Compare Beautiful Desolation prices across 50+ stores and find the best deal. Developed by THE BROTHERHOOD. Published by THE BROTHERHOOD. Released on 2/26/2020. Available on PC. Genres: Adventure, Indie. Metacritic score: 76/100.

A handcrafted isometric point-and-click set in a hauntingly beautiful post-apocalyptic Africa. Slow, deliberate, and genuinely strange in the best way.

Beautiful Desolation is an isometric point-and-click adventure from THE BROTHERHOOD, a small South African studio with a clear love for the classics. You are dropped into a far-future wasteland shaped by an enigmatic alien technology called The Monolith, and almost nothing is explained to you upfront. That restraint is both the game's greatest strength and the thing most likely to make impatient players bounce off it inside the first hour. If you stay, you will find one of the most atmospherically distinct adventure games released in recent years. The setting is genuinely uncommon. Post-apocalyptic Africa filtered through retrofuturism and strange myth gives the world a texture you simply do not see elsewhere in the genre. The pixel art is painstaking and often breathtaking, full of sun-bleached savannahs, collapsed brutalist structures, and bioluminescent night scenes that feel like hand-painted stills. The soundtrack by Melvyn Langford deserves a special mention: it sits somewhere between ambient electronic and African folk instrumentation, and it is doing enormous narrative work throughout. When the music shifts, pay attention. Gameplay is traditional point-and-click logic: examine environments, gather items, talk to a cast of strange survivors, mediate conflicts between factions, and slowly piece together what happened to this world and how you ended up in it. The puzzle design is mostly fair, though a handful of solutions lean on inventory combinations that feel arbitrary. Your companion robot POOCH provides hints and occasional comic relief, and the dialogue is generally well-written with occasional moments of real emotional weight. Combat exists but is minimal and not the point. The point is the world, the people barely holding it together, and the quiet tragedy underneath all of it. Where the game earns its mixed reception: pacing is deliberate to a fault in the middle act, some puzzles stall momentum without the payoff to justify the wait, and the story resolves in ways that will satisfy some players and frustrate others. It is a roughly six-to-eight hour experience, and it mostly knows when to end. The final sequences genuinely land. THE BROTHERHOOD are clearly artists who care deeply about what they are making, and that craft shows in almost every screen. This one is for players who loved the atmosphere of Beneath a Steel Sky or the tonal weirdness of Primordia, who can tolerate a slow opening because they trust it is going somewhere worth reaching. It is not for people who want action-forward adventure or brisk pacing. If you read that last sentence and shrugged, you are the audience. Kai, Scout Team

Beautiful Desolation
AdventureIndie

Beautiful Desolation

Feb 26, 2020THE BROTHERHOOD
GamerScout Says

A handcrafted isometric point-and-click set in a hauntingly beautiful post-apocalyptic Africa. Slow, deliberate, and genuinely strange in the best way.

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About Beautiful Desolation

Beautiful Desolation is an isometric point-and-click adventure from THE BROTHERHOOD, a small South African studio with a clear love for the classics. You are dropped into a far-future wasteland shaped by an enigmatic alien technology called The Monolith, and almost nothing is explained to you upfront. That restraint is both the game's greatest strength and the thing most likely to make impatient players bounce off it inside the first hour. If you stay, you will find one of the most atmospherically distinct adventure games released in recent years. The setting is genuinely uncommon. Post-apocalyptic Africa filtered through retrofuturism and strange myth gives the world a texture you simply do not see elsewhere in the genre. The pixel art is painstaking and often breathtaking, full of sun-bleached savannahs, collapsed brutalist structures, and bioluminescent night scenes that feel like hand-painted stills. The soundtrack by Melvyn Langford deserves a special mention: it sits somewhere between ambient electronic and African folk instrumentation, and it is doing enormous narrative work throughout. When the music shifts, pay attention. Gameplay is traditional point-and-click logic: examine environments, gather items, talk to a cast of strange survivors, mediate conflicts between factions, and slowly piece together what happened to this world and how you ended up in it. The puzzle design is mostly fair, though a handful of solutions lean on inventory combinations that feel arbitrary. Your companion robot POOCH provides hints and occasional comic relief, and the dialogue is generally well-written with occasional moments of real emotional weight. Combat exists but is minimal and not the point. The point is the world, the people barely holding it together, and the quiet tragedy underneath all of it. Where the game earns its mixed reception: pacing is deliberate to a fault in the middle act, some puzzles stall momentum without the payoff to justify the wait, and the story resolves in ways that will satisfy some players and frustrate others. It is a roughly six-to-eight hour experience, and it mostly knows when to end. The final sequences genuinely land. THE BROTHERHOOD are clearly artists who care deeply about what they are making, and that craft shows in almost every screen. This one is for players who loved the atmosphere of Beneath a Steel Sky or the tonal weirdness of Primordia, who can tolerate a slow opening because they trust it is going somewhere worth reaching. It is not for people who want action-forward adventure or brisk pacing. If you read that last sentence and shrugged, you are the audience. Kai, Scout Team

Tags

steamPoint-and-ClickPost-ApocalypticIsometricNarrative-DrivenAtmospheric SoundtrackAfrican SettingRetrofuturismCompanion CharacterPuzzle Adventure

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
77%(687)

Game Info

Developer
THE BROTHERHOOD
Publisher
THE BROTHERHOOD
Release Date
Feb 26, 2020

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