways that catch you off guard. The core loop is light puzzle-solving dressed in comic-book visual style. You snoop on strangers' thoughts, collect sticker items from their mental clutter, and paste them into other parts of the level to unlock new paths or solve someone's problem. None of the puzzles are obtuse. The game is not trying to wall you out. What it is trying to do is keep you laughing, and it succeeds more often than not. The writing has a loose, shaggy charm, the kind that feels like it came from a writers' room that was allowed to be genuinely strange rather than focus-grouped into safety. Visually, the game commits hard to its papercraft, cut-out aesthetic. Every scene looks like a diorama built from construction paper and marker pen, and that consistency gives the whole thing a handmade warmth you don't see often. The voice acting is a major part of why it works. Ray himself is likable without being cloying, and the supporting cast of oddballs he encounters across the game's chapters each land their one or two scenes well. The soundtrack matches the mood, cartoon-skewed and bouncy, occasionally slipping into something quieter when Ray's situation gets a little lonelier than you expected. Where it stumbles is mostly a matter of ambition ceiling. The puzzles never escalate into anything demanding, so if you come in expecting The Neverhood-style brain-benders, you will feel under-served. The game is also short, clearing in around four to five hours. That is not a flaw in itself, but the pacing does drag slightly in the middle chapters before rallying for a finale that earns its emotional beat. There are moments where the platforming controls feel a half-second loose, nothing that breaks anything but occasionally enough friction to notice. For the player who wants an adventure game that feels genuinely authored, consistently funny, and does not overstay its welcome, this is a recommendation without hesitation. Zoink built something with personality all the way down. The sticker mechanic is not just a gimmick. It is a delivery system for character, for humor, for the small joy of connecting two absurd things and watching Ray's face when it works. Kai, Scout Team

Stick it to The Man

Stick it to The Man

Dec 13, 2013Zoink GamesRIPSTONE LTD
GamerScout Says

Ray wakes up with a psychic spaghetti arm and the law on his tail. This 2D adventure nails comic timing and absurdist heart in a tight, confident package.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.55

GamerScout Verdict

A compact, genuinely funny adventure for anyone who wants handcrafted charm and a story that lands its final beat.

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Screenshots & Media

About Stick it to The Man

Stick it to The Man is a 2D side-scrolling adventure built around one genuinely weird premise: construction worker Ray survives a hard-hat accident and finds a giant pink spaghetti arm growing out of his skull. That arm lets him reach into the thought bubbles of every character he meets, read their minds, and pull out sticker-based objects he can then use to reshape the world around him. It sounds chaotic. It is, a little. But the chaos is controlled, authored, funny, and occasionally touching in ways that catch you off guard. The core loop is light puzzle-solving dressed in comic-book visual style. You snoop on strangers' thoughts, collect sticker items from their mental clutter, and paste them into other parts of the level to unlock new paths or solve someone's problem. None of the puzzles are obtuse. The game is not trying to wall you out. What it is trying to do is keep you laughing, and it succeeds more often than not. The writing has a loose, shaggy charm, the kind that feels like it came from a writers' room that was allowed to be genuinely strange rather than focus-grouped into safety. Visually, the game commits hard to its papercraft, cut-out aesthetic. Every scene looks like a diorama built from construction paper and marker pen, and that consistency gives the whole thing a handmade warmth you don't see often. The voice acting is a major part of why it works. Ray himself is likable without being cloying, and the supporting cast of oddballs he encounters across the game's chapters each land their one or two scenes well. The soundtrack matches the mood, cartoon-skewed and bouncy, occasionally slipping into something quieter when Ray's situation gets a little lonelier than you expected. Where it stumbles is mostly a matter of ambition ceiling. The puzzles never escalate into anything demanding, so if you come in expecting The Neverhood-style brain-benders, you will feel under-served. The game is also short, clearing in around four to five hours. That is not a flaw in itself, but the pacing does drag slightly in the middle chapters before rallying for a finale that earns its emotional beat. There are moments where the platforming controls feel a half-second loose, nothing that breaks anything but occasionally enough friction to notice. For the player who wants an adventure game that feels genuinely authored, consistently funny, and does not overstay its welcome, this is a recommendation without hesitation. Zoink built something with personality all the way down. The sticker mechanic is not just a gimmick. It is a delivery system for character, for humor, for the small joy of connecting two absurd things and watching Ray's face when it works.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPuzzle-AdventureComic Book ArtMind-Reading MechanicShort-Form NarrativeCartoon HumorPapercraft AestheticSingle SittingDialogue-Heavy

System Requirements

Minimum

Processor
Dual-Core 1.6 GHz
Memory
2 GB RAM
Graphics
AMD Radeon 6310 / ATI Radeon HD 4650 or better
DirectX
Version 9.0
Storage
2 GB available space
Sound Card
sound card

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Reviews & Ratings

Metacritic
83
Steam
95%(869)

Game Info

Developer
Zoink Games
Publisher
RIPSTONE LTD
Release Date
Dec 13, 2013

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Frequently asked questions about Stick it to The Man

How much does Stick it to The Man cost?

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What platforms is Stick it to The Man available on?

Stick it to The Man is available on PC.

When was Stick it to The Man released?

Stick it to The Man was released on 13 December 2013.

Who developed Stick it to The Man?

Stick it to The Man was developed by Zoink Games and published by RIPSTONE LTD.

Is Stick it to The Man worth buying?

Stick it to The Man holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.