Compare Flipping Death prices across trusted key stores and find the best deal. Developed by Zoink Games. Published by Zoink Games. Released on 8/6/2018. Available on PC, Nintendo Switch, Xbox. Genres: Adventure, Indie. Metacritic score: 75/100.

A handcrafted afterlife comedy that runs about six hours and earns every single minute of them, written by Ryan North and built by a studio that treats weird as a design principle.

I have a soft spot for games that know exactly what they are and commit to that vision without hedging. Flipping Death is one of those rare, fully-formed things: a 2.5D puzzle-platformer set in the whimsical, slightly sinister town of Flatwood Peaks, where you play as Penny Doewood, a goth funeral-home worker who tumbles into the afterlife and accidentally gets hired as Death's temp while he takes a much-needed vacation to the moon. The premise sounds like a one-note gag, but it sustains itself beautifully for the full runtime. The core loop revolves around two parallel worlds layered on top of each other like the two sides of a piece of cardboard, which is very much the visual metaphor Zoink Games is working with. As Penny's ghost, you roam the dead side of Flatwood Peaks, gathering spirit energy with your scythe, then spend that energy to possess the living and flip into their world. Every possessable character in the game has a distinct, single-use ability that you need to chain into puzzle solutions: one character has an absurdly long tongue for licking paint off surfaces, another has the compulsion to poke absolutely everything, a sea creature can blow gusts of air at precise angles. Reading each character's thoughts adds a layer of dialogue comedy that doubles as a soft hint system, and it is genuinely funny writing throughout because Eisner Award-winner Ryan North handled the script. The jokes are dark-silly rather than crass, in the same tonal register as a Terry Pratchett paperback or a LucasArts adventure. Where the game earns its reputation is in its art direction and soundscape. The environments are hand-painted pop-up-book dioramas where dead and living versions of the same space share geometry but look wildly different in color and mood. The living side is warm but unsettling in a Tim Burton way; the dead side is muted and jazzy, with a score that feels like a slow-burning noir club set. The voice work is exceptional across the board, and the loading-screen narrator is worth sitting through rather than skipping. The whole thing moves at a confident, unhurried pace that rewards players willing to read every thought bubble. The honest criticisms are real but minor. At roughly six to seven hours for the main story, the game ends before you feel ready, and several critics and players echoed that wish for more chapters. Revisiting the same physical location across multiple chapters can feel repetitive since Flatwood Peaks is not a large map. The floaty platforming is purely functional rather than satisfying on its own, and the hint system relies on abstract pictograms that can confuse more than help if you miss a background detail. There is some mild jank in the possession controls, a product of the physics-based movement, and players sensitive to that kind of imprecision will notice it. None of these issues meaningfully break the experience, but they do explain why the score ceiling sits around the mid-seventies range on aggregate rather than higher. Flipping Death sits in a lineage that includes Grim Fandango, Day of the Tentacle, and Stick it to the Man, Zoink's own earlier title. It is a more polished, more mechanically varied game than that predecessor, and it benefits enormously from a tighter script and fully voiced dialogue. If you value craft, personality, and a game that ends cleanly rather than overstaying its welcome, this one delivers with quiet confidence. It asks very little of your reflexes and a great deal of your willingness to read. Kai, Scout Team

Flipping Death

Flipping Death

Aug 6, 2018Zoink Games
GamerScout Says

A handcrafted afterlife comedy that runs about six hours and earns every single minute of them, written by Ryan North and built by a studio that treats weird as a design principle.

PCNintendo SwitchXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.91

GamerScout Verdict

Best for players who want a witty, handcrafted six-hour puzzle adventure and can forgive a small map and floaty controls.

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Price History

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Screenshots & Media

About Flipping Death

I have a soft spot for games that know exactly what they are and commit to that vision without hedging. Flipping Death is one of those rare, fully-formed things: a 2.5D puzzle-platformer set in the whimsical, slightly sinister town of Flatwood Peaks, where you play as Penny Doewood, a goth funeral-home worker who tumbles into the afterlife and accidentally gets hired as Death's temp while he takes a much-needed vacation to the moon. The premise sounds like a one-note gag, but it sustains itself beautifully for the full runtime. The core loop revolves around two parallel worlds layered on top of each other like the two sides of a piece of cardboard, which is very much the visual metaphor Zoink Games is working with. As Penny's ghost, you roam the dead side of Flatwood Peaks, gathering spirit energy with your scythe, then spend that energy to possess the living and flip into their world. Every possessable character in the game has a distinct, single-use ability that you need to chain into puzzle solutions: one character has an absurdly long tongue for licking paint off surfaces, another has the compulsion to poke absolutely everything, a sea creature can blow gusts of air at precise angles. Reading each character's thoughts adds a layer of dialogue comedy that doubles as a soft hint system, and it is genuinely funny writing throughout because Eisner Award-winner Ryan North handled the script. The jokes are dark-silly rather than crass, in the same tonal register as a Terry Pratchett paperback or a LucasArts adventure. Where the game earns its reputation is in its art direction and soundscape. The environments are hand-painted pop-up-book dioramas where dead and living versions of the same space share geometry but look wildly different in color and mood. The living side is warm but unsettling in a Tim Burton way; the dead side is muted and jazzy, with a score that feels like a slow-burning noir club set. The voice work is exceptional across the board, and the loading-screen narrator is worth sitting through rather than skipping. The whole thing moves at a confident, unhurried pace that rewards players willing to read every thought bubble. The honest criticisms are real but minor. At roughly six to seven hours for the main story, the game ends before you feel ready, and several critics and players echoed that wish for more chapters. Revisiting the same physical location across multiple chapters can feel repetitive since Flatwood Peaks is not a large map. The floaty platforming is purely functional rather than satisfying on its own, and the hint system relies on abstract pictograms that can confuse more than help if you miss a background detail. There is some mild jank in the possession controls, a product of the physics-based movement, and players sensitive to that kind of imprecision will notice it. None of these issues meaningfully break the experience, but they do explain why the score ceiling sits around the mid-seventies range on aggregate rather than higher. Flipping Death sits in a lineage that includes Grim Fandango, Day of the Tentacle, and Stick it to the Man, Zoink's own earlier title. It is a more polished, more mechanically varied game than that predecessor, and it benefits enormously from a tighter script and fully voiced dialogue. If you value craft, personality, and a game that ends cleanly rather than overstaying its welcome, this one delivers with quiet confidence. It asks very little of your reflexes and a great deal of your willingness to read.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaPuzzle-PlatformerDark ComedyPossession MechanicRyan North WritingParallel WorldsPoint-and-Click HybridShort CompletableJazzy SoundtrackHand-Painted Art

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Nvidia GeForce GT 550 or better
Processor
Dual-Core 2.1 GHz
Sound Card
Yes

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Zoink Games
Publisher
Zoink Games
Release Date
Aug 6, 2018

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What platforms is Flipping Death available on?

Flipping Death is available on PC, Nintendo Switch, Xbox.

When was Flipping Death released?

Flipping Death was released on 6 August 2018.

Who developed Flipping Death?

Flipping Death was developed by Zoink Games.

Is Flipping Death worth buying?

Flipping Death holds a Metacritic score of 75/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.