Compare STASIS: Bone Totem prices across trusted key stores and find the best deal. Developed by THE BROTHERHOOD. Published by THE BROTHERHOOD. Released on 5/31/2023. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 85/100.

A slow-burn isometric horror point-and-click set in a nightmare beneath the ocean, built by a tiny team and scored by Mark Morgan. It earns every bit of its dread.

STASIS: Bone Totem is a classic point-and-click adventure wearing its influences proudly: oppressive isometric environments, pre-rendered video cutscenes, and a pace that refuses to hurry. Developed by THE BROTHERHOOD, a tiny indie outfit, the game drops you into a deep-sea facility that has clearly gone very wrong before you arrived. You control three characters simultaneously - Mac, Charlie, and their salvage robot CAYNE - switching between them to solve puzzles and piece together what happened in the dark water below. The puzzle design is the heart of it. Nothing is handed to you. The game expects you to actually look at environments, combine items with some thought behind it, and talk to whoever is still alive enough to talk. Some solutions lean toward the obtuse side, and there will be moments where you cycle through your inventory out of frustration rather than insight. That is the honest caveat. But when a solution clicks into place, the satisfaction is real, not accidental. The three-character structure adds genuine depth rather than gimmick - each character has different strengths and emotional weight, and juggling all three keeps the pacing from going completely slack. The atmosphere is where Bone Totem becomes something special. The isometric art is rendered with a level of craft that feels almost stubborn for a team this size. Corridors are cluttered with environmental storytelling, logs, corpses, and machinery that has seen better days. Lighting shifts subtly as tension builds. And then there is Mark Morgan's soundtrack. If you know Morgan's work on the original Fallout games, you already understand the register here - dissonant, ambient, deeply unsettling without ever being showy. It sits underneath the game like pressure at depth, and it transforms scenes that might otherwise just be grim into something genuinely affecting. Who is this for? People who miss the era of LucasArts and Sierra but want the stakes raised considerably. Gore is present and purposeful, not gratuitous for shock alone. Horror fans who prefer dread over jump scares will find a lot to appreciate. The narrative handles some genuinely dark themes - bodily horror, grief, the ethics of survival - and does not flinch. The six-to-nine hour runtime is almost exactly right. The game knows when its story is done and stops. That discipline matters more than most reviews acknowledge. If you came here expecting fast action or modern quality-of-life conveniences, this is not that game. The slow opening requires patience. But THE BROTHERHOOD clearly made every deliberate choice with intention, and 94% positive across thousands of Steam reviews on a game this niche is not noise. Bone Totem is the kind of small game that a certain kind of player will remember for a long time. Kai, Scout Team

STASIS: Bone Totem

STASIS: Bone Totem

May 31, 2023THE BROTHERHOOD
GamerScout Says

A slow-burn isometric horror point-and-click set in a nightmare beneath the ocean, built by a tiny team and scored by Mark Morgan. It earns every bit of its dread.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €1.09

GamerScout Verdict

Best for patient point-and-click fans who want genuine dread, handcrafted environments, and a story that doesn't overstay its welcome.

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Price History

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€1.0911 Jul 2026
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Screenshots & Media

About STASIS: Bone Totem

STASIS: Bone Totem is a classic point-and-click adventure wearing its influences proudly: oppressive isometric environments, pre-rendered video cutscenes, and a pace that refuses to hurry. Developed by THE BROTHERHOOD, a tiny indie outfit, the game drops you into a deep-sea facility that has clearly gone very wrong before you arrived. You control three characters simultaneously - Mac, Charlie, and their salvage robot CAYNE - switching between them to solve puzzles and piece together what happened in the dark water below. The puzzle design is the heart of it. Nothing is handed to you. The game expects you to actually look at environments, combine items with some thought behind it, and talk to whoever is still alive enough to talk. Some solutions lean toward the obtuse side, and there will be moments where you cycle through your inventory out of frustration rather than insight. That is the honest caveat. But when a solution clicks into place, the satisfaction is real, not accidental. The three-character structure adds genuine depth rather than gimmick - each character has different strengths and emotional weight, and juggling all three keeps the pacing from going completely slack. The atmosphere is where Bone Totem becomes something special. The isometric art is rendered with a level of craft that feels almost stubborn for a team this size. Corridors are cluttered with environmental storytelling, logs, corpses, and machinery that has seen better days. Lighting shifts subtly as tension builds. And then there is Mark Morgan's soundtrack. If you know Morgan's work on the original Fallout games, you already understand the register here - dissonant, ambient, deeply unsettling without ever being showy. It sits underneath the game like pressure at depth, and it transforms scenes that might otherwise just be grim into something genuinely affecting. Who is this for? People who miss the era of LucasArts and Sierra but want the stakes raised considerably. Gore is present and purposeful, not gratuitous for shock alone. Horror fans who prefer dread over jump scares will find a lot to appreciate. The narrative handles some genuinely dark themes - bodily horror, grief, the ethics of survival - and does not flinch. The six-to-nine hour runtime is almost exactly right. The game knows when its story is done and stops. That discipline matters more than most reviews acknowledge. If you came here expecting fast action or modern quality-of-life conveniences, this is not that game. The slow opening requires patience. But THE BROTHERHOOD clearly made every deliberate choice with intention, and 94% positive across thousands of Steam reviews on a game this niche is not noise. Bone Totem is the kind of small game that a certain kind of player will remember for a long time.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPoint-and-ClickBody HorrorIsometric HorrorMulti-Character PuzzleAtmospheric HorrorDeep-Sea SettingSlow BurnAmbient SoundtrackAdult Themes

System Requirements

Minimum

OS
Windows 10 64-bit+ (May work on Windows 7)
Processor
Intel Core i3 @ 2.50 GHz / AMD Phenom II X3
Memory
4 GB RAM
Graphics
Graphics card with DX11 (shader model 4.0…

Recommended

OS
Windows 10 64-bit+
Processor
Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory
8 GB RAM
Graphics
Graphics card with DX11 (shader model…

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Reviews & Ratings

Metacritic
85
Steam
94%(2,600)

Game Info

Developer
THE BROTHERHOOD
Publisher
THE BROTHERHOOD
Release Date
May 31, 2023

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Frequently asked questions about STASIS: Bone Totem

How much does STASIS: Bone Totem cost?

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What platforms is STASIS: Bone Totem available on?

STASIS: Bone Totem is available on PC, Xbox.

When was STASIS: Bone Totem released?

STASIS: Bone Totem was released on 31 May 2023.

Who developed STASIS: Bone Totem?

STASIS: Bone Totem was developed by THE BROTHERHOOD.

Is STASIS: Bone Totem worth buying?

STASIS: Bone Totem holds a Metacritic score of 85/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.